regarding that pic of Glins twitter, I guess he is talking about people that have fully capped out each single destiney, level 5 AND the last 4 bubbles aka 1 xp short of the not reachable "level 6"
when we players talk about having our destinies capped, we talk about having the one or maybe two destinies we use capped that way and the rest just into level 5 with no bubbles since lvl 5 is all that counts for fate points.
Desnol / Qerasuul / Lornkhal / Khazdar - Soko Irrlicht, Orien
1. Possibly in response to forum discussion about stat-damage being overpowered, simultaneously change the result of what stat=0 means for a mob while at the same time giving mobs a 90% stat-damage shield for a significant portion of the game. If the goal wasn't to make stat-damage useless, then what was it?
2. With much forum debate still occurring about the nightmare property (some saying it was overpowered, some saying it was reasonable given rarity of items, etc...), demonstrate a complete lack of understanding of the entire discussion by introducing nightmare as a general weapon property....then realize it is totally overpowered and nerf it to oblivion....but don't do anything to prevent the nerf from obsoleting the 2 previous named items having that property. (Personally I get a little disgusted when devs do things that seem completely "disrespectful" to players time spent in-game.)
3. Ignore forumites pleas to "remove the randomness" of the reaver's reach dragontouched armor system for several years, then finally decide a change is needed only once this armor really isn't that mind-blowing and no one really cares about that content anymore.
4. Possibly in response to player's pleas to make the original collectibles relevant again (or I could argue for once), introduce a new system for these turn-ins but make the numbers needed and some of the rewards so ridiculous as to make a huge segment of the playerbase (including myself) still say "why bother with collectibles?" (not to mention the DDO store connection)
I'm sure there is a ton of other examples of ridiculous things that have occurred over the years. "Devs don't get it" is the result of the shear number of head-scratcher decisions that have been made.
Annikka (Sorc), Dannikka (F), Jannikka (Rgr)
Tamikka (Bard), Famikka (Rgr)
Bellynda (Cl), Mellynda (M)
To be fair, I doubt you Turbine people actually play your game at all. Wail wouldn't have stayed broken for so long, and it and Implosion still wouldn't be having target issues by now if that was the case.
Whether fully maxed, only five dotted, or whatever, it is irrefutable that a high percentage of players have been working on increasing their epic destinies to any extent under the belief that their time (and perhaps $$$) investment in their characters would carry over if and when they wanted to replay a life through true reincarnation. That belief is based on direct statements from Turbine that epic destiny xp would remain intact across TR.
The real issue isn't whether Turbine's decision makers are socially inept or sharing accurate figures, it's whether they intend to put the lie to their own words by going 180 on the prior commitment they made to players. Keep putting pressure on them to stay true to the prior statements they made which players have been basing their playtime and game spending around.
The game is on life support since update 16 or so, simply because it´s not giving much profit anymore. Long term bugs, poor quest developement (Shadowfell Conspiracy f2p quests are just lousy, in design, story, loot, whatever is your pick), lack or long periods of time to make new content/end game (epic GH may have some good loot, but it´s just a revamp to epic, not "new" content but for FoT), selling an update as an expansion, are, imo, a clear indication that DDO is no good business.
I think WB came to squeeze all the money it can with little investment to the game. My guess is that the number of people working on the game has decreased significantly in the last year. And nothing is going to change that: the game is old, there are a lot of new games around and a huge investment would only bring back a couple hundreds of vets, no new players. The only reason DDO is still on its feet is because it´s one of a kind MMO and it has a faithful core of players attached to 3.5 D&D and/or the best character customization and replay value there´s around. But don´t fool yourselves: it´s slowly (faster this last months) dwindling. The only thing i can think of that could make it thrive again would be to make it known to a big D&D fanbase somewhere that hasn´t heard of it yet (¿Africa? ¿South America? ¿China? ¿India?).
So, instead of complaining for bugs that wont ever be solved, try to enjoy the game as much and for as long as you can. Don´t take it on devs or other employees (Cordovan is a really nice guy) that can´t do squat about it.
And expend on DDO all the money you think it´s still worth it. I´m not buying the new expansion pack, but i won´t cancel my vip subscription either.
I love this game. I´m going to play it till the servers shut down or the bugs are so big they come out from my PC and try a bite at my arse.
I keep trying to figure out if the DDO of the next 6-12 months will be the DDO of keep your tomes across TR and LR+20 tokens for the enhancement pass, or the DDO of throw away all your epic destiny character investment and make it even harder to reinvest in your characters. I'll keep paying for the former DDO. Not the latter.
I think the problem is not the devs not playing the game (though i agree they don´t play EE much, for what they themselves tell) but the business strategy.
I play some DDO in my off time, without a doubt.
For a while, I played with a static TR group on a daily basis but my free time has become less free as of late so that ended up stopping.
I certainly enjoy my 3rd life rogue assassin.
The same thing was true of the SoE team that was in charge of development for Star Wars Galaxies before it's catastrophic shift to failure. Several of the developers there had begun to make dismissive or even disrespectful comments about their players on personal blogs and other unofficial media outlets. And what came next was the most sweeping alteration to an existing MMO that has ever been seen, and one that very quickly killed the game's viability. While I do not think that the magnitude of what happened then is present in DDO now, it certainly seems like all of the elements are there in some form or another.
Last edited by ForumAccess; 07-30-2013 at 12:02 PM.
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