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  1. #281
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    Quote Originally Posted by VorpalKnight View Post
    I am thinking of making a twf instead of thf, does anyone here know if Pulverizer+Keen Edge and improved critical blunt stack making Morhn 13-20 x3? I know puverizer doesn't with Rogue Acrobat staff enhancement but not sure on figher.

    Nevermind: https://www.ddo.com/forums/showthrea...tical-profiles!
    Keen Edge and Pulverizer didn't stack in U19.

  2. #282
    Community Member TheLegendOfAra's Avatar
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    Hey Setussssss,
    I was wondering, since I'll never get an ESOS what other TH weapon would you recommend for this build?
    I'm assuming either EE Skybreaker, or fully upgraded Cleaver?

    I'm not sure if your exact set-up would work as well with either of those...
    I know I'd lose DPS and I believe It'd be mostly from lower crit range/multiplier, but I'm not entirely sure; to lazy to wiki the crit ranges on the weapons, and can't remember them off the top of my head. Lol

    In the case that I don't have an ESOS, is it worth even following your build? Or should I simply build my own instead?
    I've got some idea's tumbling around in my head, but I'm not to certain about any of them just yet.

    I really just want to figure out what I want to do before I TR again. You've seen how long it takes me to cap a life. I would hate to spend all that time on a build that I wouldn't like, or wouldn't work in the end. lol
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
    Araphell - Arasin - Arathaes - Arawyn - Aravein
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  3. #283
    The Hatchery karl_k0ch's Avatar
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    I am wondering about the WF:Ranged feat choice. Is it a prereq for one of the enhancements?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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  4. #284
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    Quote Originally Posted by karl_k0ch View Post
    I am wondering about the WF:Ranged feat choice. Is it a prereq for one of the enhancements?
    Its a pre-reg for one of the other feats, Bow Strength if I remember correctly.

    @TheLegendOfAra - I did this build with a EE Great Axe of the Chained Soldier for awhile before I got my ESOS and it worked fine, my dps was fine with it, this build could really work with pretty much any slashing weapon, it just favors ESOS because of the crit range of ESOS.

  5. #285
    Community Member lyrecono's Avatar
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    this axe might help if you have one

    epic whirlwind is nice for the low levels (20-25), if you have the materials already.

    hand of the stormreaver works nice too

  6. #286
    Community Member Ctype's Avatar
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    Default Here is my take on a Bladeforged version

    Here is some input if you like a Bladeforged version of the build. Its adjusted to my playstyle and taste but could serve as inspiration if you like:

    Name: Ctype
    Class: Fighter 12/Monk 6/Paladin 2
    Race: Bladeforged
    Alignment: Lawful Good

    Str 52 base +18/17 from boosts (18 base, 10 item, +1 exe, +3 ins, +5 tome 2 ship, 2 compl, 7 level ups, 2 destiny, 2 Kensei, +8 insight with surge, +11from pally, 4 Tensers -3 ins since no stacking)
    Dex 30 (12 base, 8 item, +1 exe, Insightsful +2, +5 tome, 2ship, 2 compl, -2 Earth Stance)
    Con 44 (16 base, 10 item, +1 exe, 3 ins, +5 tome, +2 epic, 2 ship, 2 compl, 3 Earth Stance)
    Int 18 (8 base+5 tome, +1 exe, 2 ship, 2 compl)
    Wis 28 (8base, +8 item, +2 ins, +1 exe, +5 tome, 2 ship, 2 compl)
    Cha 32 (14 base, +8 item, +5 tome, +1 exe 2 ship, 2 compl)

    Centered with Great Axe, Longbow, Quarterstaff, Handwraps. Built for Cleaver Axe.

