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  1. #1
    Hero nibel's Avatar
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    Default In your opinion, when was DDO peak moment?

    Some days ago, I was talking in one of my channels, and somehow, the discussion turned (again) on "how much better DDO was before". This put me to think that many people agree on Turbine bashing for N reasons, but they don't really agree on "when" that golden era was. So, as an informal pool, I would ask to the other forumites:

    When you, personally, believe was the best moment in all history of DDO?

    Please, avoid subjective answers (when I was new, when I capped my first character, when we had more raids....) and say specifically Module/Update X. And if possible, why.
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    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  2. #2
    Community Member moomooprincess's Avatar
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    Default Three Answers

    Game standpoint, September 2009 and F2P was released.

    Business standpoint, when Warner Entertainment bought them in April 2010.

    For me, it is the Market Tent blowup when the servers raced to unlock the Subterranean and the release of the shroud.
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  3. #3
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    I used to think "Update 8". Epic Chronoscope and Epic Devil Assault were insanely good - even more so when contrasted to the horrible stuff that happened on Update 9 (Removal of Epic Ward, lowered mob hp, new "DoT" spells...)

    I think the high point came with the artificers packs - The original level 25 cannith challenges were a blast to play, as were the two epic raids. The spinner of shadows chain was really good too. It's a shame that all of these packs got their content nerfed to be easier
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  4. #4
    Community Member kinggartk's Avatar
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    Quote Originally Posted by nibel View Post
    Some days ago, I was talking in one of my channels, and somehow, the discussion turned (again) on "how much better DDO was before". This put me to think that many people agree on Turbine bashing for N reasons, but they don't really agree on "when" that golden era was. So, as an informal pool, I would ask to the other forumites:

    When you, personally, believe was the best moment in all history of DDO?

    Please, avoid subjective answers (when I was new, when I capped my first character, when we had more raids....) and say specifically Module/Update X. And if possible, why.
    I'm still waiting for the peak, because with every update, it just seems to get better.....IMHO

  5. #5
    Community Member thegreatneil's Avatar
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    U18

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  6. #6
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by moomooprincess View Post
    For me, it is the Market Tent blowup when the servers raced to unlock the Subterranean and the release of the shroud.
    I've got to agree with this one.

  7. #7
    Community Member Ungood's Avatar
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    It's hard to say when the Golden Era of DDO was.

    I think with DDO, the problem has been, and always will be, bugs in the code. It's like it was literally built in from the start to have a platform that was meant to be unstable, like the original coders make that to be a game feature to be honest. That will always be DDO's bane.

    However, DDO could have it's best years ahead, but it seems that there is less of an absolute direction and more people scrambling to just put in new shinies.

    The biggest thing that comes to my head for an example of this was the fiasco with Nightmare proc on weapons. I mean, literally, no foresight, no long reaching goal, no real motive behind it, just a sham to get more "awesome stuff" in the game, and in doing so, they did not think this through, and then after they screwed up, they turned around and destroyed a very good named item, and just made a mess of things to be honest. It shows a lack of thinking things through and how this will affect the future of the game.

    The next thing that comes up is the current change to the level cap to 28. What is the point of this? What is the motive, where is this supposed to lead to? Are they just putting in 3 more levels for the sake of putting in 3 more levels to get people to come back because "hey it's 3 more levels!" or is there a larger scheme here at play, where they have been developing level 30 dungeons, and eventually plan to move to the level cap to 30, but are stepping it up like they did with Heroic levels, so people (as well as their own staff) can adjust to the changes.

    On the flip side of that we have the:

    The Enhancement Pass. It was very was clear what they were doing with this. They have said it was done to revamp the whole system so it would be easier to add to it, and thus finish off the PRE's for all the classes, as well as add in other classes with PRE's. So, this is a change that carries with it 'down the road' foresight. It's done with a longer goal down the road to make things happen. Player can see direction and this bring real and lasting improvement to the game. This is a good thing!

    Well, if they get a decent GM here, who has a plan, an idea of how this game could go, and a future idea of what to do, the best years could be yet to come.

  8. #8
    Founder & Hero cdbd3rd's Avatar
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    Game-environment-wise = before F2P went live. Actually, more accurately back just before the great desert of Vast & Mysterious™ started making folks all grumpy with boredom. Overall, most folks back then were still under the D&D RPG family tent, and got along fairly well.
    Well, except maybe those Xoriatians...
    Last edited by cdbd3rd; 08-08-2013 at 08:50 AM.
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  9. #9
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I've got to agree with this one.
    +1
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  10. #10
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Ungood View Post
    <stuff>
    Really? I mean its not like there aren't a dozen other threads that wall of text would be on topic...

    For me, ddo was at its best during the inter-server race to unlock the sub-terrane.
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  11. #11
    Community Member Teh_Troll's Avatar
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    DDO's downward spiral started with U11 (LOB, MA). Before that the game got stronger every update, after U11 the game got worse.

  12. #12
    Community Member redspecter23's Avatar
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    I think the peak of this game for me was before the store started interfering with game design. It's not that I'm against the store in theory. I buy things from time to time, but the existence of the DDO store warps game design. We'll never see enhanced heal scrolls in game for plat. We'll never have an in game option to teleport to the airship because of store bought consumable teleporters. Even something like wilderness teleports for free (or plat) seem to be something we won't see again because it interferes with potential store sales. Destinies and character levels were kept separate so that your level up process could be monetized and sold rather than the simpler option of adding epic enhancements to character levels.

