CLASSES have absolutely nothing to do with difficulty. BUILDS have.
Easiest is 15 sorc/5 desired class with +5 LR.
But once I get up around 15 or so, I actually enjoy gearing out the toons. It's part of the fun, and if it costs me an hour of my TR time, I'll get over it.
It just depends on what you want, maximum efficiency or more fun. I opt to go a bit more laid back and yes, it takes me an average of 10 days to TR instead of 7. But if I get bored, it'll take a lot longer overall because I'll go do something else. Instead of drudgery, (i get that enough in real life) I've had some really great times leveling up some really interesting toons.
That's why it's so hard to answer the OP's question. There are as many ways to play this game as there are people that play it.
For me in terms of ease of blowing through heroic quests with power: Sorc, FvS, Cleric, Arty, Druid, Monks.
Having capped every class sans rogue wich i only did to level 10
3 x druid
3 x sorc
Most horrible class by far to cap is a pure bard
Let me explain why
* D6 low hp and no evasion gimp rogue..
* Horrible horrible dps.
. Shines only in group settings prepare to group a lot or suffer the consequences.
. Sub par healing even when spellsinger spells cost way to much mcmw emp maxi vs mass heal emp healing = lol?!
. Meager spellpool to add insult to the injury
. Took away displacement buff from party members making you even more **** as healer.
. No sp back when 0 sp
. Glorified buffbot
. Heal scrolls are expensive and quicken dont work on them
. If spellsinger and mob on you... Good luck with 10 dps it will only take you half an hour.
. People never seem to know what you do exactly.. They see you got a guitar and you strum it
And on ocasion they see lill green numbers pop up wich they might asume is a heal but it pales
In comparison to the mighty nannybot the cleric or the meatmincer fvs. But you dont seem to kill
Anything and you just tail the group because you dont have awesome run speed or dance or wings
Or monk jump
. Sad really sad capstone for a pure warchanter. + 2 charimsa lol +2 dc lol spellpen meh i guess ottos
Irri dance its not that they take spellpen feats or enh tho.
* based on a true story *
. Duo healing shroud with a cleric .. Really tough fight chuckng pots left and right
Vigoring the cleric whos to cheap to drink anything finally after a hard fight.
Whole party in canon : wow that was amazing cleric ! Wow you are aweso e cleric i cant
Believe you solo healed that omg how many pots did you use 0 wow you re awesome im gonna
Add you and all your guild members to my friend list.
Party : here take 5 pots their on me !
Me : guys i actually hea..
Party : shut up stupid piker you dont get anything you got haggle buy your own pots.
Oh and i can go on..
Whats so bad about the barb ? They cant heal themself And they become a lill emo with their pre..
Get a hireling and just solo stuf. At least they got the highest melee dps in the game .. And cleave
And great cleave supreme cleave and glancing blows and d12 and rage and frenzy and a nice tod set wich actually suits
Their class and a great capstone sure they suck when you enter a byoh party but just make your own party
And pop a hireling when you got 5 problem fixed.
Last edited by bartosy; 08-07-2013 at 06:59 PM.
Couldn't agree more, they're my favorites. My main is planned out through about 15 lives to make the ultimate bard. Most people (and it seems a lot in this thread) just don't understand how much they can do if they are properly built.
Well for me the easiest to level and TR is Monk solo or group, the hardest is barb (self healing issues for me) bard isnt easy for me either, falling toward the easy side would be wiz,sorc, cleric, fvs,artie and towards the hard would be fighter and rogue with paladin being somewhat easier than those two.
The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE
The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE
On the one hand I'm excited about wail and heal for bards in the enhancement pass, but it's a capstone ability. So it will only be available to pure bards.
That kinda puts a damper on building a bard with rogue and fighter levels to give it some bite.
It should be interesting what shakes out after the enhancement pass.
My completionist is almost done, and the plan all along has been to go bard. But I'm rethinking that now. I don't think wail and heal (at 20th level) is enough to save a pure bard, and the multiclass options are going to suffer as well.
It is my favorite class in PnP, but in DDO it and Pally are like red headed stepchildren. You never see anyone with a pure build of either.
Charm trash around - it will help you
Take TWF line, Focus on procs on weapons - wield Paralyzer, Polycurse Dagger and bane weapons.
Cast Divine Power on self.
- "Hey, Shewind is healing them. Great Job!"
- Jack down, none of kobold killed.
Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art20/Epic8/Epic8 -> Rng10), Azaxe (Rog18/Wiz2 -> Sorc20/Epic8/Epic8)
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Don't understand why would something like twinked 18bard/2 rogue or anything really be so far behined " real " dps in heroics. Torc/ Con opp, Lit2s Khops, Axe or whatever, gear to make up for lower hp, PA and Cleave+Great Cleave or Twf line, decent str + str level ups. Perma displace, perma hage, self heals, full umd .Maybe human dmg boost, baby haste boost from rogue or fighter splash. Divine Power clickies. IC or Vigor on top of that.
Not really different from bazillions of other melees in heroics and certainly less dependant on others. It's not savant but certainly not barbarian or pally. Or whatever class is "slow" according to popular opinion.
Some useless stand back and buff charmer might be another thing and too slow and boring though.
Everyone who is not in the true definition of "hardcore" is looked down on as a "casual", unwilling or incapable of understanding the true brilliance of having twelve-year-olds insult you while they are teabagging your virtual corpse. - Christian Ward columnist for The Escapist
Gear, build and playstyle are way more important than class.
The hardest characters to level up are the ones who can't self-heal, can't self-buff, have no saves and no good defensive gear.
A melee pure ranger with no gear is easier to level up than a barbarian with no gear - the ranger can cast Freedom of Movement, use cure wands/spells, kills mobs from a distance when it needs to and has evasion. The barbarian starts crying whenever a caster mob looks at him.
On the other hand, a perfectly geared barbarian with a stash of lesser silver flame pots kills stuff twice as fast as the ranger can. He can make really good use of the kundarak delving boots, silver flame necklace and pale lavender ioun stone. Those self-healing bosses that made your ranger life hell are not a problem for him.
If you want to play one of the "harder" classes instead of bypassing these lives with the sorcerer trick, get some gear to shore up your weaknesses. Make an insane DPS weapon before going for a melee bard/paladin. Get anti-crowd control gear before playing a barbarian/fighter/rogue. Figure out what sources of self-healing you will use before commiting to a build.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
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