Strip away EDs, strip away multiple lives, strip away premium gear just how does one make a decent pally with passable DPS, and decent defensive capabilities? Yeah, they got decent self-healing. However, you go tank, and DPS really suffers. You go HotD, and you get some nice benes, decent situational DPS, but you really take it in the shorts with it comes mitigating damage.
I had a HotD pally side-by-side with a kensai fighter in my line-up. Pretty much the same gear, both doing THF, first-life toons. The Fighter was fairly good overall, but the pally has some pretty serious problems. Even after re-working the toon a couple of times, staying in the fight was a big problem because his DPS output wasn’t high enough to hammer-down mobs, and thereby avoiding damage.
I moved the pally to DoS for second life, stayed pure S&B. It’s nice to be able to sit there and just not take damage while I am fighting, but self-healing mobs are a struggle. Plus, I wanted to learn tanking.
(Of course, it would be nice if – AHEM – said self-healers weren’t self-healing while held, tripped, ensnared, dancing, and so on. However, that is another matter altogether…)
So, sticking to the basics, and staying PURE pally, how does one build a paladin that provides passable DPS, and decent defensive capabilities without EDs, multiple lives, and premium gear? And how would they do that post-enhancement pass?
I’ll be up front and confess that I am in no way an expert on Paladins. I genuinely want to understand how people who play them overcome this seemingly massive divide that I’ve found in the class itself.