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    Default Evasion Paladin for new players

    Updated version of this build for the enhancement pass.

    NOTE: This build was made largely obsolete by the Armor Up changes and paladin pass. I have a concept for what to convert this build into (15/5 paladin/rogue with trapping skills) but until I get that posted, consider this build obsolete.

    This THF melee build is focused on self-healing, high saves and evasion, with a nod toward DPS. It is not a tank.

    The only tome required is if you're a 28pt build, you'll need to get at least a +1 strength tome by level 24. Just grab one from the auction house; you'll easily be able to afford it by level 24.

    You only need a few ranks in Open Lock to get most of the locks in the game. If you have a +2 int tome, put the extra skill points into Heal for the extra devotion.

    Paladins are required to be Lawful Good, and this build really benefits from the human bonuses (extra feat and skill points). Gender is irrelevant.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Evasion Paladin
    Level 28 Lawful Good Human
    (15 Paladin / 3 Rogue / 2 Fighter / 8 Epic) 
    
    Abilities          28pt    32pt    34pt    36pt
    Strength            16      18      18      18
    Dexterity           12      10      12      14
    Constitution        14      14      14      14
    Intelligence        10      10      10      10
    Wisdom               8       8       8       8
    Charisma            14      14      14      14
    
    Skills              Ranks
    Concentration        23
    UMD                  23
    Heal                 12
    Jump                  6
    Open Lock             6
    Balance               4
    Intimidate            4
    Haggle                4
    Swim                  3
    Tumble                1
    
    Feats
     1 : Power Attack
     1H: Least Dragonmark of Passage
     2F: Cleave
     3 : Two Handed Fighting
     3P: Follower of the Sovereign Host
     6 : Great Cleave
     8P: Unyielding Sovereignty
     9 : Improved Critical: Slashing
    12 : Empower Healing Spell
    15 : Extend Spell
    18 : Improved Two Handed Fighting
    19F: Greater Two Handed Fighting
    21E: Quicken Spell
    24E: Overwhelming Critical
    26E: Toughness
    27E: Blinding Speed
    28E: Perfect Two Handed Fighting
    
    Fury of the Wild
    Primal Scream II
    Tunnel Vision III
    Acute Instincts III
    Constitution II
    Gird Against Demons I
    Overwhelming Force III
    Sense Weakness III
    Fury Eternal
    Unbridled Fury
    Twist 1: Lay Waste
    Twist 2: Momentum Swing
    Twist 3: Brace For Impact
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Skill: Heal (+2)
    Skill: Concentration (+2)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Least Dragonmark of Passage
    Enhancement: Human Core: Human Versatility: Damage
    Enhancement: Human1: Orien Dragonmark Focus I
    Enhancement: Human1: Orien Dragonmark Focus II
    Enhancement: Human1: Orien Dragonmark Focus III
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Kensei Core: Heavy Blades
    Enhancement: Kensei1: Haste Boost I
    Enhancement: Kensei1: Haste Boost II
    Enhancement: Kensei1: Haste Boost III
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Paladin Bonus) Follower of the Sovereign Host
    Enhancement: Human1: Improved Recovery
    Enhancement: Human2: Lesser Dragonmark Focus
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Enhancement: Sacred Defender Core: Holy Bastion
    Enhancement: SD1: Extra Lay On Hands I
    Enhancement: SD1: Extra Lay On Hands II
    Enhancement: SD1: Extra Lay On Hands III
    
    
    Level 5 (Paladin)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Enhancement: KotC Core: Hunter of the Dead I
    Enhancement: KotC1: Extra Smite I
    Enhancement: KotC1: Extra Smite II
    Enhancement: KotC1: Extra Remove Disease I
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Selected) Great Cleave
    Spell (1): Cure Light Wounds
    Enhancement: KotC1: Extra Remove Disease II
    Enhancement: KotC Core: Courage of Heaven
    Enhancement: KotC2: Extra Smite I
    Enhancement: KotC2: Extra Smite II
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: KotC2: Divine Might I
    Enhancement: KotC3: Vigor of Life
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Paladin Bonus) Unyielding Sovereignty
    Spell (1): Protection From Evil
    Enhancement: KotC Core: Hunter of the Dead II
    Enhancement: KotC3: Improved Restoration I
    Enhancement: KotC3: Improved Restoration II
    Enhancement: KotC3: Improved Restoration III
    
