It will be even better now with the new riposte weapons. It makes little sense to go as a str rogue unless you want to use larger weapons like Khopeshes, if you just stick with light weapons, then dex rogues are great now.
You can also get dex bonus to damage with shortswords with either elf, or monk splash, or quarterstaffs if you want to use those.
Last edited by DDOisFree; 08-24-2013 at 08:34 AM.
Although I would argue in favor of STR over DEX it is still practical for pure class characters to go with the DEX option. This is because they are not gaining extensively from the synergies of multiclassing so the gap between STR and DEX is relatively small.
The only PrE for rogues wanting high DPS is still Assassin. The problem is that many of the ancillary abilities are found in the other trees. In particular, additional DEX enhancements can be obtained with careful planning -- something that might be useful to a DEX build in narrowing the gap with STR.
Be careful if using weapons other than kukri/dagger via the Weapon Finesse option. I seem to recall an issue with Celestia because it is light damage and not piercing/slashing. I cannot recall if this applies exclusively to monks with Ninja Spy or if it also applies to rogues with Assassin.
IMO Weapon Finesse is worth taking if you have access to Celestia or Balizarde.
I also think that it is a tough call whether to go full blown INT for assassination DCs or to go DEX/STR and to ignore the assassination aspects of the Assassin PrE. Full blown INT builds end up losing a measurable amount of DPS if they are not able to assassinate -- something that is common in group situations where players tend to blitz through the content. It appears that this INT option is really only for dedicated players who are willing to invest highly in the character -- more now than before the pass.
I'm in the Dex camp. Fringe benefits like AC and Reflex save do it for me, but Str is obviously by no means gimp and opens up more weapon choices.
Search also has insanely high requirements - I was on a max Int completionist with most things including a +20 search item and 3 Artificer PLs and I couldn't find all of the secret doors in EH Wheloon quests.
Having said that:
- I didn't have a +5 Enhanced Search item and am actually going to farm Power Play for Wolfinson's Monocular Enhancer which is the only item I know of with it.
- I didn't have a GS +Int skills item, which will now be my next GS item.
- I didn't take any skill boost enhancements because yuck.
Point of this is that without a big int focus I'm not convinced it's possible to be a trapper in the highest tiers of play. Though, admittedly those items that would boost my search skill another 11 points which might be enough, and 11 skill points is basically 22 int which means non-int based rogues would be fine.
If I'm only 1 or 2 search points off getting the secret doors, then anyone can be a trapper, it's just about gear. If I'm actually 5 or 10 points off, I think Int for trapping and secret doors should play into build decisions.
TL;DR Trapping is harder now, but I'm not sure exactly how hard. If it's really hard then Int based rogues have another thing going for them.
Now I want to TR to a halfling though as I dont need pally dilly anymore due to being able to fit in 2 paladin levels instead.
No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
Away from the game most of 2015.
Other stuff on the list would maybe be Mornh and Deathnip while levellings. I admit you have to Master's Touch scroll them or burn a feat (don't burn a feat, just use the scrolls), but if you want to be a strength rogue they're what I was thinking of.
I exclusively shortman/solo so the Improved Deception is good for getting Sneak Attacks, but it's also able to spam bosses with deception which prevents them from attacking. It's good in groups, too.
Prior to lvl20 though, yeah, there aren't many good general-pupose weapons unless you have a GS weapon. You pretty much just need a Q-staff for skeletons (use the Acrobat tree), everbright for rusties and oozes (these can be daggers/kukris/staffs) and something that deals good damage. Maybe Radiance weapons, too.
DR breakers aren't as useful as they were. Not many people run devil raids anymore.
As for crafting GS skill items you could probably just do a few EE Through a Mirror Darklys, Skullduggery Kits seem to drop fairly often and have +6 dex and int skills on them, the other thing I'll probably do is go buy a stack of find traps scrolls again.
In any case, even if there's no Celestia at hand, a Dex-build isn't lost.
The the first two core abilities from Acrobat offer Dex to hit and Dex to damage with Quarterstaffs, making a triple positive QStaff a decent choice for fighting an undead boss every now and then.
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