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  1. #1
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    Default U19 WF Shiradi Wizard / Monk build

    Greetings,

    U19 has brought the enhancement pass which to me seems to offer great advantages to the WF shiradi wiz/mnk build. It has also removed some of the feat requirements giving more flexibility in picking feats.

    Here is the way I intend to build mine - for EE difficulty. Comments and suggestions are most welcome.

    Abilities:
    Max INT, Max CON, remaining in WIS (or some in DEX if you want Dodge and dont have a +5 DEX tome).

    Feat:
    Monk:
    - Toughness, Toughness (or Dodge if you have 13+ DEX)
    Wiz/normal:
    - Max, Emp, Quicken (for reconstruct)
    - Enlarge (for Magic Missiles which have short range), Extend (for displacement)
    - Mental Toughness, Improved Mental Toughness (more SP)
    - Wiz PL (for the clicky MM), Sorc PL (more SP)
    - Insightful Reflexes
    - Adapt of Forms (used to be monk enhancement, now its a monk feat).
    * You can also consider Master of Forms and Grandmaster of Forms for feats if you are willing to part with some of the other feat.
    Epic:
    - (21) Epic Mental Tougness, (24) Epic Toughness
    - (26) (28) Undecided as none of those looks spectacular. Maybe Forced Escaped (to get away from being stunned) and Guardian Angle (a bit more surviveability) or maybe just Toughness. Could also take Hellball I suppose.
    - (27) Epic Reflexes (not failing on a 1 with evasion and high reflex saves is superb)

    #Note that SF:Evoc and GSF:Evoc are not longer needed to access the AM SLA Evoc line. Hence I dropped those feat as Shiradi doesnt depend on DC anyway. Hence room for more exotic feats like Luck of Heroes.

    Skills:
    Up for debate. Spellcraft, Diplo (need 40 total for Tea) and UMD (rez scrolls) I definitely want. Concentration, Repair, Balance, Search (hidden doors), Spot (hidden enemies), Move Silently (invis running) are all good so pick the ones you like

    Enhancements:
    WF (21 ap): 40 hp, 2 con, +75% fortification, +3 will saves, +3 fort saves, -5% asf
    Henchin (1 ap): +5 fire spell power, +5 force spell power, +2 fire resist
    Ninja (8 ap): +1 hide/move silently, +3 concentration/balance/jump/tumble, +3% dodge/max dodge, +3 reflex save
    PM (15 ap): +30 hp, Efficient Maximize rank 3, +1 INT, +11 USP from spending 15 AP.
    AM (35 ap): AM Spec 1-5 (the SLA), +90 SP, Improved Empowering rank 3, Improved Quicken rank 2 (didnt have enough points for rank 3, unfortunately), +2 INT, +6% crit chance, Arcane Supremacy, +35 USP and +70 SP from spending 35 AP.

    Only downside compared to the U18 build is with SP which is down - everything else seems to be up. Some of the SP could be regained by spending more in the AM tree but I really like the effects gained for those other trees so I consider the tradeoff worthwhile.

    Note - its very much a possibility to change this into 17 wiz / 2 mnk / 1 fvs adding a few choice fvs tier 1 enhancements. Going 16/2/2 is also viable but means a loss of Meteor Swarm.
    Last edited by mikarddo; 08-22-2013 at 11:38 AM.

  2. #2
    Community Member Torkzed's Avatar
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    Default Spellpower

    Thanks for starting this thread. I am about to start re-working on my WF Wiz/Monk Shiradi and it was nice to see some relevant ideas.

    Did you notice a major drop in spellpower without the old enhancement lines, or are there ways to make that up in the current system?

    I assume I will need to rebuild from scratch to add spellcraft, but I'm not sure I want to burn the +20 LR until I have done some testing.

