Page 3 of 22 FirstFirst 123456713 ... LastLast
Results 41 to 60 of 431
  1. #41
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    OP updated with most recent thoughts
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  2. #42
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by maddmatt70 View Post
    Was thinking about 10 rogue 6 monk 4 paladin q-staff. You can get no mercy twice for 60%. cocoon is far better then scroll mastery and you would be able to get that with 4 pally. Tactics would be a question, but still probably high.
    That build looks pretty decent for dps, but any save based tactics will be entirely unreliable in EE stuff. I pushed a 76-78 stunning blow DC, giants saved a lot of the time and the orc berserkers to a lesser extent too.

    I've gotten stuns off, but its nowhere near no fail - with a 78 DC. That build won't get anywhere near a 78, divine might probably won't be all that useful for it.

    What are your goals with it? Max red named damage? Max helpless damage? Versatility?
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  3. #43
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    Quote Originally Posted by Cetus View Post
    That build looks pretty decent for dps, but any save based tactics will be entirely unreliable in EE stuff. I pushed a 76-78 stunning blow DC, giants saved a lot of the time and the orc berserkers to a lesser extent too.

    I've gotten stuns off, but its nowhere near no fail - with a 78 DC. That build won't get anywhere near a 78, divine might probably won't be all that useful for it.

    What are your goals with it? Max red named damage? Max helpless damage? Versatility?
    Hmm not sure I buy your 76-78+ fort dc exactly. I know they have lower will saves then fort, but I am landing will save spells with quite a bit less will dc then that on my cc bard. I have to test out fort saves better myself. Also most mobs are not orc berserkers or giants, but that is another story of course.

    The purpose is more of a trash killer with high survivability and yet decent boss dps (it will have high bluff skill for boss dps to get sneak damage). The helpless damage is about killing trash - obviously running with a mass hold guru is a good idea.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #44
    Community Member Nightmanis's Avatar
    Join Date
    May 2013
    Location
    Indiana
    Posts
    1,137

    Default

    Quote Originally Posted by Cetus View Post
    That build looks pretty decent for dps, but any save based tactics will be entirely unreliable in EE stuff. I pushed a 76-78 stunning blow DC, giants saved a lot of the time and the orc berserkers to a lesser extent too.

    I've gotten stuns off, but its nowhere near no fail - with a 78 DC. That build won't get anywhere near a 78, divine might probably won't be all that useful for it.

    What are your goals with it? Max red named damage? Max helpless damage? Versatility?
    Ok maybe I missed something. Do the saves seriously jump that much between wheloon and the storm horns? In Wheloon I was running with a 65 fists and doing fairly well on EE. Just got it to 72 and the highest I can hope for is a sustained 76, but how the hell does it jump up by 15+ points?

  5. #45
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by maddmatt70 View Post
    Hmm not sure I buy your 76-78+ fort dc exactly. .
    Because I'm making it up

    Their will saves are FAR lower than their fort; but the fort can get ridiculously high for some select enemies.

    My DC:

    88 strength w/ a +8 item atm (91 w/ a +11 to be fitted into gear setup) = 39 for now

    39 + 10 Base + Stunning 10 + Combat Mastery +5 + 6 LD + 3 Past lives + 2 Enhancements + 2 Epic tactician = 77 tactics DC

    Giants save a ton, orc berserkers sometimes. The assassins and casters are easy.

    Trash:

    That much helpless damage is overkill imo. I just dropped sense weakness altogether and picked up only 20% no mercy, and I'm still slicing through hoards of held mobs like nothing. I'll probably drop no mercy completely and put the points toward maxing out my red named dps.
    Last edited by Cetus; 08-28-2013 at 12:51 AM.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  6. #46
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Location
    Italy
    Posts
    565

    Default

    Hi cetus

    At the moment I have a level 9 dwarf first lifer, and I want to LR him in a fighter build in order to TR him as soon as 20.
    Do you think your build is well suited for fast 10-20 content?
    Thank you

  7. #47
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    Quote Originally Posted by Cetus View Post
    Because I'm making it up

    Their will saves are FAR lower than their fort; but the fort can get ridiculously high for some select enemies.

    My DC:

    88 strength w/ a +8 item atm (91 w/ a +11 to be fitted into gear setup) = 39 for now

    39 + 10 Base + Stunning 10 + Combat Mastery +5 + 6 LD + 3 Past lives + 2 Enhancements + 2 Epic tactician = 77 tactics DC

    Giants save a ton, orc berserkers sometimes. The assassins and casters are easy.