    
    Level 9 (Rogue)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+8)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: KotC3: Divine Sacrifice I
    Enhancement: KotC1: Extra Turn Undead I
    Enhancement: KotC3: Exalted Smite I
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: KotC4: Vigor of Life
    Enhancement: KotC2: Divine Might II
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Resist Energy
    Enhancement: KotC2: Divine Might III
    Enhancement: KotC3: Exalted Smite II
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: KotC1: Extra Turn Undead II
    Enhancement: KotC1: Extra Remove Disease III
    Enhancement: KotC5: Sealed Life
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Angelskin
    Enhancement: KotC5: Vigor of Life
    Enhancement: SD1: Armor Mastery I
    Enhancement: SD1: Armor Mastery II
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Moderate Wounds
    Enhancement: SD1: Armor Mastery III
    Enhancement: SD2: Bulwark Aura I
    Enhancement: SD2: Bulwark Aura II
    Enhancement: SD2: Bulwark Aura III
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (3): Prayer
    Enhancement: KotC Core: Improved Courage of Heaven
    Enhancement: SD3: Resistance Aura I
    Enhancement: SD3: Resistance Aura II
    Enhancement: SD3: Resistance Aura III
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Core: Human Adaptability: Strength
    Enhancement: Human Core: Human Versatility: Saves
    Enhancement: Assassin Core: Knife in the Darkness
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Divine Favor
    Spell (4): Cure Serious Wounds
    Enhancement: Human3: Improved Recovery
    Enhancement: Kensei1: Weapon Group Specialization
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (4): Zeal
    Knight of the Chalice Tree Reset
    Enhancement: KotC Core: Fiendslayer I
    Enhancement: KotC1: Extra Remove Disease III
    Enhancement: KotC1: Extra Turn Undead II
    Enhancement: KotC1: Extra Smite Evil II
    Enhancement: KotC Core: Courage of Heaven
    Enhancement: KotC2: Divine Might III
    Enhancement: KotC2: Extra Smite Evil II
    Enhancement: KotC Core: Fiendslayer II
    Enhancement: KotC3: Improved Restoration III
    Enhancement: KotC3: Divine Sacrifice I
    Enhancement: KotC3: Vigor of Life
    Enhancement: KotC3: Exalted Smite II
    Enhancement: KotC Core: Improved Courage of Heaven
    Enhancement: KotC4: Vigor of Life
    Enhancement: KotC5: Vigor of Life
    Enhancement: KotC5: Sealed Life
    Enhancement: Assassin Tier 1: Sneak Attack Training
    Enhancement: KotC3: Exalted Smite III
    
    
    Level 19 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: SD3: Constitution
    Enhancement: Human Core: Greater Adaptability: Constitution
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    Enhancement: Human4: Improved Recovery
    Enhancement: KotC3: Strength
    
    
    Level 21 (Epic)
    Feat: (Selected) Quicken Spell
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Overwhelming Critical
    
    
    Level 26 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 27 (Epic)
    Feat: (Selected) Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Fighter Bonus) Perfect Two Handed Fighting
    
    <End of Build>
    The first fighter level is taken as early as possible to get you up and running with maxed haste boost + damage boost right out of the gate. Then six paladin levels for Ghost Touch on all weapons, followed by the second rogue level for evasion. Then it's pally all the way to 18 to get both zeal and cure serious by level 18, finishing off with the second fighter and third rogue levels at 19 & 20.

    We start off as Hunter of the Dead for the free Ghost Touch as well as extra damage to undead. At level 18 -- finished with necropolis and ready for vale -- we respec the KotC core abilities to Fiendslayer for all the devils. Once capped, go with whichever KotC core abilities you prefer.


    Here are the complete enhancements by tree for easy respecing in and out if you want to try out other enhancements. (This is also for easy reference if you're doing a LR.)

    Human (17 AP)
    Core: Human Versatility: Damage
    Core: Human Adaptability: Strength
    Core: Human Versatility: Saves
    Core: Greater Adaptability: Constitution
    Tier 1: Orien Dragonmark Focus III
    Tier 1: Improved Recovery
    Tier 2: Lesser Dragonmark Focus
    Tier 3: Improved Recovery
    Tier 4: Improved Recovery

    Knight of the Chalice (39 AP)
    Core: Slayer of Evil I
    Core: Courage of Heaven
    Core: Slayer of Evil II
    Core: Improved Courage of Heaven
    Tier 1: Extra Turn Undead II
    Tier 1: Extra Remove Disease III
    Tier 1: Extra Smite Evil II
    Tier 2: Divine Might III
    Tier 2: Extra Smite Evil II
    Tier 3: Improved Restoration III
    Tier 3: Divine Sacrifice I
    Tier 3: Vigor of Life
    Tier 3: Exalted Smite III
    Tier 3: Strength
    Tier 4: Vigor of Life
    Tier 5: Vigor of Life
    Tier 5: Sealed Life

    Sacred Defender (15 AP)
    Core: Holy Bastion
    Tier 1: Extra Lay On Hands III
    Tier 1: Sacred Armor Mastery III
    Tier 2: Bulwark Aura III
    Tier 3: Resistance Aura III
    Tier 3: Constitution

    Kensei (6 AP)
    Core: Kensei Focus: Heavy Blades
    Tier 1: Weapon Group Specialization
    Tier 1: Haste Boost III

    Assassin (3 AP)
    Core: Knife in the Darkness
    Tier 1: Sneak Attack Training

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