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  1. #1
    2015 DDO Players Council Cetus's Avatar
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    Default U19 Fighter Build: Cetus

    Cetus: Completionist Human 12 Fighter/6 Monk/2 Paladin

    Note: This build is designed for advanced players who desire effectiveness in epic elite content. It is also centered around +5 tomes for the purposes of meeting stat requirements.


    Class Progression: First, Second, and Sixth monk levels are the only important ones, since they receive feats at those levels.

    Starting Stats: Strength: 18, Dexterity: 12, Constitution: 14, Intelligence: 8, Wisdom: 8, Charisma: 16

    Feats

    12 Fighter = 7 Feats. Human = 8 feats. 6 Monk = 3 Feats. Epic feats = 3 Feats. 8 + 7 + 3 + 3 = 21 Feats.

    Add 2 Destiny feats + Paladin Deity + Monk light/dark path = 25 total feat decisions.

    Ranged:

    1. Improved Critical: Ranged
    2. Weapon Focus: Ranged
    3. Bow Strength
    4. Manyshot (much later when +5 Dex tome kicks in)
    5. Point Blank Shot
    6. Rapid Shot
    7. Zen Archery (should be taken as level 6 monk class feat when +5 Wisdom kicks in at level 19 for the 13 wisdom requirement)

    Melee:

    8. Power Attack (Should be taken as Level 1 or 2 Monk class feat)
    9. Two Handed Fighting (Should be taken as Level 1 or 2 Monk Class feat)
    10. Improved Two Handed Fighting
    11. Greater Two handed fighting
    12. Weapon focus: Slashing
    13. Greater Weapon Focus: Slashing
    14. Weapon Specialization: Slashing
    15. Improved Critical: Slashing
    16. Cleave
    17. Great Cleave
    18. Overwhelming Critical
    19. Stunning Blow

    Other:

    20. Completionist
    21. Master of Forms (Adept is granted at level 6 monk, so this will occupy an epic feat slot)
    22. Paladin: Follower of the Silver Flame
    23. Monk: Light Path
    24. Level 26: Perfect Two handed fighting
    25. Level 28: Perfect Two Weapon Fighting - 5% doublestrike for main hand weapon

    Skills: All Levelup skills into UMD, Balance, Concentration, leftover points into whatever you want

    Twists:

    Bane Of Undeath
    Dance of Flowers
    Brace for Impact

    Enhancements:

    Kensei:

    -All Cores for Power Surge
    -Extra Action boost 3
    -Haste Boost 3
    -One with the blade (this means all weapon specializations, alacrity, tier 1 meditation, deadly whatever (this ability is not used in this build), and shattering whatever (this ability is also not used in this build)).
    -Tactics 3
    -Strength 1

    35 AP

    Ninja Spy:

    -All cores toward Shadow Veil
    -Three tiers of Sneak Attack Training
    -Acrobatic 2
    -Agility 3
    -Fists of Iron
    -Ninja Poison

    18 AP

    Human:

    -Damage boost core
    -Strength Stat core
    -Action Surge: Strength +3
    -Action Surge Charisma +3
    -Action Surge Constitution +3
    -Improved Recovery tier 1, Improved Recovery tier 3, and Improved Recovery tier 4

    18 AP

    Knight of the Chalice

    -First Core
    -Extra turning 3
    -Extra smite 1 (dump point)
    -Divine Might 2

    9 AP

    Gear:

    Note: This setup is subject to change, feel free to critique it if a better alternative emerges. I haven't calibrated the stats yet, so its a work in progress. Below is the setup that this build is running with/will be running with for the most part.

    Necklace: EE Stolen Necklace w/ Insightful +2 Charisma Slotted, Charisma +10
    Helmet:: EE Black Dragon Helmet w/ +3 Insightful Constitution Yellow Slot: Globe of True Imperial Blood Green Slot: Good Luck +2
    Goggles: Deadly X of Resistance +10
    Armor: Flawless Black Dragonscale robe: Slotted PRR +14
    Bracer: Skirmisher's Bracers: Dexterity +9 and Doublestrike +8%
    Ring 1: EE Consuming Darkness: Heavy Fortification, Combat Mastery +5, Seeker +12
    Ring 2: Seal of Dun'Robar: Stunning +10
    Boots: EE Goatskin Boots w/ Constitution +8, Yellow Slot: +2 insightful Dexterity, Green Slot: Wisdom +7
    Gloves: EE Backstabber's Gloves: Sneak Attack +5, Exceptional Sneak attack +3, Improved Deception, Bluff +20, Yellow Slot: Vitality +20
    Belt: Ogre Power +10 Belt of False life 45
    Cloak: Adamantine Cloak of the Wolf: Exceptional Seeker +5, Attack bonus +4
    Trinket: Litany of the Dead

    Weapon: Epic Sword of Shadows: Red Slot: ML24 Acid Augment, Colorless: Insightful +2 Wisdom

    Still Looking to get:

    Deadly XI of Resistance 10 Goggles
    Ogre Power 11 of False Life 50 Belt
    ML 28 Acid Augment
    PRR 16 Augment

    Few metagame tricks:

    1. Upon zoning into quest, wear Verik's necklace instead of EE Stolen necklace, Replace Adamantine cloak of the wolf with Charisma 10 cloak with slot, place +2 Insightful 2 Cha in slot.

    Once 2 boosts are used, switch for Cloak of the wolf + Stolen Necklace.

    2. When Manyshotting, replace Litany with a prowess trinket for Artifact bonus to damage

    3. Before shrining, use power surge. The extra added charisma from the action surge enhancement (human) generates 2 extra divine mights after shrining is complete.

