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    Default How to achieve 100 damage per hit ranged DPS using a bow

    Hi, I was wondering if anyone could list a breakdown of what feats, enhancements, gear, etc. is required to achieve 100 damage per hit ranged DPS using a bow. If you can achieve more than that, you are welcome to add that as well. But mainly I'm looking for a fast, easy to read list of what it would take to get 100 damage for each single bow shot. You may include Bow strength, but please don't factor in arrows of slaying from the Arcane Archer enhancement line or manyshot, and please be sensible and reasonable in your approach to achieve 100 damage per hit with a bow. Thanks.

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    Community Member goodspeed's Avatar
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    Quote Originally Posted by level_nine View Post
    Hi, I was wondering if anyone could list a breakdown of what feats, enhancements, gear, etc. is required to achieve 100 damage per hit ranged DPS using a bow. If you can achieve more than that, you are welcome to add that as well. But mainly I'm looking for a fast, easy to read list of what it would take to get 100 damage for each single bow shot. You may include Bow strength, but please don't factor in arrows of slaying from the Arcane Archer enhancement line or manyshot, and please be sensible and reasonable in your approach to achieve 100 damage per hit with a bow. Thanks.
    Maybe... one of the bowbarian builds? Along with probably fotw and twists. Even still that wont be a base number but the added net of multiple forms of dmg. It's been awhile since I looked at em, do the PRE enhancement rages go off of the arrows or was that taken out? Course then again that pre is getting altered so who's to say what will happen with any of that.

    Id say if it all worked with ranged that would be the best bet. Usually people are trying to find a way to fire faster to make the gap of dmg through seconds instead of on a single round. Only way that's possible is to mostly go monk. Course then again the looming pass and who knows what screwball thing will alter in a days time.
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    Community Member Theboz's Avatar
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    Quote Originally Posted by level_nine View Post
    Hi, I was wondering if anyone could list a breakdown of what feats, enhancements, gear, etc. is required to achieve 100 damage per hit ranged DPS using a bow. If you can achieve more than that, you are welcome to add that as well. But mainly I'm looking for a fast, easy to read list of what it would take to get 100 damage for each single bow shot. You may include Bow strength, but please don't factor in arrows of slaying from the Arcane Archer enhancement line or manyshot, and please be sensible and reasonable in your approach to achieve 100 damage per hit with a bow. Thanks.
    You can get that with a regular AA ranger build taking the normal feats. But, you need to have your strength around 36 or higher. And using the fury of the wild. I average way over 100 per hit. With the pinion and slayer arrows(not needed for average), regularly can see crits in the 3k range. The problem is getting the gear needed, like the pinion or even the roadwatch bow.
    Last edited by Theboz; 08-10-2013 at 07:54 AM.
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    Hero nibel's Avatar
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    First, remember that average 100 damage is not equal 100 damage per hit. Archery is dependent on a lot of proc damage that raises their average damage, but tends to cause spikes between lower damage hits. Eg, Superior Heartseeker is a crit-bases proc that deal ~45 damage. Or, average 4.5 damage per hit (with Improved Critical).

    Using an unupgraded Pinion as our final weapon (because it is the best damage bow in game, period), we are looking at a base damage of:

    Base: 5d6+7 (24.5)
    Shrieking: 2d6 (7)
    Strength 40: (15)
    ==========
    Base damage of 46.5
    Critting 20% of the time for 169.5 damage
    ==========
    Average: 71.1 damage

    Then the rest is just stacking bonus over bonus. Fighter's Weapon Specialization can add up to +4 damage. Ranger's Favored Enemy can add up to +16 damage. Elven Ranged Damage can add up to +2 damage (+4 on the new enhancement pass). Dream Visor can add up to +5. Planar Focus: Prowess add +4. Just keep piling bonus up and you'll reach 100.

    BTW, Slayer Arrows add +25 damage per hit (500 damage proc 5% of the time). That's why everyone assumes an archer will always use it, because it is such a large bonus. This will change on the expansion.
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    Community Member Hendrik's Avatar
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    Use rabid Halflings as ammunition?


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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    Community Member taurean430's Avatar
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    Quote Originally Posted by Hendrik View Post
    Use rabid Halflings as ammunition?

    I was thinking angry Dwaves actually.
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    Community Member Hendrik's Avatar
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    Quote Originally Posted by taurean430 View Post
    I was thinking angry Dwaves actually.
    But aren't all of them angry?


    I mean, wouldn't you be too if your women had beards?

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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    Community Member Charononus's Avatar
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    Quote Originally Posted by Hendrik View Post
    But aren't all of them angry?


    I mean, wouldn't you be too if your women had beards?
    Why do you think dwarves drink so much? Beer goggles makes everything better.

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    Community Member Hendrik's Avatar
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    Quote Originally Posted by Charononus View Post
    Why do you think dwarves drink so much? Beer goggles makes everything better.

    Don't think there is enough ale in the multiverse to make bearded women look good...

    Not that I have tried mind you.

    Or at least that I can remember.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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    Community Member Arnez's Avatar
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    Juggernaut?

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    Community Member Nightmanis's Avatar
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    Quote Originally Posted by Arnez View Post
    Juggernaut?
    Yeah hate to break it to you, but the Juggernaut doesn't do the best in an all ranged environment. If you're thinking about when they're blitzing, just imagine if they actually were built for ranged instead of using it as an afterthought.

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    Hi, so does anybody else have a breakdown like nibel that they would like to share? His didn't actually make it to 100, unless you count a ranger's favored enemy, but it's still a good post. Anybody else?

