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  1. #1
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    Jun 2013
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    Default looking for a 32 pt monkcher build

    i have been searching the forum for a good monk life. i love the monk, but did feel like i would want some ranged capability. so i want to start another monk, first life, 32pt, starting at level 7. i like following builds already made out, preferably with a planner, sometimes i have to take month breaks, and i lose track of what i was doing with a character.

    searching for the right build has gotten a little stressful, so if anyone has a good suggestion, i would love to hear it. i want many shot, cleave, greater cleave. preferable as soon as possible to make leveling easier. i have very little experience with rangers, but that seems the way to go. looking at a 12monk, 6ranger, 2 fighter. i can probably get +3tombs, but 4 might be hard to come by. have all the races and classes.

    this is what i was looking at, but wondering about the leveling order. would a different order be easier? i saw a few paladin builds, would that be better then fighter?

    (i borrowed most of this from someone who posted some monkcher builds, but now i can't find it again. thank you whoever you are)

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Neutral Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger \ 5 Epic) 
    Hit Points: 336
    Spell Points: 270 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 17
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             14                    16
    Dexterity            16                    19
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    22
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               5                    30.5
    Bluff                -1                     4
    Concentration         6                    30
    Diplomacy            -1                     4
    Disable Device       n/a                    n/a
    Haggle               -1                     4
    Heal                  3                    11
    Hide                  3                     9
    Intimidate           -1                     4
    Jump                  4                    19
    Listen                3                    11
    Move Silently         7                    15
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     5
    Spot                  3                    11
    Swim                  2                     8
    Tumble                4                    11
    Use Magic Device      1                    15
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 9 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Zen Archery
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    
    
    Level 21 (Monk)
    Feat: (Selected) Power Critical
    
    
    Level 22 (Monk)
    
    
    Level 23 (Monk)
    
    
    Level 24 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 25 (Monk)

  2. #2
    Community Member Soulfurnace's Avatar
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    Default

    Don't take power critical - just don't. Take IC: Bludgeon if you must.

    Now, speaking from my experience as a monkcher, swapping between wraps+bows a lot is frustrating - I took IC: Bludgeon, stunning fist and GTWF so I could melee, but I found it pointless.
    Bow was often better, aside from ki-generation, which doesn't take any feats (due to 6 ranger)

    Aside from my dislike of swapping to wraps for dps, it looks fine. (aside from power crit :P)

    Having said that, I'd wait two weeks before making it - enhancement pass and all that. From what I remember of lama-land, WF: Ranged and mental toughness are not pre-reqs for Arcane Archer. Could be wrong, as I haven't had my morning coffee.

  3. #3
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    7

    Default

    Quote Originally Posted by Soulfurnace View Post
    Don't take power critical - just don't. Take IC: Bludgeon if you must.
    thanks for the feed back. i switched around the leveling order a little to get a few more feats earlier, and i will swap out power critical. (didn't know what to take) i have more experience with a monk, so that is why i went with more melee focus, but i am looking forward to seeing what the bow can do. its just first life, kinda playing around when im not running epic stuff until the enhancement comes out. i hope your right, i really don't like having to take mental toughness.

  4. #4
    Community Member Soulfurnace's Avatar
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    Default

    Quote Originally Posted by TAnyaJAn View Post
    i switched around the leveling order a little to get a few more feats earlier

    i have more experience with a monk, so that is why i went with more melee focus
    I'd go 6 ranger, then 12 monk, fighter at 19&20. Monks are great fun, and 12 monk gives master of earth+2d6 sneak attack from ninja spy (along with imp evasion at 10)

    My experience before making the monkcher was: Total of 9 melee lives (two of which were monk), 1 half-baked AA that I abandoned at level 12 (boredom) and 3 caster lives. Still preferred bow to wraps on the monkcher, but each to their own

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