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  1. #1
    Community Member
    Join Date
    Apr 2010

    Default Sword and Spell builds

    To make any spellsword build works, its essential to do first lives in wizard (main class) to gain past lives (x3) for a total of +6 spell penetration.

    First Life
    *for the first life in any server, i strongly recommend dwarf race for more durability, especially if u are making a spellsword build. I am not making a dwarf here just because i loves elven little things much better. Be warned, any other races, especially elf, would be devastating in a spellsword build, for their low hp ensure their high rate of blood and bone splattering all over your pc screen..=_=...

    Race : half elf (for their lovely dance)
    Dillette: Barbarian ( for extra hp)
    Classes mix: first lvl in rogue (for extra skill points).. 12 wiz.. then one more rogue (cap ur UMD in this level) then 6 more wiz levels..

    Final class mix: 2 rogue/18 wiz

    Stats: 18 intel, 14 constitution, rest in strength, subsequent stats points into intelligence (believe me, high dc is more important at AB)

    Important feats:
    1. Toughness (first feat)
    2. Insightful reflexes (uses intel modifier for reflex saves, to be taken before the second rogue lvl for evasion to work)
    3. shield proficiency ( i took at lvl 6)
    4. mental toughness
    5. Spell focus Necromancy (X2)
    6. Spell penetration ( for wail of banshee to work later)

    Spells to prepare
    1. Master touch
    2. stoneskin
    3. Death aura
    4. Neg energy burst
    5. web
    6. rage
    7. haste
    8. tenser * (i am ambivalent on this)
    9. GH

    Spell combos to try :
    Hynopsis and charm (hynopism = -3 to will saves)
    Hynopsis and scare

    Web and waves of exhaustion

    items to use at low levels
    1. try xoriat forged blade (add nullification into the red augment, change it to good damage at lvl 12 later)
    *remember to cast master touch

    2. Shield (with life shield /axeblock/spearblock) is good at low levels

    Mid levels
    1. try kora kell set (for potency and AB increase)

    High levels
    1. Start building toward your first green steel items on the server

    * Make a bracer for HP. Goggles for SP (for subsequent lives)

    Key Enhancements
    1. Arcane fluidity
    2. +1 con and racial toughness X3 (from half elf)
    3. barb toughness
    4. I did skel summons (they are pretty weak)

    Play style:
    1. use sword for normal monsters, when it gets rough, Crowd control (CC) first then summons..
    2. Vs bosses .. NEVER use your sword.. they are for normal monster only!... spam with dots spells.. (niac biting cold. etc.)

    next life.
    !5 wiz/2 rogue/ 3 druid (halfling)
    (make a guess anyone?!)

  2. #2
    Community Member
    Join Date
    Apr 2010

    Default Skills

    Important skills
    1. Search (use heroism pots, skill boosts, intel buff and minute seeing items)
    2. Disable device (use +5 tolols from AH)
    3. UMD (invest this last. At high levels u can use raise dead scrolls)

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009


    Why shield prof? You didn't take Shield Mastery (which req's shield prof); and Master's Touch grants shield prof as well as martial weapons.

    Also, you call this a spellsword, but you don't invest in any melee feats; I would think Power Atk + IC:Slash would be the bare minimum you want.

    I consider HE barb dilly pretty blah; I mean, yeah, extra HPs is certainly nice, but I think human for the extra feat would be more useful.

  4. #4
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006


    I see this more along the lines of an arcane Trickster (Wizard with Rogue splash) than a Spellsword.

    Spellswords are melee focused and use spells to enhance that melee focus. The spell penetration is good, but where is the focus on melee and ability to immobilize the foe, such as with holds and web and such?

    Non-Spell Penetration spells for damage I think would be a good focus as well.

    I will agree that due to my PnP days when I think of Spellsword I think of an Elven Fighter/Wizard

  5. #5
    Community Member Phidius's Avatar
    Join Date
    Mar 2006


    Quote Originally Posted by zeroth777 View Post
    Play style:
    1. use sword for normal monsters, when it gets rough, Crowd control (CC) first then summons..
    2. Vs bosses .. NEVER use your sword.. they are for normal monster only!... spam with dots spells.. (niac biting cold. etc.)
    I prefer my "spellsword" builds to primarily rely on weapons, and sprinkle casting in for flavor and fun.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009


    Quote Originally Posted by Phidius View Post
    I prefer my "spellsword" builds to primarily rely on weapons, and sprinkle casting in for flavor and fun.
    I'm scratching my head, trying to figure out what makes this build any different from all the other rog-splashed Pale Master builds out there.