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    Community Member Munkenmo's Avatar
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    Quote Originally Posted by nibel View Post
    Using an unupgraded Pinion as our final weapon (because it is the best damage bow in game, period)
    This misinformation bugs me. There are situationally better bows than the pinion. Especially when furyshotting.

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    Quote Originally Posted by fTdOmen View Post
    This misinformation bugs me. There are situationally better bows than the pinion. Especially when furyshotting.
    There is one bow with a better crit profile: Sinew. But it have only seeker +8 and 1d8 base damage. So, you have to put a LOT of extra damage (and devot another slot for seeker +10) to cover the basic gap between 1d8 and 5d6.

    Every other bow in the game is strictly worse than Pinion, DPS-wise.

    Sure, furyshot is enough extra damage to cover this gap. But the OP asked for a 100 damage per hit, and I assumed average. Furyshot is a burst damage, not something you use full time.
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    Community Member Nightmanis's Avatar
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    Quote Originally Posted by fTdOmen View Post
    This misinformation bugs me. There are situationally better bows than the pinion. Especially when furyshotting.
    There's always been better weapons for better situations. Most people just like to never switch.

    Triple Posi Maul over an ESOS, for example.

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    Community Member Hendrik's Avatar
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    Quote Originally Posted by fTdOmen View Post
    This misinformation bugs me. There are situationally better bows than the pinion. Especially when furyshotting.

    My lack of pants is awesome.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  17. #17
    Community Member ZeebaNeighba's Avatar
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    Using pinion, this is what I could come up with. I'll assume a fury of the wild, elf favored soul, simply because I feel like it, and that's the only archer build I have seriously played (although I normally run in shiradi champion). Other classes probably have higher damage from some other source. It's just easier for me to make a breakdown this way. I'm also maximizing some of the stuff that I don't on my own build, a pure archer would be able to invest in areas like strength more than I do on my favored soul. I'm assuming more feats than a favored soul would have. Etc.

    17.5 base damage (average of 5d6)
    7 point blank shot range (average of 2d6). If combat archery ever works, this can become 4d6 for an average of 14.
    8 from the enhancement bonus on the bow
    9 passive past life feats. Each ranger PL gives +2 for a maximum of +6 and each monk PL gives +1 for a maximum of +3.
    6 fury of the wild. Each tier autogrants +1 damage for a total of +6.
    4 from silver flame longbow stuff, both the lv 12 feat and the lv 15/18 enhancements.
    2 from elf ranged damage enhancements
    5 from Dream Visor (you can get +1 from windhowler bracers or +2 from a ship buff, but I hear they don't stack)
    4 from Planar focus of prowess set
    3 Divine Favor spell
    22 Str mod (breakdown of that below)

    87.5 Total. This is the stuff that's multiplied by criticals, archer's focus, adrenaline, etc. Actually, archer's focus alone would push this over 100.

    Str:
    18 base
    6 level up
    8 Item
    3 Insightful item
    1 exceptional item
    5 tome
    5 primal scream
    2 yugoloth potion
    2 ship buff
    2 Profane bonus (nether grasp gloves)
    2 Completionist

    54 Total for a mod of +22

    Misc.
    10.5 Sonic (average of 3d6), comes with the bow
    1 force ritual
    5.5 EE Quiver of Poison

    17 Total

    Add in the 86.5 physical earlier, and you have 104.5 even without archer's focus, critical hits, or stuff like that.

    Edit: That also doesn't count sneak attack damage, which you can get up to +13 of, multiplied by archer's focus, adrenaline, damage boost, etc, but not crits (or at least I don't think it affects crits).
    Last edited by ZeebaNeighba; 08-10-2013 at 06:04 PM.

  18. #18
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    Quote Originally Posted by level_nine View Post
    Hi, I was wondering if anyone could list a breakdown of what feats, enhancements, gear, etc. is required to achieve 100 damage per hit ranged DPS using a bow. If you can achieve more than that, you are welcome to add that as well. But mainly I'm looking for a fast, easy to read list of what it would take to get 100 damage for each single bow shot. You may include Bow strength, but please don't factor in arrows of slaying from the Arcane Archer enhancement line or manyshot, and please be sensible and reasonable in your approach to achieve 100 damage per hit with a bow. Thanks.
    I know you didn't want to include slaying arrows / manyshot, but you should be aware that with the new enhancement pass slaying arrows + manyshot + adrenaline was getting about 20,000 damage (first 4 arrows) on a gimp first life toon I just rolled up to test with. No pinion, no good gear, no tomes, nothing.

    This should be much much more on a well-geared strength-based ranger that is optimizing damage, but I couldn't test it because I was unable to copy my character with the pinion and the ranger/monk past lifes.

    Irz has a good list below. For a human/half elf ranger subtract the silver flame from his list. Subtract elf enhancements and add:

    2: Ram's Might
    10: Favored Enemy (covers most of the tough enemies if the game if you choose wisely)
    4: Insight bonus (clickie from titan's grip for burst dps before key manyshot)

    Then for the multipliers:

    If you using precise shot, up to 125% damage from the stance (better than improved precise shot for boss fights)

    That total multiplied by 125% damage from human versatility

    These put you significantly over 100 base damage for burst dps.
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  19. #19
    Community Member Vellrad's Avatar
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    I wonder, would A Dance of Flowers from grandmaster ED work with bows adding 1,5W if you have zen archery.

  20. #20
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by Vellrad View Post
    I wonder, would A Dance of Flowers from grandmaster ED work with bows adding 1,5W if you have zen archery.
    It was bugged for a while. I haven't heard anyone say if it has been fixed so I'll assume it doesn't work. If it does, with pinion that's another 10.5 average pierce damage.

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