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  1. #1
    Community Member Nightmanis's Avatar
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    Default 18 Rogue, 2 monk new enhancement layout. Using Deadlock's pdf file for reference

    Ok, the build is an 18 Rogue, 2 Monk wis built stun build.

    Racial Tree:
    • Human Versatility: +20% damage, 1ap
    • Human Adaptability: +1 wis, 2ap
    • Improved Recovery: 10% heal amp, 2ap


    5ap total

    Assassin Tree:
    Tier 1
    • Knife in the Dark: 1ap
    • Sneak Attack Training: 2ap
    • Stealthy 3: 3ap


    6ap Total

    Tier 2
    • Dagger in the back: 1ap
    • Venomed Blades 3: 6ap
    • Sneak attack training: 2ap


    9ap total, 15 spent to this point

    Tier 3
    • Critical Accuracy 3: 3ap
    • Sneak attack Training: 2ap


    5ap total, 20ap spent to this point

    Tier 4
    • Critical Damage 3: 3ap
    • Killer 3: 3ap
    • Sneak attack Training: 2ap


    8ap total, 28 spent to this point

    Final cores: Assassin's trick, Nimbleness, and Lethality.
    3ap total, 31 spent total in Assassin, 36 spent total




    Mechanic Tree:
    Tier 1
    • Arbalester: 1ap
    • Faster Disabling 3: 3ap
    • Mechanics 3: 3ap


    7ap total

    Tier 2
    • Wand Heightening 3: 3ap


    3ap total, 10 spent to this point

    Tier 3
    • Wand and scroll mastery 3: 6ap


    6ap total, 16 spent total in Mechanic, 52 spent total



    Acrobat tree:
    Tier 1
    • Acrobat: 1ap
    • Charming 3: 3ap
    • Faster Sneaking 2: 2ap
    • Acrobatic 3: 3ap


    9ap total

    Tier 2
    • Subtlety 3: 3ap
    • Haste Boost 3: 6ap


    9ap total, 18 spent to this point

    Tier 3
    • Dexterity: 2ap


    2ap total, 20 spent to this point

    Tier 4
    • No Mercy: 1ap


    1ap total, 21 spent to this point, 73 spent total


    Ninja Spy Tree:
    Tier 1:
    • Ninja Training: 1ap
    • Sneak Attack Training: 2ap
    • Acrobatic 2: 2ap


    5ap total

    Tier 2
    • Sneak attack Training: 2ap


    2ap total, 7 spent in tree, 80 spent total


    What do you all think? Took me a good maybe 5 minutes to come up with this list.

    Stats:
    10 Str
    17 Dex
    13 Con
    11 Int
    17 Wis
    8 Cha

    Have a +3 tome for all stats, +4 for Dex and +5 for wisdom. Can not wait to get a +5 Dex tome...

    Thinking the new feat list will look like:
    • TWF
    • ITWF
    • GTWF
    • Improved Critical: Bludgeon
    • Precision
    • Toughness (It's still giving hp)
    • Rogue past life
    • Stunning Fists
    • Weapon Finesse
    • Great Wisdom (Just because)
    • Improved Sneak Attack



    And one more feat I can take, wondering what to use. Probably Power Attack for when I have enough bypass.

    So how's it look? Seems pretty basic, and I don't feel like I lost anything that I had before. End up with exactly the same amount of HP, MOARDEEPZ, and some interesting tricks. Plus I get Dex to damage with my fists which is a welcome change. Another 2-3 damage a hit without having to micro-manage my str as much.

  2. #2
    Community Member Nightmanis's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Neutral Human Female
    (2 Monk \ 18 Rogue \ 5 Epic) 
    Hit Points: 296
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 19
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             10                    13
    Dexterity            17                    21
    Constitution         13                    16
    Intelligence         11                    14
    Wisdom               17                    29
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Wisdom used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               3                    11
    Bluff                 3                    29
    Concentration         1                    32
    Diplomacy            -1                     6
    Disable Device        4                    31
    Haggle               -1                     6
    Heal                  3                    15
    Hide                  7                    34
    Intimidate           -1                     6
    Jump                  0                     7
    Listen                3                    15
    Move Silently         7                    34
    Open Lock             7                    30
    Perform              n/a                    n/a
    Repair                0                     8
    Search                4                    31
    Spot                  7                    38
    Swim                  0                     7
    Tumble                7                    15
    Use Magic Device      3                    29
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Past Life: Sneak of Shadows
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Precision
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Feat: (Selected) Power Attack
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    
    
    Level 21 (Rogue)
    Feat: (Selected) Improved Sneak Attack
    
    
    Level 22 (Rogue)
    
    
    Level 23 (Rogue)
    
    
    Level 24 (Rogue)
    Feat: (Selected) Great Wisdom
    
    
    Level 25 (Rogue)
    Add in the enhancements up top, and then all you need is to figure up a gear setup.

