Many here seem to have mixed feelings about he oncoming enhancement pass. Some good, some bad, but one question remains is with the amount of player base showering the forums with negative feedback, why would Turbine/WB push something that seems unwanted?
I have given this some thought and applied some logic reasoning and good marketing sense and these are a few thoughts that I have come up with on the topic.
1. Makes the UI much more user friendly.
Yes it does make it easier to see what is available and probably uses much less coding that the current system. Making it easier to implement changes as needed. *Note Im not a coder or developer, so I could be wrong here.
2. Matches the physical aspect of other MMO games. DDO is unique in the current system and new players could have a harder time adjusting. This could lead to a new F2P player deciding not to continue and become VIP or purchase items, points, etc.
3. Along with the above it makes it much more noob friendly. Lets face it, D&D whether pen and paper or current DDO requires a good amount of planning, learning the system and at minimum a decent IQ to sort it all together and come up with a good viable build on many levels. This is were games like WoW or other such similar MMO's differ. They require very little planning and not a huge amount of knowledge to make a character happen. As above with 2, this allows new players to feel more at home with the style and may prevent them from getting flustered and quitting before investing an amount of cash back into the game. Kind of a way to increase profits by capitalizing on the simple concept.
Maybe more coming at a later date, but for now those are the top 3 thoughts on the forced enhancement pass.
Ultimately DDO has been showing its aging graphics for some time now and in order to maintain a steady pace of growth they must adapt for the larger population of gamers, even if that means losing some old time vets and VIP's.