    4. Against assassins, it is useful to pick up a Fortification 125% of Seeker +10 Ring. Substitute that in for consuming darkness, wear Adamantine Cloak of the Bear for Combat Mastery +6 in cloak slot.

    This means: Lose 7 Seeker, Gain 25% Fortification and 1 Tactics DC. Worthwhile defensive move when many assassins are around.



    End Stats fully buffed with yugo pots/rage/Fire finisher


    Click Thumbnail, and then the lower right magnifying glass twice for much higher resolution image:


    140% fort (165% with swap) against assassins
    18% Doublestrike
    71 Reflex
    76 Fortitude
    58 Will
    1058 Hitpoints (without greensteel)
    26 PRR
    86 Strength

    Stunning Blow DC:

    38 Modifier + Stunning +10 + Combat Mastery +5 + LD +6 + 10 Base + 3 Past lives + 3 Enhancement = 75 in full DPS mode

    Adamantine Cloak of Bear = 76

    Someone helps with Primal scream = 77

    Once Strength +11 Belt is acquired, pick up Kensei Strength 2 = 78

    Achievements:

    EE What Goes Up Flawless Solo:





    Videos

    Was farming nether grasps earlier today, decided to record one of em just for the hell of it. Just a throw away video of me zerging an EE end of the road completion, good comparison for the one I did several months ago when I was pure.



    End fight of EE What Goes Up:

    http://www.youtube.com/watch?v=ksnVhN822rg
    Last edited by Cetus; 12-12-2013 at 11:50 PM.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  2. #2
    Community Member Charononus's Avatar
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    Just a question on your thinking, monk provides some very nice additions with earth stance and evasion, other than dps does the barb path offer anything for survival? I haven't looked at the barb tree's closely and you seem to know what you're talking about with fighters so I'm curious.

  3. #3
    2015 DDO Players Council Cetus's Avatar
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    Quote Originally Posted by Charononus View Post
    Just a question on your thinking, monk provides some very nice additions with earth stance and evasion, other than dps does the barb path offer anything for survival? I haven't looked at the barb tree's closely and you seem to know what you're talking about with fighters so I'm curious.
    Got carried away on lamannia, I'll update this thread tomorrow.

    For survivability, all barb would give is improved uncanny dodge. Monk is undoubtedly much more survivable however.

    the reason for the barb split is for 3 reasons. 1) +3 Action boosts cheap (only 1 AP per) 2) Sprint boost 3) Supreme cleave.

    Supreme cleave keeps momentum swings going for much longer - its pretty much always available when I played with it, and blitz charges in like half the time.

    So, sprint boost + super fast blitz charge = Lots of fun
    Last edited by Cetus; 08-17-2013 at 12:14 AM.
    YouTube Channel HERE
    Argonnessen's DEGENERATE MATTER

  4. #4
    Community Member TheLegendOfAra's Avatar
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    It's kind of sad you won't be a pure Fighter any longer.

    EDIT**
    Also, I'm completely clueless about the enhancements right now, could you explain the cleric levels?
    Cause I'm just drawing a giant *** trying to figure that out. Lol
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
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  5. #5
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    Quote Originally Posted by TheLegendOfAra View Post
    It's kind of sad you won't be a pure Fighter any longer.

    EDIT**
    Also, I'm completely clueless about the enhancements right now, could you explain the cleric levels?
    Cause I'm just drawing a giant *** trying to figure that out. Lol
    Divine Might

  6. #6
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    I do understand its offtopic, but may I ask for advice, since Cetus has a good reputation for Ftrs?

    I am trying to put together a good TWF bastard sword dualwielding Ftr right now, possibly with evasion.
    I will use Nightmares, Fallen Moons, so number of offhand procs and fast attack rate is prolly my best choice.

    1. How many Ftr levels are really needed? I kinda get lost, I admit.
    2. Prolly go with monk for the stance - I see everyone talking about earth stance, is there particular reason? I personally thought about air stance for faster att and doublestrike. Btw, cant find it yet - stane seems not to be improved via enchantement anymore (adept - grandmaster), where do I get them?

  7. #7
    Community Member Thud's Avatar
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    Quote Originally Posted by Cetus View Post
    Note: This build is centered around +5 tomes for the purposes of meeting stat requirements.
    Here I am, trying to squeak this out when I learn that I have my +5's in the wrong spots, str and con. I do have one more mabar tome that I could use on dex or wis. I'm wondering if sacrificing an initial str/con for the dex/wis would destroy the whole build, starting with a 13 con is against the rules for melee imo, so maybe a 17 starting str to get what I need? I do have completion covered, tg for p2w


    Edit: Am I correct in thinking I can take completionist earlier, level 3, and that would count towards my prerequisites, so I would only technically need +3 tomes?
    Last edited by Thud; 12-02-2013 at 02:27 PM.
    Groz, Almostthere, Medicant and Harvezzt. Argo RULES!

  8. #8
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Thud View Post
    Here I am, trying to squeak this out when I learn that I have my +5's in the wrong spots, str and con. I do have one more mabar tome that I could use on dex or wis. I'm wondering if sacrificing an initial str/con for the dex/wis would destroy the whole build, starting with a 13 con is against the rules for melee imo, so maybe a 17 starting str to get what I need? I do have completion covered, tg for p2w
    My monk has 11base con & over 800hp now at level 28. Dump con if you need points elswhere.

  9. #9
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    Could you give a breakdown of your STR?

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