    Anyone have a list of all the gear?

    Also, feats for levels 26, 27 and 28 are tentatively:

    Tactician
    Blinding Speed
    Perfect Two Weapon Fighting, 10% offhand
    Last edited by Nightmanis; 08-11-2013 at 09:13 AM.

  3. #3
    Community Member MalarKan's Avatar
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    if dex based, i would rather go halfling or elf and take a dragonmark :P (easy self heal on H'ling and free Displacement as elf)

    Also, i havent run the numbers, but you might get more dps out of extra d6 seank att from H'ling.

    Yes, droping human is losing one free feat and skill points per lvl, but i just supose you could get rid of one feat (i would drop stunning fist once at cap) ...

    :P cheers!
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  4. #4
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by MalarKan View Post
    :P cheers!
    Nuuuu I'm not going with a half wit. And I'm not dropping stunning fists, I use them in EE all the time and it works fine. Granted yes I don't have the 70 to knock a minotaur warrior senseless, but at 65 I don't think I'm too far off ;P

    Plus I just scroll displace constantly anyway. That, and if I stay Human I could go with the passage dragonmark and get DDoor.

    Plus that would involve tring. I'm not going to tr for a while, just going to use the free lr and make this build.
    Last edited by Nightmanis; 08-11-2013 at 09:10 AM.

  5. #5
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    Quote Originally Posted by MalarKan View Post
    (i would drop stunning fist once at cap) ...
    o.O

  6. #6
    Community Member MalarKan's Avatar
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    IIRC...


    i think i saw someone saying that dex is not aplying to fists , somewhere... dont know if WAI or not... could be wrong xD im just waking up
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  7. #7
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by MalarKan View Post
    IIRC...


    i think i saw someone saying that dex is not aplying to fists , somewhere... dont know if WAI or not... could be wrong xD im just waking up
    Oh my God I would be so angry...

  8. #8
    Community Member MalarKan's Avatar
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    Quote Originally Posted by Nightmanis View Post
    Oh my God I would be so angry...
    was something like "dex to damage with WEAPONS" and wraps or fist were not considered as weapons or BS like that that would make your build use that +20 heart xD
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  9. #9
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by MalarKan View Post
    was something like "dex to damage with WEAPONS" and wraps or fist were not considered as weapons or BS like that that would make your build use that +20 heart xD
    No actually to be perfectly honest, I would just deal with the not having much str part. The setup there is literally 3str less than what I have now, and I do fairly well on my own anyway. The dex to damage was only so I didn't have to micromanage my str all the time with primal and tensers, etc etc.

  10. #10
    Community Member Ploks's Avatar
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    What destiny do you run in?

    Have you made the build? If so, how viable is it in EE?

    Considering something along the same lines. Curious of your experiences so far.
    Orien~
    Zents - FvS | Raylok - Bard | Parchy - Barbarian | Zentz - Rogue

  11. #11
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by Ploks View Post
    What destiny do you run in?

    Have you made the build? If so, how viable is it in EE?

    Considering something along the same lines. Curious of your experiences so far.
    Lred the build into a 17 Rogue, 2 Fighter, 1 monk design. I have the grandmaster stances (Holy hell Ultimate wind stance for dps, Ultimate Water stance for tactics and I'm drooling) and currently am sitting at a 72dc stunning fists. When I hit 28 and get the right gear built in I should be able to sustain a 76dc stun. I personally love the build more than I should simply because I can kill anything I want quickly and efficiently. Weapon finesse doesn't seem to to diddly with handwraps so I'm going to drop it for hopefully something more useful (can't remember if I took it as a fighter feat. If as a fighter feat, take quickdraw. If not, 10k stars for some ranged dps)

    It's worked wonderfully in EE content, except for the constant threat of only really having 600hp at any one time.