    When store items dictate how the game can be designed, it's a negative design in my opinion and a sign of a lesser potential game. Now this didn't happen immediately when the game went free to play. I think the first real example of this happening was probably epic destinies so I'd list some time between f2p and MotU as what I'd call the peak.
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  13. #13
    Hero nibel's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I think the peak of this game for me was before the store started interfering with game design.
    Can you be more specific?
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  14. #14
    Community Member Anarkius's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Game-environment-wise = before F2P went live. Actually, more accurately back just before the great desert of Vast & Mysterious™ started making folks all grumpy with boredom. Overall, most folks back then were still under the D&D RPG family tent, and got along fairly well.
    Well, except maybe those Xoriatians...
    Once again a brilliant observation...

    Quote Originally Posted by moomooprincess View Post
    Game standpoint, September 2009 and F2P was released.

    Business standpoint, when Warner Entertainment bought them in April 2010.

    For me, it is the Market Tent blowup when the servers raced to unlock the Subterranean and the release of the shroud.
    Perhaps, but ...

    Personally, I think the peak was shortly after the release of Gianthold, back when there was still a personal XP debt as a death penalty, I think this was the last time that the game was actually 'in touch' with it's D&D roots and therefore (for me) the most enjoyable. The players were subscribers and therefore actually had to invest something in the community (other than just logging on) and therefore people worked together, were more helpful and had more interest in offering help to those that needed it.

    Don't get me wrong the F2P model is what kept DDO alive (again IMO) and has set the standard for just about every other MMO since. But, what it did to the community itself is ... disappointing IMO. It has cheapened it, brought along a flourishing number of beggars and "know it alls" that have not "earned their stripes" but want everything handed to them (loot, information, station, etc).

    Now, this is just my opinion and I'm not trying to be elitist (although it probably is coming across that way), I just miss the way things used to be
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  15. #15
    Community Member Hendrik's Avatar
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    Have to agree, race to open the Sub was a high point for the community.

    I would also like to mention the original release of Gianthold as a peak moment for content with the Desert as runner up.

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  16. #16
    Community Member HernandoCortez's Avatar
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    I haven't been around for long, been playing for only 3 years now. But I remember people complaining about lack of content in the forums when I joined. Now theres plenty of content IMO. I'm having a good time now, even though there are less and less people to run with.

    Tried quite a few other MMOs when I was disheartened with some changes in DDO, but the lack of customization on the other games made me come back.
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  17. #17

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    Great question.

    So much truth to these answers thusfar.

    The tent blowup was a high point for me... although the event itself was marred with extreme lag, it was clear that events like it could not happen again. I counted 36 instances in the marketplace, another sign that it was high times for DDO.

    When the game launched/death penalties/tightest adherence to 3.5 was a great time. The only concern back then was would Turbine be able to create enough content, a problem that still plagues people to this day. The answer sadly was no, but Turbine sure has tried.

    Warner Brothers buying Turbine/WoTC backing Turbine/Atari looking like an arse in court was definitely the biggest news item. F2P and the store saved DDO but I feel they should have let the dog die and got busy on a DDO2.

    Out of the ashes Turbine has proven they can reinvent DDO time & time again. It will do it again with the enhancement pass. Will it work? Yes. Will it bring back the subs? No. This is why they must begin on a DDO2 development now, unless they plan to walk away from the D&D "table".

    I believe we are entering another high point right now. Not on the creative side (sorry Turbine) but on the community side. Elitism is dead as a doornail. They were always just a tiny section of the population of the entire community, however now it is totally insignificant. Many folks have enough gear they could need to compete at most levels of the game, or on their way to attaining it. There is still challenge on highest difficulties for all but the most seasoned players. That's a great sign. This is a good time to be in the game if you are casual player, a highly skilled player (whether casual or not), and tired of the old school DDO elitist mindsets. Just Guild up, have fun...!!

    As for the development decisions of Turbine in the last 2 years? Terrible. Rampant bugs. Terrible. Every summer charging for a new "expansion" with a handful of quests and 4 legged gimmicks, ahem companions... Terrible. They broke their promises to ViPs. Not much we can do about this though... because p2p (ViPs) nor even f2p can keep the lights on any longer ... welcome to the DDO Expansion Era.

    Even still... no MMO I've played to date does combat right, does D&D right, does LFM grouping right, like DDO does. It's well aged, but it's still the best.
    Last edited by LeslieWest_GuitarGod; 08-08-2013 at 10:04 AM.


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  18. #18
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    I can't really answer. I'm still enjoying playing the game, and I don't sit around wishing for past versions. *shrugs* I suppose one day I'll answer "When it was fun, and now it's not".
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  19. #19
    Bwest Fwiends Memnir's Avatar
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    DDO highlights, from my point of view...

    Pre-F2P: Gianthold was when the old form of DDO peaked, IMHO. The design was brilliant and the quests were just the right blend of challenge and fun. It just seemed like the game was booming, and the majority of folks I knew here on the forums and in-game were enjoying themselves tremendously.

    Post-F2P: 2009-2010. Those were good years, even if there were some questionable bits here and there. However, the game's design has strayed since then - and has gradually bled-out in terms of appealing loot, interesting quests, and all-around fun. I honestly feel like the developers have either lost sight of what made DDO attractive for many of it's long-term players - or never knew what they were doing right. I feel like the talented folks left, and the rest failed upwards and now the game we have now is just a pale spector of what it was; and is poised to get worse exponentially.


    Forums: pre-WB forum swap. These new forums, even with the slight concessions made to user-friendliness, is just atrocious. I only browse here a few times a week now, post almost never, and have nothing but contempt for the new mingled with nostalgia for the old when I do pop by. This "upgrade" is remarkable only in the fact that it sucked the fun and the usefulness out of these forums in one fell swoop, at least from where I stand. It's rare to see something fail so completely... and yet here we are.


    I'll fade back into the background noise now - but I'll just leave this here.
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  20. #20
    Community Member Teh_Troll's Avatar
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    So does anyone NOT think this game has been in a state of decay for 3 years?

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