While on lamania during the open beta and trying to work through the possibilities for NovaSoul 2.0, I keep finding myself wanting to do a double splash.
The cost would be steep. It would take away level 9 spells and wings when not inside the Exalted Angel destiny.
Truth is though, when I'm not grinding epic destiny experience (YUCK!).... I'm either in Exalted angel, or I'm raid healing. But I don't have time to raid very often. My experience outside shroud seems to be that the new world of raid healing involves moving to stay alive and spot healing individuals rather than a mass heal chain. For shroud healing, divine wrath means that every 15 seconds everyone in range is at max hitpoints. In the past, I had used a mass heal about half way through the divine wrath cooldown to keep everyone up. I think a mass cure would work just fine for that raid. I'm more worried about the newer raids because I don't raid much, and I pug when I do... so to double check my facts, I wanted to ask:
Is mass heal important to raid healing in the present game? Is there still a strong bias against 3 or 4 level splashes being accepted as raid healers?