Varg: If you could please, I would still like some clarification on Perfect TWF. I need to know if it works on unarmed Monks or not. I bug reported the Feat Tool Tip for lack of clarification, but figured I'd ask in here again.
Does anyone know if you can swap these out later should you cap destinies after choosing one the first time? For example, I reach 26, take one of the feats. Then later on I cap out two destinies and want to trade that previous choice out for another one.
I tried on Lam using the mind flayer, but he didn't seem to notice them. Is the only option to use a lessor to swap them at a later date, or is there another way ? (or possibly the mind flayer hasn't been updated?)
Leader of The Madborn, Thelanis
Searros, Kangaros, Xearos, Fearos, Tearos, Zenros, Rocknros, Rargasauros, Whilyros, Frostyros, Rosificer, Levonestral, Clankros, Stabbyros
The more puzzling question is about Haggle. Why are Haggle and Listen in the Divine sphere when they aren't class skills for any Divine? Clerics, FvS and Paladins don't get Haggle as a skill; only Bards, Rogues and Artificers do. Clerics, FvS and Paladins don't get Listen, only Bard, Barbarians, Monk, Rogues and Rangers do. Haggle should swap places with Concentration, since Haggle is an Artificer skill and all Divines get Concentration. Listen should swap with Intimidate, since Listen is a Barbarian and Ranger skill and Paladins get Intimidate.
Additionally, Tumble isn't a class skill for any Primal class. Tumble is a class skill for Bards, Monks, and Rogues. So Tumble should actually swap places with Swim in the Martial sphere.
If those changes happen, then every current class in the given spheres have skills that actually correspond with the class skills for those spheres. Currently, it's slightly jumbled.
Sure its free to recast, but with its short duration its more of an annoyance. Why not just make it 20armor when the feat is taken?
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36
It would at least make sense in having it as a shared thing, for both martial & arcane spheres to support both rogues/artis respectively. But having a prime rogue skill such as disable device linked excursively to the arcane tree makes no sense to me.
Devs, please consider this and make it shared for both trees, if not only martial. But don't link it just to arcane, that really doesn't make much sense.
Also, completely agree to what orad says in his post on other skills, the spheres really need to be revisited and revised to have a logical synergy to the respective classes that commonly takes those spheres.
Last edited by Alistina; 08-04-2013 at 09:10 AM.
On my DC druid caster I looked at these epic feats and took toughness. There really is nothing that interests me, I could play around with frog thingy but really the DC I would need to brake fort saves is more than what i can get.
Otherwise these feats are junk. Add some more feats into these please.
Putting aside the specifics of the feats (some of the numbers indeed need work), the system is unnecessarily complicated. So understanding is that epic feats options are are now like:
21: heroic feats, Epic feat set A
24: Heroic Feats, Epic Feat set A
26: Epic Feat set B (destiny requirements A); heroic toughness
27: Heroic Feats, Epic feat Set A, Epic Feat Set C
28: Epic Feat set D (destiny requirements B); heroic toughness
There's just no rhyme or reason to that and it has arbitrary and confusing restrictions.
Why not just give feats at 20, 22, 24, 26, 28 (every even level), with some feats having ML or destiny requirements? Why take away older feat options?
Gildus, Sabathiel, Einion, Yhvain
The new Destiny Feats at levels 26 and 28 are something like Epic Class Feats, akin to the ones Fighters or Artificers get. You choose one feat from a select list of options.
we know you can cap out 1 ED before 26 easily. I assume you can cap out 2 by 28.
what happens if you dont though? If I dont have the destinies capped.. do I just permanently lose those feats?
Why was Heroic Toughness choose as the only heroic feat you could take? Or was that just an example?
If you need to defeat 2 spheres on the way, that's 4 million.
XP required for lvl26 is little above 4 millions. You can bank some XP, and reaching 1 destiny capped is possible.
You can have 2 destinies capped before lvl28, even from 2 spheres away from yours, because you can bank this level for as long as you like, staying at 27 before getting enough ED XP.
This form's session has expired. You need to reload the page.Reload