Ok, in an effort to hopefully give the developers some suggestions on how to improve the AI of this game, I am going to ask a question about a certain combat situation:
You are in a mid-level party of 3, yourself included. The people in the party are a cleric, a ranger and another class that you prefer to be. Suddenly, while you are exploring a flat, open dungeon space, 6 drow elves race towards you to attack! Three of the drow are melee types, two are clerics, and one is a wizard. They are a challenge to defeat, and require party coordination (While they are green named, they are all challenging opponents that can't be run through and easily defeated). What would you do from the beginning and the end in combat, and what would you expect your party members to do?
I guess I can start by putting myself in the position of a air savant sorcerer. What would I do?
- First, try to withhold attacking until another party member has established aggression.
- When it comes time to attack, OR if I see a opportunity to deal a nice amount of damage, I would either cast firewall or some other AoE spell. I always tend to go for casters first due to their ability to deal heavy damage, use CC spells or debuff in some other way. I lean towards attacking clerics first. If I know that I can use a spell to prevent the enemy from attacking, I try it. Otherwise, I just go for damage.
- I continue to attack quickly using various spells, usually AoE's first, then single-target spells at range. If im close enough, I may also mix in some touch spells, but I usually try not to get that close in a serious combat situation. If the enemies change aggression and go towards me, I add more focus to that enemy or group of enemies. I try to evade their attacks by running + jumping, using spells like displacement, and timing their attacks so they miss.
- If the battle is going good, I continue attacking. If I must go on the defensive, I often retreat from where I have been before, zig-zagging if I believe it gives me a chance at survival. I drink pots when possible, though I also could UMD items if I have the time. Unfortunately, I dont have much of a way to shed aggro, other than to stop attacking and standing in place so that another party member can attack and hopefully get aggro off me, provided I have enough HP. I may also stop so that melee party members can take full advantage of their own attacks. If I am dealing with a caster throwing spells at me, I usually keep moving so that I may dodge their spells, though not all spells can be dodged.
- I try to scan enemy HP when possible, going for targets with the lowest HP.
- The enemy rarely change their tactics, so I can usually repeat the same cycle of spells and such over and over again. Summons are rarely a concern. If I need to attack both a summon and a caster, I usually try to go for the caster, as killing them banishes the summon.
- When finishing combat, I try not to overkill the enemy by using spells that would do a ton more damage than their current HP. However, I will do so if they attempt a action that could have serious consequences that has more priority than saving a few SP, or retreat if I cannot counter-attack in time.
- At the end of combat, I check to make sure I have no nasty debuffs or anything that should be corrected. If presented, I also loot treasure bags, collectables, chests, exc., though I may sometimes do that in the middle of combat if my resources are not really needed.
What would I expect my party members to do in this case?
- I definitely would prefer other classes to take aggro first, as I tend to have low HP and defenses when compared to other classes, though usually not when compared to gear.
- Heals definitely, though I try to take care of myself when possible.
- If a teammate can open a opportunity of some sort for me to take advantage of, I do it if I can.
- Nothing much otherwise, I dont usually focus on teamwork as things can be very confusing to coordinate at times in dungeons.