    Skill Points:
    UMD, Concentration, Balance, Repair

    Feats:
    1 P1 Normal Feat: Point Blank Shot Follower of the Lord of Blades
    2 M1 Monk Bonus: Power Attack
    3 F1 Normal Feat: Completionist Bonus Feat: Weapon Focus Slashing
    4 F2 Fighter Bonus: Weapon Focus Ranged
    5M2 Bonus Feat: Two Handed Fighting
    6 F3 Normal Feat: Rapid Shot
    7 F4 Fighter Bonus Feat: Weapon Spec Slashing
    8 F5
    9 F6 Normal Feat: Improved Two Handed Fighting Fighter Bonus Feat: Bow Strength
    10 F7
    11 M3 Light Path
    12 M4 Normal Feat: Improved Critical Slashing
    13 M5
    14 P2
    15 F8 Normal Feat: Greater Two Handed Fighting Fighter Bonus: Cleave
    16 F9
    17 F10 Fighter Bonus: Greater Weapon Focus Slashing
    18 F11 Normal Feat Great Cleave
    19 F12 Fighter Bonus: Manyshot
    20 M6 Monk Bonus Feat Zen Archery
    21 Epic Feat: Master of Forms
    24 Epic Feat: Overwhelming Critical
    26 ED Feat: Perfect Two Handed Fighting
    27 Epic Feat: Epic Damage Reduction
    28ED Feat: Holy Strike

    Legendary Dreadnought
    Extra Action Boost 3/3, 2str, Momentum Swing 2/3 (Active), Improved Power Attack 1/1, Lay Waste 1/1 (Active), Critical Damage 2/3, Advancing Blows 1/1, Devastating Critical 1/1, Headmans Chop, Masters Blitz 1/1 (Active)
    or
    Fury of the Wild
    Primal Scream 2 (Active), Fast Healing 2/3,4 str, Acute Instincts 3, Sense Weakness 3, Gird Against Demons 1, Fury Eternal, Unbridled Fury (active).

    Twists
    1. Standing with stone (Energy Sheath in FoT)
    2. Dance with Flowers
    3. Undeath Bane

    Main Enhancement Lines:
    Bladeforged (14)
    1 Improved Fortification
    6 Healers Friend
    1 Inscribed Armor (Filler)
    6 Communion of Scribing 3/3

    Kensei (33)
    Base Row
    1 Kensei Focus Axes
    1Spiritual Bond
    1 Strike with no thought
    1 Power Surge
    First Row
    6 Extra Action Boost 3/3
    2 Kensei Weapon Specialization Axes
    3 Haste Boost 3/3
    Second Row
    2 Kensei Weapon Specialization Axes
    2 Weapon Meditation 1/3
    Third Row
    1 Critical Accuracy
    2 Kensei Weapon Specialization Axes
    1 Shattering Strike 1/3
    2 Str
    Fourth Row
    2 Kensei Weapon Specialization Axes
    2 Str
    Fifth Row
    1 Keen Edge
    1 Deadly Strike 1/1
    1 One with the blade 1/1

    Shintao (13)
    1 Bastion of Purity 1/1
    4 Deft Strikes 2/3
    1 Protection from Tainted Creatures
    6 Iron Skin 3/3
    1 Iron Hand

    Ninja Spy (11)
    1 Ninja Training I
    3 Acrobatic 3/3
    1 Ninja Training II
    2 Sneak Attack Training 1
    1 Agility 1/3
    1 Shadow Veil
    2 Fists of Iron

    Knight of the Chalice (9)
    1 First Core
    3 Extra turning 3
    1 Remove Disease (dump point)
    4 Divine Might 2

    Gear (in bold I have)
    Weapon sets
    1 Cleaver
    2 Pinion
    3 Tripple pos Qstaff
    4 Smiting Greataxe
    5 Banishing GA?
    6 Greater Evil Outsider Bane Great Axe crafted if i get a silver base
    7 Greater Dragon Bane Great Axe Crafted
    8 Greater Dragon Bane Bow Crafted
    9 Great Axe of the Chained Soldier?
    10 Anarchic Great Axe

    Head: White Dragon Helm EH with +3 ins Str, Green slot with FF Colorless True Imperial Blood +1 exe all stats