  3. #3
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    Default

    You can see what I'm doing with the GrandMaster Scourge build in my sig. Pretty close. I dumped Int, and you are maxing it (I think most people will agree with your choice). I took the advanced monk stances... I think you should at least take adept since it is +1 saves and +1% dodge which if you stay in ocean stance is superior to luck of the heroes. I went with hellball/ruin (mainly because I went with the 2 FVS splash version). If you are not pursuing DC casting, you might weigh a 1 FVS splash against Lich form. The benefits of 1 FVS are spell power, heal skill, some spell points and 2% crits. If you plan to be in wraith form anyways, I think that is a superior option.

    Other than those differences, we are ending up with very similar choices. I think it will be a strong build.

    You need to add perform to your skill list. Some of those procs are sonic.

  4. #4
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    Default

    Quote Originally Posted by Torkzed View Post
    Thanks for starting this thread. I am about to start re-working on my WF Wiz/Monk Shiradi and it was nice to see some relevant ideas.

    Did you notice a major drop in spellpower without the old enhancement lines, or are there ways to make that up in the current system?

    I assume I will need to rebuild from scratch to add spellcraft, but I'm not sure I want to burn the +20 LR until I have done some testing.
    As far as I remember spell power goes up from these changes. Only thing that goes down is spell points from not getting the spell points from AM4 and AM5 (where you didnt take the SLA)

  5. #5
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    Default

    Quote Originally Posted by Ancient View Post
    You can see what I'm doing with the GrandMaster Scourge build in my sig. Pretty close. I dumped Int, and you are maxing it (I think most people will agree with your choice). I took the advanced monk stances... I think you should at least take adept since it is +1 saves and +1% dodge which if you stay in ocean stance is superior to luck of the heroes. I went with hellball/ruin (mainly because I went with the 2 FVS splash version). If you are not pursuing DC casting, you might weigh a 1 FVS splash against Lich form. The benefits of 1 FVS are spell power, heal skill, some spell points and 2% crits. If you plan to be in wraith form anyways, I think that is a superior option.

    Other than those differences, we are ending up with very similar choices. I think it will be a strong build.

    You need to add perform to your skill list. Some of those procs are sonic.
    Thank you for your reply and the link to your build.

    1 lvl of FvS definitely seems superior indeed - making it 17 wiz / 2 mnk / 1 fvs. More levels means losing Meteor Swarm and while more FvS levels open up for even more good enhancements there are already so many good ones to take in WF, Wiz, Mnk and tier 1 FvS that I am having a hard time justifying a 16/2/2 or 15/2/3 Wiz/Mnk/FvS split. Another option would be to take 1 level of Barb for 10% run speed but losing alot of other stuff

    I havent considered PM forms at all as I tend to use Cocoon and Recon for healing but I suppose it might be worth it. As I group/raid more than I solo I like Cocoon to heal others as well plus PM self healing makes being healed by others much harder.

    I had not noticed that the monk stance enhancements can now be taken as feats instead. Thats definitely worth considering as I will indeed be in water stance always. As you say atleast adapt is worth taking and master/grandmaster worth considering.

    I definitely agree that the build is pretty powerfull. Certainly better off than pre-U19.
    Last edited by mikarddo; 08-21-2013 at 11:58 AM.

  6. #6
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    Default

    Quote Originally Posted by mikarddo View Post
    I havent considered PM forms at all as I tend to use Cocoon and Recon for healing but I suppose it might be worth it. As I group/raid more than I solo I like Cocoon to heal others as well plus PM self healing makes being healed by others much harder.
    I don't use the PM forms for healing, that is just a side benefit. I use wraith form for the 35% incorporeal bonus (25% if you don't take the tier 5 PM enhancement).

  7. #7
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    Quote Originally Posted by Ancient View Post
    I don't use the PM forms for healing, that is just a side benefit. I use wraith form for the 35% incorporeal bonus (25% if you don't take the tier 5 PM enhancement).
    I see, thanks. I doubt I will go that route but I can certainly see why its attractive.

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