  7. #7
    Community Member
    Join Date
    Apr 2010


    Aye perhaps melee prowess isnt that good here.. but I think without lvl 9 spells and spell pen, it might be a bit too hasty to make a half hybrid build in your first life altogether...

    That being said, i actually did drow pala 6/rogue2/ sorc 12 on my first life and i do not recommend it. I could cure wounds, self sustain, raise at mid lvl without gs items, smite and blast spells. But i came to the conclusion later on that spells dc works far better than spell damage, i saw necro wailing monsters to oblivion while i struggle with maximised empowered ice storm. without high caster levels, my spells bounced off devils on elite difficulty.. and i could not CC .. needless to say, i had difficulty getting into any party, i could not do any roles well in particular, but i could do any roles at half strength. (Cure, or raise dead, excellent saves, and traps.. just master in neither)

    Thanks for all the feedback still .. haha will strive for better builds next time!..

    (btw i had no idea master touch gives shield proficiency!.. my bad...)

    I am making this spell sword build in Thelanis with the name Vladiric the Death Knight.. can track my progess in there.. hope to adventure with ya guys someday..

    Zyorl the Dark Elf

  8. #8
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009


    The problem with gishes in DDO is you usually do better DPS if you focus on melee or magic; mixing the two just makes you subpar at both. So gishing (yeah, I just verbed it) is either about adding versatility or just mixing things up for fun & added challenge.

    I'd do something like this:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    Level 25 True Neutral Human Female
    (2 Rogue \ 18 Wizard \ 5 Epic) 
    Hit Points: 296
    Spell Points: 1703 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 18
    Will: 10
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         18                    28
    Wisdom                8                     8
    Charisma              8                     8
    Level 1 (Rogue)
    Feat: (Human Bonus) Insightful Reflexes
    Feat: (Selected) Power Attack
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    Level 4 (Wizard)
    Ability Raise: INT
    Level 5 (Wizard)
    Level 6 (Wizard)
    Feat: (Selected) Quicken Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Level 7 (Wizard)
    Level 8 (Wizard)
    Ability Raise: INT
    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration
    Level 10 (Wizard)
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness (swap for Empower Spell at lvl 20)
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Greater Spell Focus: Necromancy
    Level 13 (Wizard)
    Level 14 (Rogue)
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Level 16 (Wizard)
    Ability Raise: INT
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Level 18 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons (or Extend Spell)
    Level 19 (Wizard)
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Charged Spellcasting I
    Enhancement: Charged Spellcasting II
    Enhancement: Charged Spellcasting III
    Enhancement: Charged Spellcasting IV
    Enhancement: Charged Spellcasting V
    Enhancement: Charged Spellcasting VI
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Shocks II
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Storm Manipulation VII
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Level 21 (Wizard)
    Feat: (Selected) Epic Spell Penetration
    Level 22 (Wizard)
    Level 23 (Wizard)
    Level 24 (Wizard)
    Feat: (Selected) Epic Spell Focus: Necromancy
    Level 25 (Wizard)
    Typical Pale Trapper-style build, just with a couple of melee feats & enhs. Mental Toughness is so you can take wraith form at lvl 13; once you have lich form, you'd swap it out for a different metamagic.

    Divine Power clickies are ML:7, IIRC; so if possible, stock up on a few of those to use until you have Tenser's Transformation.

    Also check out my Wraith Blade for a more melee-focused build. But as you already know, it's tough to get your DPS high enough on such gishes to be competitive with other chars.

  9. #9
    Founder Hamlin's Avatar
    Join Date
    Jan 2006
    Philadelphia, PA


    I just wanted to echo what someone else said. This game is REALLY unfriendly to fighter-wizard type builds. You either have to put most/all your levels into your caster class if you want to CC/nuke effectively, or ditch that whole idea and just take whatever levels are necessary to get to the buffs you want, since that's all you'll be able to do. In which case, you're better off just rolling a bard. It is EXTREMELY difficult to melee and cast of those skills is going to take a backseat to the other.

    I have a similar concept that I want to get going soon. Except mine is pure caster and any melee ability comes from a few spare feats and epic destiny abilities. If you're interested here's a link: Paledancer

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