    Trash:

    That much helpless damage is overkill imo. I just dropped sense weakness altogether and picked up only 20% no mercy, and I'm still slicing through hoards of held mobs like nothing. I'll probably drop no mercy completely and put the points toward maxing out my red named dps.
    There are plenty of quests where the quest is more about killing trash then it is about killing red names. In trash killing quests 10 rogue 6 monk 4 paladin is going to be great. High 60s for the character is definitely feasible when fully geared out and that will work on alot of targets. As a specialist player I can always trot out my pure twf rogue or my archer or whatever my inactive paladin will end up being. Of course I have alot of work to do to level and gear those characters, but that is the fun of ddo.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #48
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by maddmatt70 View Post
    There are plenty of quests where the quest is more about killing trash then it is about killing red names. In trash killing quests 10 rogue 6 monk 4 paladin is going to be great. High 60s for the character is definitely feasible when fully geared out and that will work on alot of targets. As a specialist player I can always trot out my pure twf rogue or my archer or whatever my inactive paladin will end up being. Of course I have alot of work to do to level and gear those characters, but that is the fun of ddo.
    Well, if thats your interest - by all means pursue it. As you said, its all about having fun.

    In my opinion however, the helpless damage bonuses rise to an artificial level of importance - the only reason I even take it is because I like the bigger numbers; but not enough to sacrifice character functionality.

    With dreadnaught I'm already doing +100% helpless damage total. If I'm blitzing, quests like breaking the ranks get sliced through nicely, the extra helpless damage is overkill - points better spent elsewhere such as third tactic tier or extra SA die step.

    In the end, I think it would be a super fun build to play, I'm just calling it for what it is in practice.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  9. #49
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by mezzorco View Post
    Hi cetus

    At the moment I have a level 9 dwarf first lifer, and I want to LR him in a fighter build in order to TR him as soon as 20.
    Do you think your build is well suited for fast 10-20 content?
    Thank you
    Hey,

    Ehh...well it depends on how skillful of a player you are. Really, any build in general (barring overtly busted combinations) will do well in 10-20 content. Are you planning on doing it all on EE? I think 2 pally would be a better thing for leveling, since the massive save bonuses just let you zerg the stuff without thinking about it much.

    If you're going to TR, then you'll miss out on a lot of what makes this build shine at endgame, I probably wouldn't even pick up the ranged stuff and just max out my defenses and melee dps (sorry didnt do the build post yet, but this build has full ranged capabiliy).

    Hope that helps a bit.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  10. #50
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    Quote Originally Posted by Cetus View Post
    Well, if thats your interest - by all means pursue it. As you said, its all about having fun.

    In my opinion however, the helpless damage bonuses rise to an artificial level of importance - the only reason I even take it is because I like the bigger numbers; but not enough to sacrifice character functionality.

    With dreadnaught I'm already doing +100% helpless damage total. If I'm blitzing, quests like breaking the ranks get sliced through nicely, the extra helpless damage is overkill - points better spent elsewhere such as third tactic tier or extra SA die step.

    In the end, I think it would be a super fun build to play, I'm just calling it for what it is in practice.
    I hear yeah. I do think that a character like this is very useful espcially with the randomness of what you get with the pug scene and other players in the group. Breaking the ranks is a great example because you never know who you will be running with. Last night did a breaking the ranks ee on my 12 fighter 6 monk 2 druid, archer. My archer is very effective and all, but it was late night so I was a sleepy and I did a poor job of instructing the other players in the quest who were new to it. We pooched the quest in part because people were attacking the wrong targets a bit, but also because our dps on the trash was mediocre. It would have been nice to be running with some 10 rogue 6 monk 4 paladin types just saying.

    The other thing about blitz is running with other players that do very good dps and kill targets then you get into this weird killing situation where other players hurt the blitzers dps. It almost discourages someone from running with other good dps/killing players haha. Seriously Shade/Axer wrote Legendary Dreadnaught I am almost positive. I have always kind of despised master's blitz because master's blitz is such a me me me ability probably the most selfish ability in DDO.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #51
    Community Member
    Join Date
    Jul 2013
    Posts
    1,152

    Default

    Quote Originally Posted by maddmatt70 View Post
    Seriously Shade/Axer wrote Legendary Dreadnaught I am almost positive. I have always kind of despised master's blitz because master's blitz is such a me me me ability probably the most selfish ability in DDO.

    Love it!

  12. #52
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by maddmatt70 View Post
    I hear yeah. I do think that a character like this is very useful espcially with the randomness of what you get with the pug scene and other players in the group. Breaking the ranks is a great example because you never know who you will be running with. Last night did a breaking the ranks ee on my 12 fighter 6 monk 2 druid, archer. My archer is very effective and all, but it was late night so I was a sleepy and I did a poor job of instructing the other players in the quest who were new to it. We pooched the quest in part because people were attacking the wrong targets a bit, but also because our dps on the trash was mediocre. It would have been nice to be running with some 10 rogue 6 monk 4 paladin types just saying.

