In the last few updates we have noticed an unfortunate turn for the worse in the content in this game.
First off, let me say that I am in general pretty forgiving of some of the issues recently in DDO. I dont generally find the various bugs and balance decisions to be game breaking for me and for the most part I do not find that many of the recent issues or design decisions would ever cause me to stop playing.
That said, there is a very real problem that has started occurring with DDO. For the most part, ever since the launch of the Forgotten Realms, turbine has done a complete 180 on their quest designs. Turbine has stopped producing environments with things occurring in them for us, and started producing plays in which we are puppets.
It used to be that quests were frameworks whereupon OUR stories were told, objectives were given to us and a miniature world was created for us, and we were set loose upon those worlds to do as we willed in the pursuit of our objectives. If we wanted to stealth, we stealthed, we stealthed. If we wanted to massacre, we massacred. There were secret passage ways, alternate routes, hidden bosses, kobolds you could bribe to steal your foes armor, and so much more!
Now however, quests have changed into stores that we are merely bitparts in. Recent quests have us enter and follow a linear hallway of events as a story unfolds around us the same way every single time. There are no longer various paths to completion, no longer cool little secrets, or tricks, or obstacles with different ways around them. Instead we are on rollercoasters of story where we have no decisions to make, we only need to do as we are told and watch.
Now do not get me wrong, a good in game story can be fun and interesting... once or twice. The problem is DDO is a game based on allowing players to consume content multiple times with alts, TRing, the vast complexity of character design choices giving unlimited different potential characters to play. That means that you need to be expecting players to want to run your quests more than once - and frankly completely story driven quests just do not offer that.
I am currently at level 17 of my 18th life, and I have to say, every single life I avoid quests released post update 14 as much as possible every single life. They are just far less enjoyable after having run them once or twice than the older style of quests.
I wish that turbine will reconsider their direction for how they design their quests and start moving back to the old epic environments of occurrences rather than the new interactive movies we are getting now.