    The enhancements change around a bit, but I took the bleed attack from assassin instead of venomed blades (doesn't work with handwraps), 3umd from mechanic, managed to get full tactics bonuses AND full extra action boosts from fighter, No Mercy+Haste boost 3 from Acrobat and 1d6 sneak damage from Ninja. Oddly it worked out really well, I was surprised.


    Edit: Oh and I normally run in either GMOF or Primal. I'm convinced there is a lot to be had from primal is why I like using it. GMOF is great for parties since you will have high wisdom it makes drifting lotus quite nice. Sadly the dc's on that are a bit low so it's not entirely effective in EE content :/
    Last edited by Nightmanis; 08-30-2013 at 04:10 PM.

  12. #12
    Community Member Nightmanis's Avatar
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    Just posting this here for reference. More for me than you, but hey whatever.

    18 Starting wis
    7 Levels
    6 Tome
    11 Item
    3 Insightful
    1 Exceptional
    4 Ultimate Water Stance
    2 Ship
    2 GMOF
    1 Enhancement
    2 Yugo
    2 Action Surge
    1 Litany
    2 Alchemical Water2 Wraps
    2 Acute senses twist
    =64, +27

    DC Stunning fist=10+half level+wis mod+other bits

    10+14 levels+27 Wisdom+13 Wraps+5 Combat Mastery+3 Fighter tactics+3 Grandmaster+6 Legendary Tactics+2 Tactician ED feat= 83dc stunning fists.

    Alternative is a Dwarf for another +3, which results in an 86dc stunning fists. All of these stats are totally devoid of past lives. With all the past lives you can need (3x fighter+Completionist), you would be able to hit an 90dc stunning fists.

    Edit: Apparently there is a chance some +6 tomes will go live. In that event, get a +5 dex tome and start with 18 wisdom. Increases the overall dc by 1, and if you can tell me where to slot +3 ins wis on anything but a trinket while also using EE Shadowsight for the +11 wis, you can somehow aquire Litany for ANOTHER +1. I've updated everything up top with this tiny bit of information.

    Seriously though, 83dc stunning fists with no fighter past lives but with freakishly hard to get gear? Sounds reasonable to me.
    Last edited by Nightmanis; 09-15-2013 at 09:35 PM.

  13. #13
    Community Member Feithlin's Avatar
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    Quote Originally Posted by Nightmanis View Post
    Just posting this here for reference. More for me than you, but hey whatever.

    17 Starting wis
    7 Levels
    5 Tome
    10 Item
    3 Insightful
    1 Exceptional
    4 Ultimate Water Stance
    2 Ship
    2 GMOF
    1 Enhancement
    2 Yugo
    =54 Wisdom, +22

    DC Stunning fist=10+half level+wis mod+other bits

    10+14 levels+22 Wisdom+13 Wraps+5 Combat Mastery+3 Fighter tactics+3 Grandmaster+6 Legendary Tactics= 76dc stunning fists.

    I'm fairly certain I'm missing something here as well as I was hitting more wisdom than this with just a +8 item. Also, assuming I took the time for it there's another 4 that I could get if I took 3 fighter lives and went on to Completionist. So an 80dc is entirely possible to sustain. Although I've only heard myths about these +13 stun wraps, as it's about like seeing Nessy at this point.
    You could increase your DC further with Fighter PL (passive, so up to +3) and tactician ed feat (+2, not sure if you can take it twice). As a human, you could get up to +3 wis when activating an action boost.
    Note that by going dwarf, you could get another +3 to dcs.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  14. #14
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by Feithlin View Post
    You could increase your DC further with Fighter PL (passive, so up to +3) and tactician ed feat (+2, not sure if you can take it twice). As a human, you could get up to +3 wis when activating an action boost.
    Note that by going dwarf, you could get another +3 to dcs.
    Thank you for reminding me about Tactician. I dun did totally forgotted aboot dat :P Will edit the post to reflect this new information. Like I said above though I could do the fighter lives and go completionist for another +4 in total, and I'm not going to make a stumpy person. Also I'm not a big fan of the action boost stats though I do understand their usefulness. I prefer a sustained setup.

  15. #15
    Community Member Nightmanis's Avatar
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    So I should probably update the OP....

    I'll do that tomorrow after work. Gonna put the stats and everything up for a 17/2/1 Rogue/Fighter/Monk.

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