So, we're a week away from launch and seems like kensei still has the following problems:
A) Shattering Strike retains its wisdom based usefulness despite being a requirement toward upper tier enhancements. FAIL
B) Deadly strike/shot are both massively underpowered for being a tier 5 enhancement AND a requirement toward one with the blade. Scoring a critical hit at will isn't that special considering that crits are landed all the time. FAIL
C) Fighter tactics and extra action boosts are expensive with respect to their counterparts in other trees (e.g., extra action boosts in barbarian tree are 1 AP each. Extra tactics in dwarven tree are 1 ap each, both of these enhancements are 2 points per tier in the kensei tree. Why?) FAIL
D) Spiritual bond is plainly weird. the wording is complicated, and doesn't seem to work very well. Please test this and simplify the functionality, its broken. Bug reporting this does nothing apparently, so I won't be doing it again. Read this post and look into it devs, thanks.
E) Weapon meditation: 2 AP/tier is expensive. The first and second tier never allow the stack to reach 10 on the weapon. Broken and useless. FAIL
F) Vorpal strikes shares a cooldown with action boosts. Useless. FAIL
G) After selecting a weapon specialty, I don't need to keep clicking that weapon group for each tier. Its already understood what weapon my specialty is in, since all other choices are blocked out. Stop making me click on it each time, its annoying. FAIL
H) Critical accuracy is still a horrifying pre-requisite toward a good death, which actually is one of the nicer abilities in the tree. Can't get it because critical accuracy plagues my precious AP's, and critical damage is ridiculously expensive - all of which cause me to avoid that entire upper left corner of the kensei tree. FAIL
I) Weapon focus, Greater Weapon focus, and Weapon specialization are all requirements that haven't been improved in power or removed entirely. Still requires 8 levels of fighter to reach tier 5 because of these feat restrictions. MASSIVE FAIL
The tree has been butchered, and no corrections seem to be on the horizon. What a shame...
The only good thing that has been done to this tree is allowing us to choose between haste boost and attack boost. That was pretty awesome, but thats it.
Fighter levels 13+ need to provide a carrot. I don't know what to suggest that would be balanced within a weeks time frame, but the heavy splashing fighters will experience is inevitable. Keep that in mind as you go forward.
Devs, you want feedback. Here it is. Lets hear your thoughts on these now.