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  1. #1
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    Aug 2013
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    Default Some opinions on a PM Shield Master build

    Hello

    Just returned to the game after taking a break for maybe a year it seems like.

    I had alot of fun with my PM back then, beeing a pure Wizard with Shield Mastery feat on him.
    If I remember correctly, it gave around 15% Damage reduction when wielding a Tower Shield?
    Anyway, some changes to the game has seemingly made it harder for PM's to turtle behind a shield with the PRR thingy...
    But since I've allways loved the idea behind it, I would like to try build again toward a turtling PM Shield Master.
    I am currently playing him as a 18/2 Wiz/Rge Drow as hes second life, so this build is something I want to try for hes third.
    Also, I tend to allways play solo as much as I can
    And I dont' plan ahead for lvl 21-25 right now, as its a new thing for me. I'll check it out when reach 20 with my current build

    Here's what I've come up with

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (2 Monk \ 18 Wizard) 
    Hit Points: 325
    Spell Points: 1333 
    BAB: 10\10\15\20
    Fortitude: 16
    Reflex: 18
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 13                   13
    Dexterity            10                 13                   13
    Constitution         20                 23                   25
    Intelligence         18                 26                   29
    Wisdom                6                  9                    9
    Charisma              6                  9                    9
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 24                   22
    Bluff                -2                 -1                   -1
    Concentration         9                 30                   31
    Diplomacy            -2                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                 -2                 -1                   -1
    Hide                  4                 12                   10
    Intimidate           -2                 -1                   -1
    Jump                  4                  5                    3
    Listen               -2                 -1                   -1
    Move Silently         0                  1                   -1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                4                  9                    9
    Search                6                 11                   11
    Spot                  2                 22                   22
    Swim                  0                  1                   -3
    Tumble                4                 24                   22
    Use Magic Device      0                 10                   10
    
    Level 1 (Monk)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mithral Body
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Shield Proficiency (General)
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 12 (Monk)
    Ability Raise: INT
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Glacial Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Enhancement: Warforged Inscribed Armor III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    2 lvl's of Monk for Evasion.
    10 DEX start with a +3 tome enables me to take Dodge as a bonus feat at lvl 12
    Picking MT at lvl 6 as a normal feat to pick up some Archmage enhancements, and then take Wraith at lvl 14. This feat is later swapped for something else.
    Mithral Body + Divine Power should give me 10 PRR at lvl 20, and with Inscribed Armor 3 i get no Spell Failiure. Also stacks with Evasion
    Improved Shield Mastery for 15 PRR with a Tower Shield


    This build grats me exactly the flavor I want for a build, but I want it to be effective in higher lvl content aswell.

    What do you think about the build?
    Is there any special gear that I should aim for? (I'll write the suggestions down at the bottom of this post)
    I would like to hear from you what you think


    Here's some gear suggestions I've found:

    Threads:
    https://www.ddo.com/forums/showthrea...%29?highlight=

    Head
    Helm of the Blue Dragon
    Darkstorm Helm
    Epic Elder's Cap

    Eyes
    Intricate Field Optics
    Magewright's Spectacles
    Epic Spectacles of Spirit Sight

    Neck
    Torc of Prince Raiyum-de II
    War Wizard's Amulet
    Iron Beads
    Epic Shaman's Beads
    Epic Elder's Focus

    Back
    Stormreaver's Tablecloth
    Adamantine Cloak of the Dragon
    Ghost-Waking Cloak (ghostly)
    Cloak of Night (ghostly)
    Epic Phiarlan Mirror Cloak
    Magewright's Cloak

    Wrist
    Bracers of the Demon's Consort
    War Wizard's Bracers
    Bracers of the Glacier
    Manacles of Ceaseless Toil

    Hands
    Gloves of the Glacier
    Bramble-Casters

    Waist
    Belt of the Seven Ideals
    Epic Lion-headed Belt Buckle
    Rahkir's Sash
    Eerie Belt
    Kormor's Belt

    Feet
    Spiked Boots
    Halcyon Boots
    Epic Rock Boots
    Treads of Falling Shadow (ghostly)
    Cannith Boots of Propulsion

    Ring:
    Ring of the Djinn
    Ring of Shadows (ghostly)
    Epic Ring of the Stalker (ghostly)
    Epic Ring of Elemental Essence
    Epic Shaman's Band
    Seal of House Szind
    Cannith Crafted: Greater Spell Focus (any one school, can be made unbound for you)
    Epic Ring of the Mire
    Rahkir's Ring
    Sanura's Band
    Kormor's Ring

    Trinket
    Litany of the Dead (item)
    Planar Focus: Erudition
    Epic Treasure Hunter's Spyglass, Tier 3 (crystal cove)
    Shard of Xoriat
    Mindfury Symbiont
    Vibrant Purple Ioun Stone

    Body (Robes)
    Epic Robe of Shadow
    Flawless Blue Dragonscale Robe
    Spidersilk Robes
    War Wizard's Robe
    Epic Frozen Tunic

    Body (Docent)
    Docent of Shadow
    Flawless Blue Dragonscale Docent
    Titanic Docent

    Weapon
    Twilight, Element of Magic
    Alchemical weapons
    Staff of the Necromancer
    Greenblade
    Skiver
    Pale Rod
    Alarphon's Staff
    ML16 Ornamented Dagger, Tier 3 (crystal cove)
    Epic Ornamented Dagger, Tier 3 (crystal cove)
    Last edited by Reiq; 08-16-2013 at 12:35 PM.

  2. #2

    Default

    How's your spell pen?

    On my pale master, who has no shield feats, I turtle up behind a tower shield all the time. I just don't cast spells with it equipped. So it's dot-dot-equip shield-shield block-unequip shield-dot-dot-etc...

    Well, it's more of a leveling tactic. I don't tend to do this much past level 20. So really, most of the time I'm shield blocking it's in the middle of a webby firewall or dancing ice storm. With bonus acid rain if I'm in a hurry. heh.

  3. #3
    Community Member FestusHood's Avatar
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    Oct 2011
    Location
    Nebraska
    Posts
    3,065

    Default

    I was always using a shield on my PM. The light and darkness shield can be very useful if you are true neutral. You might also consider the buckler from cove, which has 0% asf.

    Unlike Ellis, i can't handle the swapping off and on thing. I gotta have 0% asf. The light and darkness shield has 5% asf, and it made me grind out a tier 3 cloak of fire just to have a blue slot to put a -5% asf crystal into.

    Speaking specifically to prr, outisde of epic elite i think it is overrated. An increase of 10 prr is likely only going to result in a reduction of about 5% damage for most builds. So unless stuff is routinely swatting you for 100 or more damage per hit, it's not going to make that much difference. Shield blocking on the other hand gives some pretty significant dr, which is pretty useful at any level.

  4. #4
    Community Member
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    Aug 2013
    Posts
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    Default

    I've been thinking alot about this build and what it will do for me, and I think you guys are right.
    The shield feat is not worth it anymore, as far as I can see.
    Thanks for the opinions

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