    Neck: Jorgundals Collar EH Melee Alacrity 14%, Striding +30%, Yellow Augment Slot with Deathblock, Colorless Augment Slot with +8 Dexterity
    Silver Flame Trinket Deathblock and 10 charges
    Draconic Necklace GH Clickie
    Nyokos Necklace Invis Clickiex3

    Goggles: Greensteel with 45hp, blur and displace clickie
    Deathward goggles from Tangelrootx3
    Undersun Goggles

    Trinket:+3 Con Prowess (15PRR)
    Crafted Trinket +10 poison, 33% electric abs

    Armor: Flawless White Dragonscale Docent +7 Enhancement Bonus Draconic Resilience Heavy Fortification Protection +7 Shield +6 Superior Cold Resistance Blue Augment Slot with PRR 16

    Cloak: Deadly Cloak X of Resistance 9
    Jewel Cloak for absorbs

    Belt: Spare hand Riposte, Exeptional Combat Mastery +5, Staggering Blow, Disable Device +15, UMD +3, Doublestrike 3%, Colorless slot with +2 Wisdom, Blue Slot +2 Good Luck
    Morahs Belt with Jump clickie

    Bracers: Ogre Power +10 Seeker +9

    Gloves: Health +10 50hp

    Ring 1: Sages Ring Wisdom +8, Charisma +8, Potency 92, Yellow slot +250sp

    Ring 2: Seal of House Dun Robar +10 Stunning Blow, Dodge 8%, str +7
    Get better dodge ring with something else since no stunning blow anyway

    Boots: Epic Firestorm Greaves Greater Fire Resistance, Fire Absorption 33%, Yellow Slot with Draconic Soul Gem (30 res in fire, cold, acid andelectric), Colorless slot with +2 ins Dex
    Anchor Boots
    Officer of Crusaders of Justice / Orien / Swedish player
    Lyrandar/ Devourer in Europe since launch 2006 / Orien since 2009
    Charachters: Ctype/ Archibald / Ygolonar / Etype / Dtype
    Completionist with Ctype

  7. #287
    Community Member Cetus's Avatar
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    Quote Originally Posted by Ctype View Post
    Here is some input if you like a Bladeforged version of the build. Its adjusted to my playstyle and taste but could serve as inspiration if you like:

    Name: Ctype
    Class: Fighter 12/Monk 6/Paladin 2
    Race: Bladeforged
    Alignment: Lawful Good

    Str 52 base +18/17 from boosts (18 base, 10 item, +1 exe, +3 ins, +5 tome 2 ship, 2 compl, 7 level ups, 2 destiny, 2 Kensei, +8 insight with surge, +11from pally, 4 Tensers -3 ins since no stacking)
    Dex 30 (12 base, 8 item, +1 exe, Insightsful +2, +5 tome, 2ship, 2 compl, -2 Earth Stance)
    Con 44 (16 base, 10 item, +1 exe, 3 ins, +5 tome, +2 epic, 2 ship, 2 compl, 3 Earth Stance)
    Int 18 (8 base+5 tome, +1 exe, 2 ship, 2 compl)
    Wis 28 (8base, +8 item, +2 ins, +1 exe, +5 tome, 2 ship, 2 compl)
    Cha 32 (14 base, +8 item, +5 tome, +1 exe 2 ship, 2 compl) This should be quite a bit higher

    Centered with Great Axe ESOS is much better dps, Longbow, Quarterstaff, Handwraps. Built for Cleaver Axe.

    Skill Points:
    UMD, Concentration, Balance, Repair

    Feats:
    1 P1 Normal Feat: Point Blank Shot Follower of the Lord of Blades
    2 M1 Monk Bonus: Power Attack
    3 F1 Normal Feat: Completionist Bonus Feat: Weapon Focus Slashing
    4 F2 Fighter Bonus: Weapon Focus Ranged
    5M2 Bonus Feat: Two Handed Fighting
    6 F3 Normal Feat: Rapid Shot
    7 F4 Fighter Bonus Feat: Weapon Spec Slashing
    8 F5
    9 F6 Normal Feat: Improved Two Handed Fighting Fighter Bonus Feat: Bow Strength
    10 F7
    11 M3 Light Path
    12 M4 Normal Feat: Improved Critical Slashing
    13 M5
    14 P2
    15 F8 Normal Feat: Greater Two Handed Fighting Fighter Bonus: Cleave
    16 F9
    17 F10 Fighter Bonus: Greater Weapon Focus Slashing
    18 F11 Normal Feat Great Cleave
    19 F12 Fighter Bonus: Manyshot
    20 M6 Monk Bonus Feat Zen Archery
    21 Epic Feat: Master of Forms
    24 Epic Feat: Overwhelming Critical
    26 ED Feat: Perfect Two Handed Fighting
    27 Epic Feat: Epic Damage Reduction
    28ED Feat: Holy Strike

    Many problems here, no stunning blow on a build designed to have EE worthy DC's, you drop 5% doublestrike as an epic feat, no improved critical ranged

    Legendary Dreadnought
    Extra Action Boost 3/3, 2str, Momentum Swing 2/3 (Active), Improved Power Attack 1/1, Lay Waste 1/1 (Active), Critical Damage 2/3, Advancing Blows 1/1, Devastating Critical 1/1, Headmans Chop, Masters Blitz 1/1 (Active)
    or
    Fury of the Wild
    Primal Scream 2 (Active), Fast Healing 2/3,4 str, Acute Instincts 3, Sense Weakness 3, Gird Against Demons 1, Fury Eternal, Unbridled Fury (active).
    Momentum swing 2 is a rather large dps loss, lack of damage boost as a backup boost hurts you when you run out of primary boost between manyshot and meleeing. iThe dreadnaught damage boost for manyshots is a useful partition.
    Twists
    1. Standing with stone (Energy Sheath in FoT)
    2. Dance with Flowers
    3. Undeath Bane

    Main Enhancement Lines:
    Bladeforged (14)
    1 Improved Fortification
    6 Healers Friend
    1 Inscribed Armor (Filler)
    6 Communion of Scribing 3/3
    You are completely ignoring the most powerful ability in the warforged tree next to reconstruct - power of the forge. Shaken is also very nice, and the tactics are super cheap.

    Kensei (33)
    Base Row
    1 Kensei Focus Axes
    1Spiritual Bond
    1 Strike with no thought
    1 Power Surge
    First Row
    6 Extra Action Boost 3/3
    2 Kensei Weapon Specialization Axes
    3 Haste Boost 3/3
    Second Row
    2 Kensei Weapon Specialization Axes
    2 Weapon Meditation 1/3
    Third Row
    1 Critical Accuracy
    2 Kensei Weapon Specialization Axes
    1 Shattering Strike 1/3
    2 Str
    Fourth Row
    2 Kensei Weapon Specialization Axes
    2 Str
    Fifth Row
    1 Keen Edge
    1 Deadly Strike 1/1
    1 One with the blade 1/1

    Shintao (13)
    1 Bastion of Purity 1/1
    4 Deft Strikes 2/3
    1 Protection from Tainted Creatures
    6 Iron Skin 3/3
    1 Iron Hand

    Ninja Spy (11)
    1 Ninja Training I
    3 Acrobatic 3/3
    1 Ninja Training II
    2 Sneak Attack Training 1
    1 Agility 1/3
    1 Shadow Veil
    2 Fists of Iron

    Missing ninja poison, very good free damage dot

    Knight of the Chalice (9)
    1 First Core
    3 Extra turning 3
    1 Remove Disease (dump point)
    4 Divine Might 2

    Gear (in bold I have)
    Weapon sets
    1 Cleaver
    2 Pinion
    3 Tripple pos Qstaff
    4 Smiting Greataxe
    5 Banishing GA?
    6 Greater Evil Outsider Bane Great Axe crafted if i get a silver base
    7 Greater Dragon Bane Great Axe Crafted
    8 Greater Dragon Bane Bow Crafted
    9 Great Axe of the Chained Soldier?
    10 Anarchic Great Axe

    Head: White Dragon Helm EH with +3 ins Str, Green slot with FF Colorless True Imperial Blood +1 exe all stats

    Neck: Jorgundals Collar EH Melee Alacrity 14%, Striding +30%, Yellow Augment Slot with Deathblock, Colorless Augment Slot with +8 Dexterity
    Silver Flame Trinket Deathblock and 10 charges
    Draconic Necklace GH Clickie
    Nyokos Necklace Invis Clickiex3

    Goggles: Greensteel with 45hp, blur and displace clickie
    Deathward goggles from Tangelrootx3
    Undersun Goggles

    Trinket:+3 Con Prowess (15PRR)
    Crafted Trinket +10 poison, 33% electric abs

    Armor: Flawless White Dragonscale Docent White? Whats the point... +7 Enhancement Bonus Draconic Resilience Heavy Fortification Protection +7 Shield +6 Superior Cold Resistance Blue Augment Slot with PRR 16

    Cloak: Deadly Cloak X of Resistance 9
    Jewel Cloak for absorbs

    Belt: Spare hand Riposte, Exeptional Combat Mastery +5, Staggering Blow, Disable Device +15, UMD +3, Doublestrike 3%, Colorless slot with +2 Wisdom, Blue Slot +2 Good Luck
    Morahs Belt with Jump clickie

    Bracers: Ogre Power +10 Seeker +9

    Gloves: Health +10 50hp

    Ring 1: Sages Ring Wisdom +8, Charisma +8, Potency 92, Yellow slot +250sp

    Ring 2: Seal of House Dun Robar +10 Stunning Blow, Dodge 8%, str +7
    Get better dodge ring with something else since no stunning blow anyway

    Boots: Epic Firestorm Greaves Greater Fire Resistance, Fire Absorption 33%, Yellow Slot with Draconic Soul Gem (30 res in fire, cold, acid andelectric), Colorless slot with +2 ins Dex
    Anchor Boots
    A few comments, the build you outlined is very much modified, and sacrifices a lot of dps and tactics.

    I will be posting a detailed breakdown and comparison of the bladeforged version. I've been playing it very much, did some reincarnating, etc, so haven't had the time to update this.

    Stay tuned - its a beast.
    Cetus Heroic Lives: #32/32 | Epic Completionist: #20/24 | Iconic Lives: #6/6
    Cetusz - Pure Sorcerer: Heroic Lives: #24/24 | Epic Lives: #6/12 | Iconic Lives: #1/3
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  8. #288
    Community Member Ctype's Avatar
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    Quote Originally Posted by Cetus View Post
    A few comments, the build you outlined is very much modified, and sacrifices a lot of dps and tactics.

    I will be posting a detailed breakdown and comparison of the bladeforged version. I've been playing it very much, did some reincarnating, etc, so haven't had the time to update this.

    Stay tuned - its a beast.
    Thanks for the input - looking forward to see what you have done. I havent played Bladeforged at all before - so its a try atm. This is a build to replace my old nerfed build with double nightmares.
    Equipment is basically what i hade before and still will fit - might change that later ofc. I will change if i get hold of a +3 str black helm - to black armor and ofc if i eventually pull shard for SOS i will change from axe to SOS. But for now its axes.

    About the feats - i really wanted to have imp crit ranged and stunning blow - i guess its imp thf and greater thf that have to go? Its tight with the feats for sure. Also i guess Perfect twf could be en epic option.
    Last edited by Ctype; 11-27-2013 at 09:40 AM. Reason: correct spelling and adding info at end
    Officer of Crusaders of Justice / Orien / Swedish player
    Lyrandar/ Devourer in Europe since launch 2006 / Orien since 2009
    Charachters: Ctype/ Archibald / Ygolonar / Etype / Dtype
    Completionist with Ctype

  9. #289
    Community Member Ctype's Avatar
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    Default New try

    Here is a new try with changes to stats, feats and enhancements...

    Name: Ctype
    Class: Fighter 12/Monk 6/Paladin 2
    Race: Bladeforged
    Alignment: Lawful Good

    Str 18
    Dex 12
    Con 14
    Int 8
    Wis 6
    Cha 16

    Centered with Great Axe, Longbow, Quarterstaff, Handwraps. Built for Cleaver Axe.

    Skill Points:
    UMD, Concentration, Balance, Repair

    Feats: (changes in bold)
    1 P1 Normal Feat: Point Blank Shot Follower of the Lord of Blades
    2 M1 Monk Bonus: Power Attack
    3 F1 Normal Feat: Completionist Bonus Feat: Weapon Focus Slashing
    4 F2 Fighter Bonus: Weapon Focus Ranged
    5M2 Bonus Feat: Dodge
    6 F3 Normal Feat: Rapid Shot
    7 F4 Fighter Bonus Feat: Weapon Spec Slashing
    8 F5
    9 F6 Normal Feat: Stunning Blow Fighter Bonus Feat: Bow Strength
    10 F7
    11 M3 Light Path
    12 M4 Normal Feat: Improved Critical Slashing
    13 M5
    14 P2
    15 F8 Normal Feat: Improved Critical Ranged Fighter Bonus: Cleave
    16 F9
    17 F10 Fighter Bonus: Greater Weapon Focus Slashing
    18 F11 Normal Feat Great Cleave
    19 F12 Fighter Bonus: Manyshot
    20 M6 Monk Bonus Feat Zen Archery
    21 Epic Feat: Master of Forms
    24 Epic Feat: Overwhelming Critical
    26 ED Feat: Perfect Two Handed Fighting
    27 Epic Feat: Epic Damage Reduction
    28ED Feat: Perfect Two Weapon Fighting


    Legendary Dreadnought
    Legendary Tactics 3/3, Extra Action Boost 3/3, Momentum Swing 3/3 (Active), Improved Power Attack 1/1, Action Boost Damage 3/3 (Active), Lay Waste 1/1 (Active), Advancing Blows 1/1, Devastating Critical 1/1, Headmans Chop, Masters Blitz 1/1 (Active)

    Twists
    1. Standing with stone (Energy Sheath in FoT)
    2. Dance with Flowers
    3. Undeath Bane

    Main Enhancement Lines:
    Bladeforged (21)
    1 Improved Fortification
    6 Healers Friend
    6 Communion of Scribing 3/3
    6 Warforged Tactics 3/3
    1 Fearsome Presence
    1 Power of the Forge

    Kensei (37)
    Base Row
    1 Kensei Focus Axes
    1Spiritual Bond
    1 Strike with no thought
    1 Power Surge
    First Row
    6 Extra Action Boost 3/3
    2 Kensei Weapon Specialization Axes
    3 Haste Boost 3/3
    Second Row
    6 Tactics 3/3
    2 Kensei Weapon Specialization Axes
    2 Weapon Meditation 1/3
    Third Row
    2 Kensei Weapon Specialization Axes
    1 Shattering Strike 1/3
    2 Str
    Fourth Row
    2 Kensei Weapon Specialization Axes
    2 Str
    Fifth Row
    1 Keen Edge
    1 Deadly Strike 1/1
    1 One with the blade 1/1

    Ninja Spy (13)
    1 Ninja Training I
    3 Acrobatic 3/3
    1 Ninja Training II
    2 Sneak Attack Training 1
    1 Agility 1/3
    1 Shadow Veil
    2 Fists of Iron
    2 Sting of the Ninja

    Knight of the Chalice (9)
    1 First Core
    3 Extra turning 3
    1 Remove Disease (dump point)
    4 Divine Might 2
    Last edited by Ctype; 11-27-2013 at 11:23 AM.
    Officer of Crusaders of Justice / Orien / Swedish player
    Lyrandar/ Devourer in Europe since launch 2006 / Orien since 2009
    Charachters: Ctype/ Archibald / Ygolonar / Etype / Dtype
    Completionist with Ctype

  10. #290
    Hero JOTMON's Avatar
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    Quote Originally Posted by Ctype View Post
    Here is a new try with changes to stats, feats and enhancements...

    Name: Ctype
    Class: Fighter 12/Monk 6/Paladin 2
    Race: Bladeforged
    Alignment: Lawful Good

    Wis 6

    20 M6 Monk Bonus Feat Zen Archery
    I cant see how you can take Zen archery starting with 6 wisdom.

    Zen Archery Prerequisite: Wisdom 13+

    and 8 Int isn't going to go far ..Monk gets 4 points/level.. ftr/pal 2 points... even with a +5 tome you wont get an extra point until level 15.

    Skill Points:
    UMD, Concentration, Balance, Repair

    Based on your levelling setup with Paladin first level instead of monk and a +4/5 Tome you would end up with something like...
    UMD 11, Concentration 14, Balance 14, Repair 6. at level 20
    Starting Monk First level would give you 8 more skill points to spend in total.. start first level - UMD 2, Concentration 4, Balance 4, Repair 2.. vs ..UMD 2 Concentration 4 Balance 0, Repair 0
    Last edited by JOTMON; 11-27-2013 at 01:21 PM.
    Jotmon - Let's not forget why we play these games - to have fun - ~
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    Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..

    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  11. #291
    Community Member Ctype's Avatar
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    Quote Originally Posted by JOTMON View Post
    I cant see how you can take Zen archery starting with 6 wisdom.

    Zen Archery Prerequisite: Wisdom 13+

    and 8 Int isn't going to go far ..Monk gets 4 points/level.. ftr/pal 2 points... even with a +5 tome you wont get an extra point until level 15.

    Skill Points:
    UMD, Concentration, Balance, Repair

    Based on your levelling setup with Paladin first level instead of monk and a +4/5 Tome you would end up with something like...
    UMD 11, Concentration 14, Balance 14, Repair 6. at level 20
    Starting Monk First level would give you 8 more skill points to spend in total.. start first level - UMD 2, Concentration 4, Balance 4, Repair 2.. vs ..UMD 2 Concentration 4 Balance 0, Repair 0
    Thank you for that catch - been rushing it a bit since im thinking of TRing- ofc i cant take zen archery with that - i need to start 8+5tome to get 13 - Im a moron at times - ty Jot. The reason for pally first is that i dont want to have to use a heart straight away to change that. Some less skill points i can live with - but the zen archery would have been bad.
    Last edited by Ctype; 11-27-2013 at 02:22 PM.
    Officer of Crusaders of Justice / Orien / Swedish player
    Lyrandar/ Devourer in Europe since launch 2006 / Orien since 2009
    Charachters: Ctype/ Archibald / Ygolonar / Etype / Dtype
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  12. #292
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    Completionist also gives +2 wisdom.

    Also just FYI, you do not need to twist in Bane of Undeath at all. Just change your destiny to Unyiedling Sentinel and back to LD in between quests and all your turns will stay. 18 turns is usually enough to get through most quests.

  13. #293
    Community Member Ctype's Avatar
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    Quote Originally Posted by jskinner937 View Post
    Completionist also gives +2 wisdom.

    Also just FYI, you do not need to twist in Bane of Undeath at all. Just change your destiny to Unyiedling Sentinel and back to LD in between quests and all your turns will stay. 18 turns is usually enough to get through most quests.
    Good point - im gonna have a think about it and prob gonna TR tomorrow, and if i do something wrong i can sort it later. I might do a lesser to not have to have pally first level later. Im looking forward to this build - reminds me of the monster build a bit - i ran that build for quite a few years on this char and loved it.
    Officer of Crusaders of Justice / Orien / Swedish player
    Lyrandar/ Devourer in Europe since launch 2006 / Orien since 2009
    Charachters: Ctype/ Archibald / Ygolonar / Etype / Dtype
    Completionist with Ctype

  14. #294
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    Its very fun build, but you really have to know how to avoid damage and keep moving. I use Cleaver because I am not in favor of the VoN Gods at all, but I must say an upgraded Cleaver is still great DPS...with fully charged blitz I have no problems seeing 6-8k crits and very often, save the very high fort mobs.

  15. #295
    Community Member Takllin's Avatar
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    I'd say get rid of Dodge and take Two Handed Fighting. Dodge feat is pretty useless on this build. I'd also say get rid of Epic Damage Reduction to pick up ITHF. Your losing a lot of DPS by not taking these feats.

    I would also suggest twisting in Sense Weakness instead of Standing with Stone, especially if your using Stunning Blow.

    Another suggestion is to take out +2 Strength from Kensai tree, and 2 AP from Ninja Spy. Use those 6 AP to invest in Improved Power Attack in BF tree. -3 Attack, +6 Damage.

    Starting stats could be more like(assuming +4 tomes):
    Str-16
    Dex-13
    Con-15
    Int-11
    Wis-9
    Cha-15

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  16. #296
    Community Member Crann's Avatar
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    Quote Originally Posted by JOTMON View Post
    Starting Monk First level would give you 8 more skill points to spend in total..
    If your TR'ing into a Bladeforged (level 15), Pally has to be your first level.....unless you want to burn a +3 Heart to then switch that level to monk and a later one to pally.

    Loving the Bladeforged variant so far throught heroic levels....Repair SLA FTW Especially with displace and Shadow fade running on top of a decent dodge score.

  17. #297
    Community Member Crann's Avatar
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    Default Divine Might?

    How does Divine Might work with only 2 Paladin levels?

    It is my understanding that the Pally version uses turns which you don't get until Pally level 4.

    I tried this after I got my second Paladin level, and even took Extra Turn 3, but still had 0 available turns to activate Divine Might 2.

    I realize that the original build posted had Cleric levels instead of Paladin levels, and that the Cleric version is powered by spell points.

    The builds posted by others since also list DM2 with only 2 Pally levels, what am I missing?

    If this is an oversight in updating the original build, than does 8F/6M/6P work a lot better then? IMHO, The extra strength from DM2 on this build would dwarf the Power Surge from Fighter 12. You would lose 2 feats though, not sure what to cut

  18. #298
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Crann View Post
    How does Divine Might work with only 2 Paladin levels?

    It is my understanding that the Pally version uses turns which you don't get until Pally level 4.
    Correct: you have to Twist in Bane of Undeath from Unyielding Sentinel (listed in the initial build post), which grants you Turn Undead. Unfortunately this means you can't use DM until epic lvls.

  19. #299
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by unbongwah View Post
    Correct: you have to Twist in Bane of Undeath from Unyielding Sentinel (listed in the initial build post), which grants you Turn Undead. Unfortunately this means you can't use DM until epic lvls.
    That's not quite true.

    You can use DM, but only a very limited amount of times (ie, select it, and take some 'extra turns' from the tree, and voila - a few uses of Divine Might. They don't ever recharge though until you get Bane of Undeath - so basically the point you make is correct!)

  20. #300
    Community Member Arkadios's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    That's not quite true.

    You can use DM, but only a very limited amount of times (ie, select it, and take some 'extra turns' from the tree, and voila - a few uses of Divine Might. They don't ever recharge though until you get Bane of Undeath - so basically the point you make is correct!)
    If you've found a way to do this please post, because extra turns doesn't actually give you the turn undead feat. you need a cleric level,4 pally levels bane of undeath or the Improved turning feat. (At least I believe it's this one, I know one does give turns).

    However if you have found a way around this please enlighten me.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

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