So I did the best I could, and I am sure there are at least a few of you who did the same. Did anyone come up with a build that could output enough DPS with S&B to maintain aggro against an above average DPS? If so, was anyone able to achieve it with a non multi class build? And did you achieve this without the 'Intolerance' buff from Unyielding Sentinel? I would be interested in hearing what you guys tried that was successful.
The one thing I wanted to try but did not get around to was a Dwarf Paladin. There is some damage potential in that but I do not think it would be nearly enough. Maybe someone did try this.
The other part of this (since I suspect that there will not be many who did achieve this goal) what is wrong with tanking and threat generation from your perspective? How could Turbine fix this issue?
Below, I will provide my suggestions for possible solutions. These are stand-alone solutions and utilizing any more than 1 of them would just be overpowered)
1) Incite needs to be reduced (around 1500% is possible) to a more reasonable number. If a S&B tank generates threat 1:15 (1500%) compared to other players, Turbine cannot really increase their DPS much. Otherwise tanking would become a trivial task with no challenge whatsoever. By reducing the amount of Incite bonuses down to around 300-500%, you now have room to allow an increase in DPS for tanks without making their threat generation way overpowered.
2) Rework the tanking trees to cost much less so that a tank can then have points left over to work up some dps in other trees. This one does not need an explanation. However at the same time, you run the risk of a Fighter or Paladin going full Sacred Defender and getting ALMOST their entire DPS prestige (respectively) as well. This probably the worst solution I have.
3) Add some effects into the Tanking trees that will produce DPS.
a) Something that puts a PBAoE proc (like a high damage fireball type effect that deals physical/untyped damage) centered around the caster. Apply this enhancement to the Tank's armor and give it like a 5% proc rate. The proc damage could be based on the type of armor being worn (pajama tanks would do the minimum damage, while full plate tanks would get full damage). This encourages a tank to focus on aggro as his DPS is awarded based on keeping mobs attacking him.
b) Something that puts a guard on the tanks shield. 100% chance of doing X damage every time struck. The effect would do physical damage or possibly untyped, based on the type of shield. THF/TWF/Buckler would be the bottom end of the damage dealt, while a Tower Shield would deal the highest damage back.
c) Something that allows a tank to add percentage of his PRR and/or AC to his attack bonus/damage rolls. That bonus again would be based on the type of armor worn and the type of shield worn.
What are your thoughts and suggestions?