Here's the thing, my FvS "Light and Alignment" Guards build is hitting 70-ish and not finding much reason to try and squeeze more out (that's around 38% damage mitigation) at 140-160 is the point where you're getting around half damage, but those numbers require so much of an investment in PrE/Class choice I just don't think they're worth the effort. In fact at 70's I hardly notice when I change ED and drop to 49... Character is almost too easy to play, and most of the challenge for me is trying to use cleaves, lay waste and momentum swing (my twists) in a good pattern so I don't have to watch cooldowns, while also keeping the rest of the party and myself in heals...
At 70-ish with Bladeforged and FvS DR decent (60's ish) AC and 700-800 HP and 145-ish fort I've played everything in the game including some EE GH and found the character to be as hardy as any character I've ever played.
It's also more than a match DPS wise for any S&B pali I've played (I have had three, not counting my TWF Smite build Pali's), without considering that I've got DOT's and BB's a shoulder laser, the heal spell and mass cures for the party that no Pali can bring to the table. I guess my point is, a 17FvS 3 Pali (or 2 Pali 1 fighter which he is right now) seems to be "the better Pali" I've talked about in past Pali threads.
On the other hand end game is pretty much a dead thing so if they don't muck up TRing to bad I may just focus on that, if I can get my wife to play again that is.
Originally Posted by CordovanOriginally Posted by Jendrak
The only general DPS boost gained in the new Paladin trees is the new Divine Might, which should also appear in the upcoming Clerics melee DPS tree. And if your Paladin had Divine Might IV, the new Divine Might is actually a lose of DPS. And there's still some question if Insight items (aka Exceptional Bonus) will stack with Divine Might.
All other Paladin DPS in the tree is tied to Evil mobs and the players choice of Evil Outside and Undead, except for the Censure Demons/Devils which can stun those mobs for a few seconds. Besides those factors, Paladins must rely on EDs and Gear and splashing to get better DPS. Clerics on the other hand has a handful of tools, such as BB and DoTs.
Such, the Paladin will still be more durable than a Cleric. The Paladin will have better saves, HP, AC and PPR; but clerics also have a handful of healing tools and a better SP.
There's a chance that I'm wrong about all this. But since the Devs didn't really do anything to boost Paladins DPS is small ways like Favored Weapons or truly merging HOTD/KOTC slaying, it won't take much for a pure Cleric with access to a Melee DPS tree, a Healing tree and Caster tree to out-DPS a Paladin, no matter how horrible the non-melee trees are that the Cleric has access to.
After the pass a whole host of options: including 3 pali 17 FvS are going to out DPS a basic Pali because they will be able to cherry pick the low hanging fruit of the Pali PrE trees with shield of condemnation debuffs and wings. So for example "Divine Sacrifice" (a light damage smite that is available with 3 Pali levels) with up to +50% stacking debuff on a boss, along with some exulted smites maybe endless smiting ED twist, and add shoulder laser, and a stack of DOT's on the boss it's no longer even a contest.
Yup, I'll be using the +20 LR to turn my 3.5 year old pally into some kind of fighter/monk/pally 4 hybrid like a lot of people are. It's not just the enhancement pass, it's partly the low DPS, lack of things that really need tanking, better self healing options (cocoon, scrolls, silver flame pots) than pally spells, and feat starvation. The enhancement pass was just the last straw.
Kind of sad considering I was hoping the pass was going to give me an incentive to go back to pally 20 over the 18/2 splash I'm using now, but oh well.
Gildus, Sabathiel, Einion, Yhvain
My pally (already wasn't great in EH, never tried in EE) didn't get any worse in the first round of the enhancement pass...but I LOVE where my Bear Tank ended up...
Please note, this was the first alpha phase, i didn't test him out in any of the later runs, so I have no clues as to how he holds up then.
Shorlong - Pale Master, Cevon - Druid Archer, Gorgnak - Barbarian, Addanc - Bear Tank, Juristash - Shadar Kai Assassin, Treiah - Morninglord Tempest Ranger, Baylfyre - CC Bard, Deimanus - Bladeforged Melee Arti, Daerian - Healing Cleric Morninglord, Krazig - Pally Tank, Veriste - Shadar Kai Death Knight, Xanapheia - TWF FVS, Helainia - Shadar Kai Henshin-Theif
Leader of The Dark Creed
Note: I did not misread and I know that. The bear post includes this caveat:
During closed beta I had a monk that was 130+ AC/130+ PRR and a week later changes to the enhancements had dropped it to ~130 AC/~95 PRR. So, anything from alpha shouldn't be referred to as "fact."
But, mostly what I see in this thread is the constant whine of people concerning paladins. It really isn't the enhancement pass, it is a constant river of crying over the paladin class. The enhancement pass just gives another excuse to get together and bemoan the unfairness of life.
To be honest, the constant complaining is way past being old. It is time to start looking at what the game actually lets you do with the character instead of filling your heads and forum space with all the things you cannot do.
My rates are reasonable.
Early on playing this game, I knew them for what they continue to be even to this day, a front loaded overpowered splash class, with the very few exceptions like the Pyrene build.
So, IMO, most of the complaining is justified.
Last edited by NytCrawlr; 08-09-2013 at 12:06 PM.
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