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  1. #1
    2014 DDO Players Council ishr's Avatar
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    Default Rank The Classes In Order Of TR/Leveling Difficulty

    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk

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    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk
    Other than to place Ranger at the top of the list, it's really hard to judge what classes will be easier for someone else to level. For instance, what type of builds you'll be playing has a very large factor into this. How fast you're looking to cap also does.

    As an example, people in game, and on the forums will always say that any caster will be easy, and quick to cap. I find this to be the exact opposite. Simply because I can't stand to play real casters, and most alts won't have the gear needed to make effective melee casters/AA casters. I recently TR'd a first life sorc mule into a second like sorc/monk caster. It took me almost 3 weeks just to get her to lvl 16(14sorc/2monk) and then I just couldn't stand playing her anymore. My ranger on the other hand last I TR'd her I capped in 2 weeks.
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  3. #3
    Community Member Standal's Avatar
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk
    I think the first thing you should do is knock out the lives that have the most useful past lives. I'd recommend barb first for some extra HP, pally next for some heal amp, then monk for some extra damage. A benefit is that some people really hate both barb and pally. Doing them first means less XP in those lives.

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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk
    On my main, I am halfway to completion?*st.

    Your question cannot really be answered, because: 1. In less then 14 days, enchantement pass will hit and it will change a lot of things. 2. It depends on the build and your playstyle.

    My advice: If you aim for completionist, start with barb - Barbs are easy on stat points, so even 28 point build is playable, their past life benefits all and as first life, you will done with him quickly - and you will want that, because barb is the only one, who cannot efficiently self heal without loosing a lot of DPS (which is the main pourpouse of Barb).

    Everyone else can easily selfheal to some degree, so it goes easier from there.

    Stat points demanding (and thus better left for legend lives) are: Pally, Monk, Bard, potencially Druid, Artie and FvS.

    Past lives that will benefit ANY character:

    Barb, Paladin, Ranger, Arty, in case you use hires Druid.

    Generally, play what you want. Every class is as effective as you make it.

  5. #5
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.
    A little over half done myself, I'd suggest you check this thread for a lot of good responses.

    I can't stress enough that you should get barbarian and fighter lives out of the way first and second so that you're not forced to pound out 4M xp on those classes. Don't save them for the end, in my opinion. The remaining classes generally all have more readily available self healing options which will make the times you need or want to solo something a lot funner and quicker. In my experience thus far wizard and sorcerer were far and away the easiest classes to run through the 4M xp.

    Of course TR as a whole may take a turn for the worse depending on your preferred play style and how the quest repeat penalty mechanism changes in ~ two weeks. You may want to wait until then when we all see how that ends up as well as see what kinds of multiclass builds might be most conducive to using through many lives in the new enhancement system.

  6. #6
    Founder Kylstrem's Avatar
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    Do not save tougher ones for end... Do the lamest two first since those require the least amount of XP.

    and at the end of this journey you want to have a fun class to play, not have it be drudgery... the passive past life feats aren't that great. If I were starting this with a new character, i would do it in this order:
    1) Druid (absolute worst class to level)
    2) Bard or Rogue

    Then take your pick after that... all the other ones are easy .

    Monk and Artificer are the easiest to level since you can solo so much stuff.. save those two for last... they are fun to level.

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    Founder Kylstrem's Avatar
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    Oh, and I see others keep mentioning "this class isn't good at self-healing so do it first" or some other talk of self-healing.

    I still don't know why this is an issue. If you have a hireling cleric, you never have to worry about self-healing.

    I just finished Completionist about a month ago with a 3-person static group. We never worried about self-healing... we always had 3 hireling clerics and never even paid attention to our health bars in any quest (we finished with about 1600-1700 elite streak).

    Even when one of us was a cleric or FVS we made those melee/DPS builds and didn't have healing spells on our toolbars.

    The only thing we tried to have was a trapper on each life.

  8. #8
    Community Member Ungood's Avatar
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk
    Ok. To start off, Nope, not done. I have done most of the melee lives, so I'll talk about that.

    If you want to start off easy, I would suggest pally. It's a rock solid class, easy to build up, very self sufficient, and a great way to farm gear for your next lives. Not to mention +5% heal amp is sexy for your first life. But it's not that "easy" compared to other blue bar classes, and if you already know how to play the game, you can and should bypass this option.

    Now easy to hard, I would say: If you have WF start with arcane: Wiz & Sorc, then go half-elf Cleric, FvS, Druid, Bard, Arti, Rogue, Ranger, Monk, Pally, Fighter, Barb.

    The motive is simple enough.

    WF - Arcane , you learn casting, self healing, and have collected the gear devoted to using spells.

    Half-elf - Divine (Simple enough, you start to get some weapons and armor, and still can ride off the tactics the arcane lives used)

    Druid/Bard/Arti - lessens your self healing in favor of more options, and ways to get things done.

    Rogue/Ranger/Monk - You start to learn to love evasion and just being able to rip stuff up while still having decent means to keep yourself healed.

    Pally - This starts you on the path of what it means to be a pure melee while still being able to self heal.

    Fighter - Like pally, minus the self healing.

    Barb - You had the chance to fill your TR bank with SF pots, hope you did so.

    Yay.. you're done!
    Last edited by Ungood; 08-07-2013 at 08:33 AM.

  9. #9
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    Quote Originally Posted by Kylstrem View Post
    Oh, and I see others keep mentioning "this class isn't good at self-healing so do it first" or some other talk of self-healing.

    I still don't know why this is an issue. If you have a hireling cleric, you never have to worry about self-healing.

    I just finished Completionist about a month ago with a 3-person static group. We never worried about self-healing... we always had 3 hireling clerics and never even paid attention to our health bars in any quest (we finished with about 1600-1700 elite streak).

    Even when one of us was a cleric or FVS we made those melee/DPS builds and didn't have healing spells on our toolbars.

    The only thing we tried to have was a trapper on each life.
    Well of course you did not find self-healing to be an issue, you had 3 dedicated healers in every party. No one would worry about healing if they always ran with 3 healers. Most people don't have a steady static group like that. When you join a typical party it may or may not have a healer and that single healer (whether a real person or a hireling) may not be bright enough to keep you healed. However, with 3 healers I imagine you get plenty of healing no matter how bad the AI is.

    I have to second the idea that you go barbarian first followed by fighter. They are the two classes most dependent on healers and the barbarian past life feat is one of the best in the game. You not only get 10 hp as the passive feat but you also get 20 hp when you take the active feat (which you will probably choose to do at level 3 when it first becomes available). This will give you 30 additional health from level 3 onward for every future life which is a big help.
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  10. #10
    Community Member wildbynature's Avatar
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.

    Thanks!

    For reference, the list of classes are:
    Sorc, Wiz, Fvs, Cleric, Barb, Ftr, Pally, Bard, Rogue, Arty, Druid, Ranger, Monk
    I am currently 2 1/2 classes away from completionist. I played pure classes every life, and I won't splash on that toon until I have run from 1-20 on every class.

    The only class that I just hated playing was Bard. I'd do bard first life just to get it out of the way. After that, I'd run through a barbarian life. Barb was a little more difficult for me to level past lvl 14 or so just because it's a little harder to solve an oh **** moment by yourself. Silver flame pots work relatively well if you're in a bind so stock up the life before.

    For life 3, I would do one of two things: If you have not played a divine class before, I would suggest that you do it. Divines are easier to level on a 3rd life toon so its a good way to get used to 3rd life xp, and you'll have that experience under your belt for later lives. After that, I would pretty much work my way through the melees, the specialists, and then the splcasters.

    I did casters first when I was first going through completionist lives. They don't really help me now that I'm finishing melee.
    --Pealea, Peawee, worldpeas, givepeas achance, and whoopea on Khyber

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    Quote Originally Posted by Kylstrem View Post
    I still don't know why this is an issue. If you have a hireling cleric, you never have to worry about self-healing.

    I just finished Completionist about a month ago with a 3-person static group. We never worried about self-healing... we always had 3 hireling clerics and never even paid attention to our health bars in any quest (we finished with about 1600-1700 elite streak).
    Using hirelings is a play style preference that the OP may or may not be compatible with.

    But aside from that I wouldn't want someone basing their builds or plans around the experiences of a three person static group that ran multiple past lives with three healbot hirelings. There's quite a lot that a static group doesn't need to worry about and that's going to be a very different experience from someone who may be soloing with only a single hireling and/or trying to group and pug where hirelings may or may not even be welcome.

  12. #12
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    Okay... I suppose I wasn't clear.

    I've soloed many quests, including some of the hardest ones with a single hireling cleric.

    Does the AI go wonky sometimes? yes... but it's easier to plan well before each battle (i.e. park the cleric away from battle or known traps, pull mobs slowly even if you are barbarian, etc. ) than it is to worry about being able to self-heal.

    Fighter and Barbarian lives were two of the easiest with a hireliing cleric. Those will certaiinly be easier than bard, rogue, or druid even with their self-healing capability.

    Just don't go all zerg mode on every battle and you'll be fine.

  13. #13
    Community Member AzB's Avatar
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    Quote Originally Posted by Kylstrem View Post
    Do not save tougher ones for end... Do the lamest two first since those require the least amount of XP.

    and at the end of this journey you want to have a fun class to play, not have it be drudgery... the passive past life feats aren't that great. If I were starting this with a new character, i would do it in this order:
    1) Druid (absolute worst class to level)
    2) Bard or Rogue

    Then take your pick after that... all the other ones are easy .

    Monk and Artificer are the easiest to level since you can solo so much stuff.. save those two for last... they are fun to level.
    For reference, I am on my last life of completionist. And I did multiples of several lives I thought would be handy... back to back so I didn't have to save gear and spend a lot of time moving inventory around.

    Just to show you how totally subjective all your answers are going to be to this question, I'm gonna disagree with everything in the above post. (Except for the part about saving a fun class to play for the end, that's a great idea)

    Monk was my most hated level after barbarian. And I unexpectedly had a ton of fun with Druid. Actually thinking about making it my final life depending on the enhancement pass. And rogue mixed with fighter was incredibly easy. I didn't follow anyone else's build, I just started with a level of rogue and alternated fighter every other life. What I ended up with was a trapper who could stand toe to toe with just about anything, and with deception items or a party member that could draw aggro, do massive amounts of SA damage.

    Barb lives (I did 3) were horrible. The class is just bizarre with much of your dps based on self hurting combined with no self healing capability. I did the first life pure (I did every class pure if it was the first time I played it to get an idea of what the class was like) But after the first life I played around with multiclass to make it more fun. Just for grins I tried a bard-barian and it was actually a lot of fun to play. The dps was down from a pure barb, but not by that much. And in exchange I got self healing, self displacement, self and party buffs of all kinds, and some pretty effective crowd control. There were many runs that I would run along with a pure barb, keep us both healed and buffed, and matching his kill count.

    My only advice is don't do completionist because you want the meta game. Do it because you want to play all the classes and have fun with it. And the zerg TR train gets old quick. Save it for the classes you really just don't want to play. Have some fun with the game, and enjoy the journey because the destination is not really worth it. Or just don't bother with completion, TR a couple times and move on to epics.

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    Community Member AzB's Avatar
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    Quote Originally Posted by erethizon View Post
    the barbarian past life feat is one of the best in the game. You not only get 10 hp as the passive feat but you also get 20 hp when you take the active feat (which you will probably choose to do at level 3 when it first becomes available). This will give you 30 additional health from level 3 onward for every future life which is a big help.
    While I agree on the passive pl feat, the active pl feat is a trap. It seems like you're getting toughness with a rage. But you're actually not getting toughness, so you won't be able to get epic toughness unless you get toughness in addition to the barb pl feat. You also may not get all the toughness enhancements.

    The barb mini rage is not worth it. I tried it on a warchanter bard thinking the extra rage from warchanter would give me 2 of these mini rages, but that doesn't work. The barb mini rage is just not enough to make any real difference ever.

    The toughness feat is a better choice. It's a couple more hp, it's potentially more enhancement toughness lines, and it opens the path to epic toughness. All those things are far better than the mini rage.

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    Quote Originally Posted by wildbynature View Post
    The only class that I just hated playing was Bard. I'd do bard first life just to get it out of the way. After that, I'd run through
    I am still newbie in the DDO. Running Bard spellsinger in my second life and it is a lot of fun. I started as sorcerer and i had to reroll it twice to finish first 20 levels. As I understand, other classes will be piece of cake ?

    I forget - i want to complete as halfling and always pure.

    Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art19), Azaxe (Rog18/Wiz2 -> Sorc20/Epic6)

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    Quote Originally Posted by Wanesa View Post
    I am still newbie in the DDO. Running Bard spellsinger in my second life and it is a lot of fun. I started as sorcerer and i had to reroll it twice to finish first 20 levels. As I understand, other classes will be piece of cake ?

    I forget - i want to complete as halfling and always pure.
    Halfling pure barb you say?
    That is supercool! If you will party with WF or Horc Barb, he can actually use you as a club.

    Double rage on weapon AND Character! Kijaaaah

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    pure
    barb
    rogue
    pally

    are probably the worst.

    Barbs can't heal, pally dps is low, and rogues need someone else to have aggro to do good dps.

  18. #18
    Community Member PsychoBlonde's Avatar
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    Quote Originally Posted by ishr View Post
    I am thinking of going for completionist and want to save the harder classes for the end, that way I can use the past lives from the earlier lives to hopefully reduce the difficulty. I know at the top of the list would be something like sorc/wiz/fvs/cleric/monk and the bottom probably bard/rogue or something, but I was hoping for you guys input on this.

    Please also state if you have a completionist toon yourself.
    I'm working on my SECOND completionist toon who already has 17 lives. So, yeah, here's my ranking, worst to best:

    Barbarian
    Paladin
    Rogue
    Ranger
    Fighter
    Bard
    Cleric
    Wizard
    Monk
    Favored Soul
    Sorcerer
    Artificer
    Druid

    DO NOT save your worst lives for last. Do your worst lives (Barbarian and Paladin) as your first two if you possibly can because THOSE TAKE THE LEAST AMOUNT OF XP TO LEVEL. Barbarian and Paladin ALSO get you some of the best BONUSES for later lives (+10 hp and +5% healing amp). In fact, I would go so far as to recommend that you do them in that order, worst to best--you'll be doing fun lives when the grind starts to hurt the most and all the bonuses for crappy lives are nice to have on better (caster) lives, but the better-life bonuses (spell pen, extra SP) are WORTHLESS on non-caster lives.

    Anyway, that's how I'd do it if I were you.

    Addendum: I recommend splashing either 2 rogue or 2 monk on anything that works well with those classes, so rogue/barbarian, rogue/wizard, rogue/bard and monk/cleric, monk/paladin, monk/druid. Favored soul and sorcerer are better without a splash of any kind.

    For fighter and ranger lives, a 1/9/10 split of rogue/monk/past life you want is almost always the best way to go. You can also do a lot of highly successful splits with artificer that take advantage of arti's enormous low-level power to crush through levels, although I'm not as fond of those myself.
    Last edited by PsychoBlonde; 08-07-2013 at 10:38 AM.
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  19. #19
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    the problem with any list anyone can give you is: everyone has a different opinion of what's good and what's easy and what sucks and what's hard. i've already seen several comments about getting a bard/rogue/druid life out of the way early because they suck blah blah, and yet i had the exact opposite experience. i absolutely love my bards, especially my main... and i love my rogue, and i loved loved LOVED Katz's druid life (Katzklaw is my AA TR project, and i actually held off TRing her and TRed Pickt instead because i was having so much fun as a druid)


    the best advice was in a previous post... take the lives that will be most useful to you early. Barb for more HP. Pally for more jheal amp.


    what i WILL do, to try to help the decision making process easier, is list potential upsides and downsides to the various classes.

    in alphabetical order:

    Artificer - extremely OP at the low levels... equip a good crossbow and go to town...stuff dies before it even reaches you... and just when the OP-ness is starting to wear off, you get blade barrier! trapping for bonus xp, and umd so you can cast EVERYTHING. however, not everyone likes playing a ranged toon.. and if you build a ranged-centric arti, you might end up kiting everything at the mid-higher levels... not a problem solo, but tends to make people ****ed in groups. past life handy for +1 to int skills and UMD

    Barbarian - powerhouse, but not much in the way of self heals. pretty simple and straightforward to play, but is more about damage absorption than damage avoidance... high HP soaks the damage, but requires heals in some form, be it a group healer, hire, SF pots... other options exist, but require building for self sufficiency and dropping rage to cast/scroll etc. another useful past life +10 HP

    Bard - Jack of All Trades, and master of most. one of the most flexible classes in the game. you like to melee? you can build your bard that way. you like to cast and CC and play with mob's minds? you can build your bard that way. like to heal? yup, you can build a bard to do that. UMD as a class skill expands your abilities even farther, and scroll mastery enhancement ramps up the power (most commonly used to enhance the power of heal scrolls. bards, even melee-oriented ones, are frequently called upon to be single-target backup heals in raids via scrolls because of this. downsides not much in the way of offensive spells if you like the caster life. it's all melee or CC. or charming someone and getting them to do your dirty work for you. charming mobs ****es some groups off, especially if you charm a mob that needs to die for the quest progression/completion. bards also not well understood by many, so you'll be the butt of plenty of "piker" jokes. and the past life is weak.

    Cleric - potentially a powerhouse if built right. can melee or cast, depending on preference and build. hard to build for both. potentially strong solo-er. in groups you'll probably run into people from time to time who will DEMAND your healing, and insist that you not "waste your mana" on anything other than heals, even if you can easily manage to keep them healed AND BB/Destruct/Implode everything in the dungeon for a top kill count. also, if the people who demand your healing die for any reason, even if entirely their own fault, you are a "bad healer". you can usually safely ignore their "black list" threats. past life is so-so

    Druid - 3 choices - tanky bear, melee DPS with some sneak attack bonuses wolf, or caster focused. self heals, heals over time, plethora of buffs. very strong class if built right. downsides buggy regen visual effect stays and never goes away. visual transformation from human to animal form, while flashy, is obnoxious when you want to, say, open a door/chest or climb a ladder, etc... and slows down some computers. past life is nice if you like to use hires/pets alot.

    Favored Soul - similar to cleric, with more omph and no "built in" hjeals. if you want a heal spell, you gotta mem it. wings at 17 are wicked fun and great mobility, and very useful past life with extra SP and +1 to spell pen.

    Fighter - similar to barb... powerhouse with little-to-no inherent self heals. two options... DPS with Kensai, or tanky with Stalwart Defender. on the plus side, no rage to interfere with scrolls/wands/casting/clickies. useful past life if you like to melee and want to melee with a typically non-melee class. +1 to hit and +1 to all tactics DCs.

    Monk - high mobility high speed high activity class. button-mashing intensive. is stupidly fun to run around punchy punchy on things. class heal amp enhancement. light monk has some self heals built right in with fists of light. dark monk has damage avoidance with shadow fade. powerful and fun and worth the points you must spend to get it. very useful past life +1 damage (applies to melee AND ranged)

    Paladin - practically indestructible if built right. self heals, loads of built in immunities and inherent resistances... useful and powerful buffs, and an "oh s***" button (hooray lay hands!)... paladin is a very solid contender. downsides are paladins are very stat intense and feat starved. good ones require almost everything but int, and never seem to have enough feats to go around. they're also typically at the lower end of the DPS spectrum, so are frequently looked down upon for that... unless you need a tank. then everyone loves DoS! past life seems mediocre at first glance, 5% heal amp, but it all adds up nicely when you start stacking the amp.

    Ranger - currently the black sheep in the lineup due to a nerf a while back to tempest attack speed or double strike or something. i'm actually not even sure. ranger is still a strong contender because of all the free feats. you get the entire TWF line, bow strength, rapid shot, manyshot, precise shot, and improved precise shot all free, regardless if you qualify for them or not via the normally rather hefty dex requirement. throw in evasion, AND buffs and self heals, and ranger is a very strong and self-sufficient all around melee/ranged class. +2 ranged damage and +2 to elemental resists is decent, especially if you like ranged and comes before the arti life, OR you plan on being ranged in your final life.

    Rogue - versatile class. UMD as a class skill grants heals and buffs via wands and scrolls, so a smart rogue is potentially very survivable. VERY high melee (and short distance ranged) DPS via sneak attack.. arguably some of the highest melee DPS in the game comes from rogues vs unfortified opponents. downsides are... fortified opponents, (lol) and less experience rogue builders are somewhat notorious for building "squishy" rogues... so much so that some people dislike rogues, viewing them as useless for anything aside from traps and locks. rogues also get a TON of skill points.. highest of any class. past life is so-so unless building another evasive sneak-attacking type toon... +2 saves vs traps and +1 sneak attack damage.

    Sorcerer - the original glass cannon. no inherent healing unless you are warforged, but high charisma makes it somewhat easy to build a UMD high enough to wand/scroll heal. not typically focused on DC casting like a wizard... usually all out nukes, and this is reflected in the sorc past life... +1 to evocation DCs and 20 more sp. sorcerers also cast faster than wizards... nothing casts faster than a sorc with quicken spell.

    Wizard - the OTHER caster... slightly less mana and slower casting than a sorc, but more flexibility. change your spells at any shrine or bar, where a sorc has to visit a trainer to swap. wizards are *typically* better at DC based casting than sorc, so fewer "huge damage" nukes, more CC and insta-death spells. pale master gives self healing to fleshy casters, while warforged is still a popular option and can go either PM or archmage with equal ease. (common joke is WF wiz is DDO EZ-mode). past life is super useful... +2 to spell pen and DCs (and not just to wands like the tooltip says)
    Last edited by katz; 08-07-2013 at 10:02 PM. Reason: added my take on the rest of the classes

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  20. #20
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    I have a completionist on one server and am half way through a second completionist on a second server. We'll start with the first completionist.

    For the first completionist, I was really actually learning the game and each class. Because of this, I basically stayed pure and leveled each class while pugging or soloing with a hire. Here is a list from easiest to hardest for me, but this list will be different for different people, depending on their playstyle.

    1.) Sorc and Druid: I'm actually surprised about all the Druid hate. Druids may in fact be the fasted and easiest class I've ever leveled. The key is to play it like a caster but take the melee Pre and reaving roar. Just absolutely nasty. Sorcs speak for themselves. Have a problem with traps, for soloing, I just brought a rogue hire.

    2.)Monk: Monks are fast and unkillable. Clearly the top of the melee heap. If they had a way to quickly kill things and drop dungeon alert, they'd be number one.

    3.) FVS and Artie: Once you get blade barrier, Favored Souls just run though a dungeon ****ing out blade barriers. Exceptionally easy. Arties due well too. They're strong, but I hated the decreased run speed when using rune arm.

    4.) Cleric: gimp favored soul. But still strong.

    5.) Barb: Playing a barb and duoing with a hire creates an unkillable zerg machine. They're more problematic in groups. Honestly, I liked my barb lives.

    6.) Ranger: Wasn't good, wasn't bad. Just kind of existed.

    7.) Pally: Sacrifices too much DPS for survivability. I want to get lives done faster and survivability never helps me do that, while extra DPS does.

    8.) Wizard: I hate wizards. They cast slower than sorcs, their DPS is lower than sorcs, the get less SP than sorcs. Even with a high necro DC, soloing is 10 times harder than with a sorc.

    9.) Fighter: Fighters are okay. They have better self healing than barbs, but a lot less DPS. Life took a lot longer than my barb life.

    10.) Rogue : Hated my rogue life. Don't know why. Will never run a pure rogue again. Could have been the build.

    11.) Bard: My absolute least favorite life. Tried to build a battle bard. Too low DPS. Pointless, silly little thing. Took almost two weeks to do a life. That's more than double most other lives.

    Now, for my second go-around, I've changed my TR tactics to something that I find works better and is probably something all people should do. I'm basically running the exact same build for each life. For me, it's 6 artie/6 rogue/8 whatever. This has the benefit for quick, easy gear swaps and setups for each life. Some of the most time wasted each life was finding a good gear layout for every other level. This is totally negated now, and I'm enjoying TRing much more. Other common ways I see this done is 9 monk/1 rogue/ 10 whatever. And 7 druid (for reaving roar)/ 2 rogue/ 11 whatever.

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