    The other thing about blitz is running with other players that do very good dps and kill targets then you get into this weird killing situation where other players hurt the blitzers dps. It almost discourages someone from running with other good dps/killing players haha. Seriously Shade/Axer wrote Legendary Dreadnaught I am almost positive. I have always kind of despised master's blitz because master's blitz is such a me me me ability probably the most selfish ability in DDO.
    Heh yea, well there are some strong blitzers in my grouping circles - but we just coordinate both of them. With these mob densities, theres plenty for everyone.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  13. #53
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Location
    I'm just outside that door to your left.
    Posts
    4,374

    Default

    Quote Originally Posted by Cetus View Post
    Being the idiot I am...I screwed up my alignment using the +20 LR to get the monk levels in, so this narrows down the OP - I decided to go 12 fighter 6 monk 2 cleric as it stands right now.

    So, I ended up doing 18 fighter 2 cleric in the meantime, and then LR in the 6 monk using 2 +3 hearts. I'll edit the OP with detail and videos when I can actually play the build.

    Divine might + the 75% scroll mastery is very powerful.
    I did the same damn thing. After going back and forth making sure I was setting it up right, I hit c and glanced to see neutral good. ****! Was with another build. But lesson learned.
    Through avarice, evil smiles; through insanity, it sings.

  14. #54
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Build Update:

    Ok, forget the cleric levels. The pally split soars ahead. I ran around the end fight of EE what goes up freely, took down a shadaver and almost a full pillar by myself while aggroing the end boss. It was pretty awesome.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  15. #55
    Community Member cdr's Avatar
    Join Date
    Sep 2009
    Posts
    2,069

    Default

    I must admit I don't understand the bow feats, especially Bow Strength... last time I checked Ninja Training II made Bow Strength non-functional.

  16. #56
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by cdr View Post
    I must admit I don't understand the bow feats, especially Bow Strength... last time I checked Ninja Training II made Bow Strength non-functional.
    Huh?

    I actually think you're right

    What the hell...that's gotta be a bug
    Last edited by Cetus; 08-31-2013 at 12:29 AM.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  17. #57
    Community Member cdr's Avatar
    Join Date
    Sep 2009
    Posts
    2,069

    Default

    Quote Originally Posted by Cetus View Post
    Huh?

    I actually think you're right

    What the hell...that's gotta be a bug
    It's been there since the very first enhancement preview. It's the reason Carpone abandoned ranged/melee hybrid altogether. I've filed a bug report (and I'd encourage others to do the same), but I have yet to see any acknowledgement of the issue.

  18. #58
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    Quote Originally Posted by cdr View Post
    It's been there since the very first enhancement preview. It's the reason Carpone abandoned ranged/melee hybrid altogether. I've filed a bug report (and I'd encourage others to do the same), but I have yet to see any acknowledgement of the issue.
    I've totally missed the boat on that bug, but provided that its supposed to work - the build remains the same. Even still, I've been getting good damage off my bow - just not nearly as good as it could be without bow strength.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  19. #59
    2015 DDO Players Council Cetus's Avatar
    Join Date
    May 2006
    Posts
    5,163

    Default

    It seems that the ninja training II bug isn't always applicable. I've been getting outstanding manyshot damage recently, very comparable to my old damage numbers, if not better.

    Bug or not, ranged still fully worthwhile
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  20. #60
    Community Member
    Join Date
    May 2012
    Posts
    140

    Default

    Quote Originally Posted by Cetus View Post
    It seems that the ninja training II bug isn't always applicable. I've been getting outstanding manyshot damage recently, very comparable to my old damage numbers, if not better.

    Bug or not, ranged still fully worthwhile
    Looks very solid, couple of questions:

    So to get all the feats required you only need to take 2 +5 tomes, Wisdom and Dex? Might have to open my piggy bank a bit and get these 2 tomes.

    How does this compare to pure Horc Barbarian or Horc 18barb/2 fighter splash with the new enhancement pass in terms of dps? I started playing shortly again so not sure how well it stacks up against them, but I know you know your **** so I might as well ask here. Seems that having damage and haste boost active will somewhat compensate when all cleaves and momentum swing are on cool down for the lost of Horc THF bonuses.

    I was thinking of skipping shadow veil so i still can use bow str, instead of eSoS just use a EatGA(that Dance of flowers extra 1.5 while centered seems pretty good) and instead of primal scream using momentum swings, for ED using legendary dreadnought, what is your opinion on this? If doing that, should I might as well stay Barb?
    Last edited by VorpalKnight; 09-03-2013 at 06:24 PM.

Page 3 of 22 FirstFirst 123456713 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload