Page 1 of 3 123 LastLast
Results 1 to 20 of 58
  1. #1
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default 10 Monk/8 Fighter/2 Druid THF Clever

    I've played a Juggernaut on live for almost a year. I'm TRing it into this build.

    Summary:
    Fantastic THF damage
    Self-healing melee
    Superb damage avoidance
    Good damage mitigation

    Human 10 Monk/8 Fighter/2 Druid:
    1 Monk 1 (Human: Dodge, Monk: Power Attack, Level: Cleave)
    Skills: Balance 4, Concentration 2, Swim 1, Tumble 1, Spot 1, Move Silently 1, Heal 2, UMD 1
    2 Monk 2 (Monk: THF)
    Skills: Balance 1, UMD 1.5
    3 Druid 1 (Level: Mobility)
    Skills: Heal 4
    4 Monk 3
    Skills: Balance 2, UMD 0.5, Heal 0.5
    5 Monk 4
    Skills: Balance 1, Concentration 1, UMD 0.5, Heal 0.5
    6 Monk 5 (Level: Weapon Focus)
    Skills: Balance 1, Concentration 1, UMD 0.5, Heal 0.5
    7 Monk 6 (Monk: Deflect Arrows)
    Skills: Balance 1, Concentration 1, UMD 0.5, Heal 1
    8 Monk 7
    Skills: Balance 1, Concentration 1, UMD 0.5, Heal 1
    9 Monk 8 (Level: Great Cleave)
    Skills: Balance 1, Concentration 1, UMD 0.5, Heal 1
    10 Fighter 1 (Fighter: ITHF)
    Skills: Jump 1, UMD 0.5, Heal 0.5
    11 Fighter 2 (Fighter: Improved Critical: Slashing)
    Skills: Balance 0.5, UMD 0.5, Heal 0.5
    12 Fighter 3 (Level: Master of Forms)
    Skills: UMD 0.5, Heal 1
    13 Fighter 4 (Fighter: Weapon Specialization)
    Skills: UMD 0.5, Heal 1
    14 Fighter 5
    Skills: UMD 0.5, Heal 1
    15 Fighter 6 (Fighter: GTHF, Level: Empower Healing Spell)
    Skills: Balance 1, UMD 0.5, Heal 0.5
    16 Fighter 7
    Skills: Balance 0.5, UMD 1, Heal 0.5
    17 Fighter 8 (Fighter: Greater Weapon Focus)
    Skills: Balance 1, UMD 0.5, Heal 0.5
    18 Monk 9 (Level: Grandmaster of Forms)
    Skills: Balance 5, UMD 0.5
    19 Druid 2
    Skills: Heal 6
    20 Monk 10
    Skills: Heal 1, Balance 3, UMD 0.5
    21 Overwhelming Critical
    24 Toughness
    26 ED: Perfect THF
    27 Epic Damage Reduction
    28 ED: Toughness

    Kensei (33)
    1 Kensei Focus
    6 Extra Action Boost III
    2 Kensei Weapon Specialization I
    6 Haste Boost III
    2 Kensei Weapon Specialization II
    6 Improved Dodge III
    2 Weapon Meditation I
    2 Shattering Strike I
    2 Kensei Weapon Specialization III
    2 Kensei Weapon Specialization IV
    1 Reed in the Wind (filler)
    1 Keen Edge
    1 Deadly Strike
    1 One with The Blade

    Ninja Spy (11)
    1 Ninja Training I
    3 Acrobatic III
    2 Sneak Attack Training I
    1 Ninja Training II
    2 Fists of Iron
    1 Agility I
    1 Shadow Veil

    Shintao (11)
    1 Bastion of Purity
    4 Deft Strikes II
    1 Protection from Tainted Creatures
    4 Iron Skin II
    1 Iron Hand

    Human (17)
    1 Damage Boost
    2 Constitution
    2 Improved Recovery I
    1 Dont Count Me Out I
    4 Action Surge: Constitution II
    2 Improved Recovery II
    1 Defense Boost
    2 Strength
    2 Improved Recovery III

    Nature's Warrior (8)
    1 Nature's Warrior
    3 Athletic III (filler)
    1 Shifting Rake I (filler)
    3 Action Boost: Double Strike

    Legendary Dreadnought
    1: Strength (2), Extra Action Boost II (2)
    2: Strength (2), Improved Power Attack (2), Momentum Swing (3)
    3: Haste Boost III (3), Lay Waste (2)
    4: None
    5: Advancing Blows (2), Devastating Critical (2)
    6: Master's Blitz (2), Headman's Chop (2)

    Twists:
    Standing with Stone
    A Dance with Flowers
    Rejuvenation Cocoon

    PRR:
    10 Epic Damage Reduction feat
    15 Artifact (Planar Conflux)
    16 Enhancement (augment)
    15 Grandmaster Earth stance
    15 Standing in Stone
    10 Iron Skin
    -----
    81 PRR = 36.2% damage reduction
    10 Human: Defense Boost
    ----
    91 PRR = 38.9% damage reduction
    03 Don't Count Me Out I (below 50% HP)
    -----
    94 PRR = 39.7% damage reduction

    Dodge:
    08 item
    06 Monk
    03 Dodge feat
    02 Mobility feat
    03 Acrobatic (Ninja Spy)
    03 Improved Dodge (Kensei)
    ----
    25% Dodge

    Healing Amp:
    30% Human
    05% Paladin past life
    15% Shintao
    30% Gear
    10% Ship
    ----
    = 224% Healing Amp

    Positive Spell Power:
    114 Ruby of Devotion augment
    075 Empower Heal Spell
    044 Heal skill
    024 Implement bonus
    ------
    257
    011 Shintao (for SLAs)
    -----
    274 Positive Spell Power for Rejuv Cocoon
    024 (Delta for new ML28 138 Ruby of Devotion augment)
    015 Heal skill augment
    -----
    313 Positive Spell Power for Rejuv Cocoon

    Doublestrike:
    03 Artifact (Flawless Black Dragon set)
    06 Item (Clever)
    01 Strike with No Thought (Kensei)
    ---
    10
    30 Action Boost (66% of the time) x10 activations
    ---
    40% Doublestrike

    Gear:
    Weapon: Clever, Hewer of Suffering (Red Augment: 114 Positive Spell Power)
    Quiver: EE Quiver of Poison
    Trinket: Planar Focus of Prowess of +3 STR
    Belt: EE Girdle of Giants' Brawn (green: 35 HP, yellow: +2 insightful CON)
    Bracer: 30% healing amp of Superior Parrying
    Gloves: EE Nether Grasps
    Chest: Black Dragon (blue: Good Luck)
    Hat: EE Black Dragon +8 CON (green: 14 PRR, yellow: +1 exceptional all stats)
    Goggles: EE Dream Visor (yellow: 20 Vitality)
    Back: Adamantine Cloak of the Wolf
    Feet: Kundarak Delving Boots
    Neck: EE Jorgundal's Collar (Green: 15 Heal skill, Yellow: Draconic Soul Gem)
    Ring1: EE Ring of the Djinn
    Ring2: Ancient Band (heavy fort, +7 resist)

    Stats:
    STR 18 (16 points) + 5 tome + 8 item + 3 insightful + 1 exceptional + 2 yugo + 2 ship + 6 level ups + 2 ED + 2 Ram's Might + 1 human + 2 Profane = 52
    DEX 14 (6 points) + 4 tome + 1 exceptional + 2 ship - 2 stance = 19
    CON 17 (13 points) + 4 tome + 8 item + 2 insightful + 1 exceptional + 4 stance + 2 ship + 2 yugo + 1 racial + 1 level up + 2 Action Surge = 44
    INT 8 + 4 tome + 1 exceptional + 2 ship = 15
    WIS 9 (1 points) + 4 tome + 1 exceptional + 2 ship = 16
    CHA 8 + 4 tome + 1 exceptional + 2 ship = 15

    Weapon Profile: Cleaver, Hewer of Suffering
    045 3.0[2d8] base + 1.5 A Dance with Flowers + 0.5 Improved Power Attack
    031 STR bonus
    010 Power Attack
    005 Visor
    004 Conflux
    006 Kensei
    008 Enchantment
    002 Ram's Might
    002 Weapon Specialization
    ----
    113 average base damage
    005 Advancing Blows
    003 Battle Meditation (3 Kensei Core Abilities)
    -----
    121 average base damage (situational)
    Crit Profile: 17-18/x3, 19-20/x7

    HP:
    025 Heroic Durability
    015 Improved Heroic Durability
    010 Draconic Vitality
    080 Monk 10
    080 Fighter 8
    016 Druid 2
    080 Epic
    020 Vitality item
    035 False Life item
    060 Toughness feat x2
    050 Legendary Dreadnaught
    020 Yugoloth HP portion
    476 +17 CON bonus
    008 Nature's Warrior
    ----
    975
    020 Barbarian Past Life x2 (optional)
    ----
    995

    F/R/W Saves:
    02/00/02 Druid 2
    07/07/07 Monk 10
    06/02/02 Fighter 8
    04/04/04 Epic 8
    17/04/03 CON/DEX/WIS bonus
    01/01/01 Competence (Eldritch Ritual)
    04/04/04 Morale (Greater Heroism)
    02/02/02 Luck (Augment)
    04/04/04 Insightful (Superior Parrying)
    07/07/07 Resistance (augment)
    01/01/01 Sacred (Blessing of the Three Dragons)
    00/01/00 Agility (Ninja Spy)
    00/00/-4 Yugoloth STR drawback
    -----------
    53/37/33
    00/00/02 Monk Still Mind (vs. enchantments)
    -----------
    53/37/35 (circumstantial)

    Skills:
    45 Balance = 23 ranks + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 4 DEX bonus + 3 Acrobatic + 3 Athletic

    40 Concentration = 7 Ranks + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 17 CON bonus + 1 Agility

    44 Heal = 23 ranks + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 3 WIS bonus + 3 tome

    43 Jump = 1 rank + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 21 STR bonus + 3 Acrobatic + 3 Athletic

    30 Move Silently = 1 ranks + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 4 DEX bonus + 5 Competence (boots) + 5 Enhancement (Pass Without Trace)

    51 Swim = 1 rank + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 21 STR bonus + 3 Athletic + 11 Enhancement (Merfolk's Blessing)

    39 Spot = 1 rank + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 3 WIS bonus + 20 item

    23 Tumble = 1 rank + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 4 DEX bonus + 3 Acrobatic

    28 UMD = 11 rank + 8 epic + 4 Morale (Greater Heroism) + 2 Luck (Augment) + 1 Profane (Elite Spider Cult Mask) + 2 CHA bonus
    Last edited by Carpone; 08-11-2013 at 12:29 AM.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  2. #2
    Community Member
    Join Date
    Dec 2010
    Posts
    654

    Default

    Nice concept, but 37 reflex is not much if you are comparing this to the jug even with imp evasion. I am not sure guarantee non-save for half compares to almost guarantee to save for 0. Looks like it could take on a mob of melees nice although. How is the self healing?

  3. #3
    Community Member
    Join Date
    Dec 2010
    Posts
    654

    Default

    Reason why I ask is rejuvenation cocoon is ok but won't be only means of healing required if you plan to solo EE, unless you could get emp healing and have UMD or dilly for at least 90% heal scrolls. In which case sroll healing with the temp HPs from cocoon could work fine if you don't mind the weapon switching.

  4. #4
    Community Member
    Join Date
    Nov 2010
    Posts
    33

    Default

    How did you get 18X4? kensai only increase crit range but not crit multiplier. Also the increased crit range can be doubled by improved critical feat, which means the correct crit profile of this build should be 17-18X3,19-20X7.
    Overall a nice build, good job!

  5. #5
    Community Member
    Join Date
    Dec 2010
    Posts
    654

    Default

    He is in Legendary ED.

  6. #6
    Community Member
    Join Date
    Sep 2011
    Posts
    75

    Default

    Quote Originally Posted by jskinner937 View Post
    Reason why I ask is rejuvenation cocoon is ok but won't be only means of healing required if you plan to solo EE, unless you could get emp healing and have UMD or dilly for at least 90% heal scrolls. In which case sroll healing with the temp HPs from cocoon could work fine if you don't mind the weapon switching.
    I soloed a couple EE quests on a similar build (8 ftr/9mnk/3drd), using only cocoon, gets tricky sometimes, but all in all it's doable.
    Carpone listed emp healing in the feats, and it's kinda must have, if you plan to use cocoon as the main source of selfhealing.
    Also my gear was far from perfect, since I tr'ed a long shelved caster into this.
    Among EE I soloed was feast or famine, so EE GH too, might be the easiest from there, but still.

  7. #7
    Community Member Maatogaeoth's Avatar
    Join Date
    Mar 2006
    Location
    Missouri
    Posts
    348

    Default

    UMD: you're only showing 1 rank in your summary, should be 11 based on reading through the level summary.

    Gives a total of 28 instead of 18.

  8. #8
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    Quote Originally Posted by jskinner937 View Post
    Nice concept, but 37 reflex is not much if you are comparing this to the jug even with imp evasion. I am not sure guarantee non-save for half compares to almost guarantee to save for 0. Looks like it could take on a mob of melees nice although. How is the self healing?
    Even if your Reflex is in the 60s, that's not an "almost guarantee" for half damage (EE Truthful One proves my point). The point for getting Improved Evasion is so I can ignore Reflex. I accept that I will take half damage from spells/traps. It's the same reason for slotting Kundarak Delving Boots into the build, so I can ignore Will saves. New EE mobs love Hold Person.

    Quote Originally Posted by skinner97
    Reason why I ask is rejuvenation cocoon is ok but won't be only means of healing required if you plan to solo EE, unless you could get emp healing and have UMD or dilly for at least 90% heal scrolls. In which case sroll healing with the temp HPs from cocoon could work fine if you don't mind the weapon switching.
    Rejuv Cocoon ticks for 110-130 on my character with the 114 Ruby of Devotion. I personally hate weapon swapping to Heal scrolls. The only thing that tripped me up in solo EE Lines of Supply was Hold Person. My Kundark Delving Boots were in my TR cache (I was a Juggernaut, didn't need them), so they didn't transfer to Lamannia. That quest is what convinced me that Deflect Arrows has a place in builds with access to it.

    Quote Originally Posted by srxmk2
    How did you get 18X4? kensai only increase crit range but not crit multiplier. Also the increased crit range can be doubled by improved critical feat, which means the correct crit profile of this build should be 17-18X3,19-20X7. Overall a nice build, good job!
    I'm pretty sure Kensei increases both crit range and multiplier, but obviously can't verify since Lam is down. Crit breakdown:

    Clever base with Improved Critical: 19-20/x3
    Overwhelming Critical: 19-20/x4
    Devastating Critical: 19-20/x5
    Headman's Chop: 19-20/x6
    Master Mountain Stance: 19-20/x7
    Kensei: 18/x4, 19-20/x8

    The top end damage I observed while testing indicates x8 is the correct multiplier. Also, if Kensei is applying it's crit range extension before Improved Critical, then that's pretty sweet. I'll have to do more testing when Lam is back up to verify that.

    Quote Originally Posted by Naera
    I soloed a couple EE quests on a similar build (8 ftr/9mnk/3drd), using only cocoon, gets tricky sometimes, but all in all it's doable.
    Carpone listed emp healing in the feats, and it's kinda must have, if you plan to use cocoon as the main source of selfhealing.
    Also my gear was far from perfect, since I tr'ed a long shelved caster into this.
    Among EE I soloed was feast or famine, so EE GH too, might be the easiest from there, but still.
    I chose Monk instead of Druid for my last level for +5 HP. The extra SP from Druid and the 2nd level spells didn't make a difference for me.

    Quote Originally Posted by Maatogaeoth
    UMD: you're only showing 1 rank in your summary, should be 11 based on reading through the level summary.

    Gives a total of 28 instead of 18.
    Fixed, thanks!
    Last edited by Carpone; 08-06-2013 at 05:27 PM.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  9. #9
    Community Member
    Join Date
    Nov 2010
    Posts
    33

    Default

    Quote Originally Posted by Carpone View Post
    Even if your Reflex is in the 60s, that's not an "almost guarantee" for half damage (EE Truthful One proves my point). The point for getting Improved Evasion is so I can ignore Reflex. I accept that I will take half damage from spells/traps. It's the same reason for slotting Kundarak Delving Boots into the build, so I can ignore Will saves. New EE mobs love Hold Person.



    Rejuv Cocoon ticks for 110-130 on my character with the 114 Ruby of Devotion. I personally hate weapon swapping to Heal scrolls. The only thing that tripped me up in solo EE Lines of Supply was Hold Person. My Kundark Delving Boots were in my TR cache (I was a Juggernaut, didn't need them), so they didn't transfer to Lamannia. That quest is what convinced me that Deflect Arrows has a place in builds with access to it.


    I'm pretty sure Kensei increases both crit range and multiplier, but obviously can't verify since Lam is down. Crit breakdown:

    Clever base with Improved Critical: 19-20/x3
    Overwhelming Critical: 19-20/x4
    Devastating Critical: 19-20/x5
    Headman's Chop: 19-20/x6
    Master Mountain Stance: 19-20/x7
    Kensei: 18/x4, 19-20/x8

    The top end damage I observed while testing indicates x8 is the correct multiplier. Also, if Kensei is applying it's crit range extension before Improved Critical, then that's pretty sweet. I'll have to do more testing when Lam is back up to verify that.


    I chose Monk instead of Druid for my last level for +5 HP. The extra SP from Druid and the 2nd level spells didn't make a difference for me.


    Fixed, thanks!
    Hey Carpone,

    Here is a link from ddowiki about kensei T5 enhancements: http://ddowiki.com/page/Kensei_Enhan...a%29#Tier_Five

    It says increase crit range only.

    I am pretty sure that the expanded crit range is applied before improved critical feat. From my test kensei using Balizard can generate crit on 13-20.

  10. #10
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    Quote Originally Posted by srxmk2 View Post
    Hey Carpone,

    Here is a link from ddowiki about kensei T5 enhancements: http://ddowiki.com/page/Kensei_Enhan...a%29#Tier_Five

    It says increase crit range only.
    That page is extremely out of date: This page was last modified 10:14, April 24, 2013
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  11. #11
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    6,122

    Default

    hmmm...
    looks like you'll be using q-staff for a while??
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  12. #12
    Community Member Grizzt14's Avatar
    Join Date
    Mar 2007
    Location
    MA, U.S.
    Posts
    223

    Default

    Quote Originally Posted by Carpone View Post
    That page is extremely out of date: This page was last modified 10:14, April 24, 2013
    Had a Kensei splash I was playing with recently as well, 99% positive that info is still correct when I ran through my enhancements that it was only Crit threat, not multiplier.
    Degenerate Matter
    Argonnessen

    Grizzt
    Ivandria
    Sazcir
    Halania
    Tazaras
    Karjya
    Shintao Monk Henshin Mystic Mechanic Artificer Tempest

    Archmage
    (Retired)
    Air Savant
    (Retired)



  13. #13
    Community Member Pilgrim1's Avatar
    Join Date
    Aug 2010
    Posts
    389

    Default

    ever considered using wolf form for the +30% attack speed boost? Or at least switching into it for single target bosses?

  14. #14
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    5,316

    Default

    More a question for the developers should they happen to read this thread, shouldn't monk stances and benefits only work when centered? The concept of monk stances seems to be based on training and discipline, which seems tied to the concept of being centered. Allowing them to work when not centered seems inconsistent with the whole concept of a monk.

    Note, this isn't about how it does work, rather it is about whether it should work.

  15. #15
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Location
    EU
    Posts
    1,907

    Default

    8 fighter lets you get tier 5 kensei ability, centered with your focus weapon. It's huge and combined with monk stances as feats and not tied to monk levels, it allows some crazy multiclasses.
    Shahang Nezhat Bellezza Wipekin Farida of Ghallanda

  16. #16
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    Quote Originally Posted by Jay203 View Post
    hmmm...
    looks like you'll be using q-staff for a while??
    In heroic levels? Sure.

    Quote Originally Posted by Pilgrim1
    ever considered using wolf form for the +30% attack speed boost? Or at least switching into it for single target bosses?
    If I understand the mechanics of wolf form correctly, it would be a drop in DPS for single as well as multiple targets. Perfect THF provides 60% glancing blows on three out of four animation swings. Averaged out across four swings (I don't twitch), that's 45% glancing blow damage a hit > 30% Haste.

    Quote Originally Posted by Therigar
    More a question for the developers should they happen to read this thread, shouldn't monk stances and benefits only work when centered? The concept of monk stances seems to be based on training and discipline, which seems tied to the concept of being centered. Allowing them to work when not centered seems inconsistent with the whole concept of a monk.

    Note, this isn't about how it does work, rather it is about whether it should work.
    You misunderstand. This character is centered with Great Axes. That's the entire point of the tier5 Kensei enhancement.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  17. #17
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    If there's a better way to build THF in the new system than what I've presented, I would love to hear about it.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  18. #18
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    5,316

    Default

    Quote Originally Posted by Carpone View Post
    You misunderstand. This character is centered with Great Axes. That's the entire point of the tier5 Kensei enhancement.
    Well, I had missed that -- the result of tunnel vision looking only at classes I am currently playing or have in development rather than at all of the character classes. It still strikes me as odd that this should happen. But, I will admit that I'm not entirely familiar with the eastern martial arts traditions and mythologies so there may be some basis for permitting monks to remain centered while wielding any weapon they choose.

    Thanks for pointing out the benefits of the T5 Kensei enhancment.

  19. #19
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    So are they nerfing cocoon? Figure it is one of the 5 or so abilities due for a nerf. It does seem at least bugged.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #20
    2015 DDO Players Council B0ltdrag0n's Avatar
    Join Date
    Nov 2009
    Posts
    830

    Default

    Quote Originally Posted by maddmatt70 View Post
    So are they nerfing cocoon? Figure it is one of the 5 or so abilities due for a nerf. It does seem at least bugged.
    How do you figure? A hefty AP expenditure + gear slots to be able to somewhat heal yourself is hardly game breaking.
    Officer of Renowned

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload