I don't think I saw a thread like this, so I'll start it.
There are new epic feats in llamaland, what do you think about them?
Please post your thoughts and suggestions about them.
I'll start, I tested ruin and hellball a bit.
Ruin seems to be dealing a lot of damage (littl(e over 2,1k w/ maximize and empower and ~100 force spellpower), but the cost (100 spellpoints w/ both metas, both at max discount) and very long cooldown (12 seconds) makes this spell decent, but not worth calling epic.
Hellball deals medium AoE damage (average 800 for me w/ metas) for 75 mana w/ maximize and empower. It feels better than Ruin, but still, damage is costy, and of four different types, meaning savants are going to see some of them reduced to low values.
My opinion on both of theese epic spells:
+Its great that we finally have epic spells!
+Love idea about free feats requiring epic destiny capped
+Hellball got great animation- flashy but not eye destroying
-They're both too expensive.
-Damage types of hellball favour air savants, earth savants are at disadvantage, and water savants suffer decreased fire damage part, but no cold type gives them no advantage.
My suggestions how to improve those two feats:
1. Cut the cooldown of Ruin to 8 seconds.
2. Change Hellball's damage types from [fire/acid/electric/sonic] to [fire/acid/electric/ice]
3. Allow applying metamagics for free to those spells.
4. Drop level requirement of 2 spheres feat to 27 and allow players to choose spheere feat instead of regular/epic feat at level 27.