Crazy paladin/monk qstaff build here, based on enhancement pass available on ddowiki. This is basicaly going to be my "divine avenger build" until i get one for my fvs
So, using qstaff to use a 2hander and stay centered, while having high paladin level, 6 monk offers 15% healing amp in shintao, 3 bonus feats, 2 free stances, and the ability to upgrade to grandmaster stances at the cost of 2 feats.
Enhancements, starting here, because it's the main feature of the build.
the goal of this build is to combine the shintao and the knight of the chalice enhancement trees, two trees that like nothing more than beating up things that shouldn't be there (undead, evil outsiders, those nasty aberrations). In doing so, it acquires a crazy amount of healing amp, (30 human, 30 paladin, 15 monk, for a 195% heal amp BEFORE gear).
Great defensive abilities, 35PRR/5% dodge from shintao, 6% dodge from monk, 3% from feat, and 25 PRR from sacred defender. So 60 PRR and 14% dodge before gear.
offensive abilities, 2d6 bonus damage to all evil creatures, 2d6 to my choice of undead/evil outsider. Probable undead until i hit demon web, but i can switch for plat.
Also, gets a lot of bonus monk strikes, which will be fun.
EDIT: forgot to mention, should have be able to have ~20% static double strike, boosted to 45% when using quick strike
reason is to make sure i have 2nd set of stances before lvl 15 and 18
str 16 all lvls here, +2 tome
feats would be
improved critical blunt
dragonmark of passage/finding(not sure which i would want more, d-door or chest blessing)
dodge-for reed in the wind