I am using a very similar build and it rocks.
IMO taking a third level of druid adds a lot. Fatal harrier is pretty awesome and requires 3 levels of druid. It has great synergy with this build (that can stay perma haste/double strike boosted while in LD) for a number of reasons:
15% from haste, 30 from haste boost, 25 from fice stacks of fatal harrier = extra 70% attack speed = Fun!
Gives you another edge when starting up a blitz in a group that will not co opertare/assist or communicate.
Natures warrior has nice stuff to take so you are not taking any fillers just to get to third tier access.
Regarding ed to take I am a strong advocate of LD. The action hero innate which eliminates the cooldown on your endless boosts is just to great not to have as well as the 50% extra damage on helpless foes.
Built for blitzing as well. You can fight for your kills if you have no choise but also have the dps and survivability to break off from the party to take on a group of mobs solo and come back to the party with a good few stacks of masters blitz.
Regarding twists, I take them with regard to the party composition. If there are shiradi's/enchanters or even monkchers I know that effectivly use pin/otto's whistler I prefer to take Sense Weakness, other wise I take Standing with Stone. Rejuv cocoon and dance of flowers are always there.
Not all that glitters is gold but if you strike gold on khyber you probably just smacked me.
Goldnblood, Goldenoak Goldmooon, Goldsunn, Goldeni, Goldenflash, Goldenlich, Goldlit and Goodthings (he's different).
With beguile now nerfed is there any viability to put 2 ranger there and get manyshot?
Also curious what changes you would make if doing this on a first lifer 32-point Human (or PDK) starting at level 15 with no past lives (PDK would require starting with 1 Fighter instead of Ranger so less initial skills).
In my case I plan to level a duo up from 15 with a PDK Cleric/Fighter so I will have a pocket healer all the way through. Knowing that I will have a healer from 15 on and that I have never played Monks is there a way to be able to use Axes at 15 instead of Monk attacks without gimping the build at the higher levels?
Starting at level 15, what Axes from AH/quests you would recommend until you can get Cleaver?
Why not take epic spell power positive for your second ED feat instead of toughness? You don't really need the second toughness, especially if you decide to drop mobility for another toughness.
White Feather Sniper: dps focused, 62DC paralyzing arrows human ranged ranger/The Divine Cuisinart: human tempest in divine crusader/Hassan's Assassin: 81DC halfling assassin/The Count of Monte Cristo: human swashbuckler/Dubbell O'Seven: WF artificer
Abandoned builds: Totally Bass Ackwards/Santa's Little Slayer
Can you also activate 'Fists of Iron' to get another +1 crit multiplier?
Can you do 'The Trembling Earth' for an additional +2 crit multiplier?
I saw these on the DDO wiki but I don't know if this is still accurate considering U19:
The earth finisher seems to not provide the 2 multiplier, I've played with it and didn't see higher crits on the same roll versus fists of iron - I'm suspecting that its +1 instead of +2.
I could be mistaken though - I started a bug thread on lamannia forums a while back, no confirmation or rebuttal from anyone yet.
Also, it doesn't look like carpone grabbed ninja poison from the ninja spy tree. Its great free damage - getting the full stack is easy, and I've seen it tick as high as 140 every 3 seconds.
If you've got the AP for it, Sting of the Ninja is ok. Personally, I'd rather spend the AP elsewhere.Also, it doesn't look like carpone grabbed ninja poison from the ninja spy tree. Its great free damage - getting the full stack is easy, and I've seen it tick as high as 140 every 3 seconds.
Wearing 8% doublestrike in bracer slot + EE backstabbers in gloves slot (otherwise, nether grasps if you have an avithoul ring on)> 4 artifact damage. (litany also gives 1 profane damage - so that further squeezes the damage difference, even if you decide to go gloves/trinket instead for claw set - not to mention the opportunity to slot in a really nice random gen trinket to free up any other gear slot that would otherwise have it).
The 15PRR is alright, considering that it translates to a lower % chance damage reduction from the interval you are already sitting at (due to diminishing returns) + the self healing you've already incorporated.
Sting of the Ninja:
For 2 Action points you gain like 30-50 dps, since it ticks for well over a hundred every 3 seconds. I'll take it.
I keep myself up with heal scrolls, so equipping them with a 10/20/30 healing amp stick is how I maximize their efficiency.
If a healer wants to throw an occasional heal on me, I have 15% past lives + 30% from enhancements, plenty to get spot healed.
How much would cocoon heal for without empower? Been reading this build and Cetus's tonight and it seems like taking 2 pally instead of druid would shore up the saves on this build and you could twist in divine might if you wanted. You lose the double strike boost, but gain survivability? I have greataxes so I want to play this build, but the low saves scare me off a bit.
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