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  1. #1
    Community Member Kadderly's Avatar
    Join Date
    Mar 2006

    Default Named weapons need paragon/epic/epic II flagging

    Heya, great job on listening to feedback.

    So, I've been collecting info on the item system for myself and friends figuring out changes and the paragon/epic/epic II effects on weapons essentially change weapons from the base 1.0 to 1.5/2.0/2.5 on random drop gear. My concern is the new named gear isn't flagged for these effects? Level 28 epic elite gear obviously qualifies for the enchantment number but still carries a 2[W] base damage?

    I must admit that I was a bit disappointed equipping the new wraps on my monk (wraps don't show [W], you are blind until you equip them) and saw 0.5 increase from the impact II? The grave wrappings (ML:20) still outclass the EE ML:28 thunder & lightning but that's an argument for another thread. The least we could do is make the poor things hit as hard as random gen loot?

    Elemental fury (short sword) is 2[W]
    Frostbite blade (scimitar) 2[W]

  2. #2
    Community Member
    Join Date
    Jan 2010
    South Island, NZ


    Hopefully that's a bug and is implemented on release, cause yeah it makes the weapons fall way short of the mark if so.
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

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