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  1. #1
    Community Member
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    Jul 2013
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    Default Help with 1st Character (28pt) Warforged Artificer build

    Hi everyone,

    New to DDO and trying to figure out a good first character build (28 pts, no gear, no money, etc..) and a few people brought up a warforged artificer. I was curious if you guys had any builds for me to look at and get my head around.

    Thanks!

  2. #2
    Intergalactic Space Crusader Livmo's Avatar
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    Apr 2013
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    Default Human

    Welcome Faerzress,

    Allot of arty is about preference. I prefer human arty over warforgered. If you take the Construct Essence feat as a human arty you become a cyborg. You can use both heal and repair spells on yourself. However, there are pros and cons to this.

    Construct Essence

    Usage: Passive
    Prerequisite: Artificer 3, Non-warforged race

    Description

    You are on the path to becoming a self-forged, augmenting yourself by replacing some of your weak flesh. You are still considered your original race (at this time), gaining 50% healing from Repair spells but suffering a -25% penalty to positive energy healing. In addition, you now take 50% damage from rust effects.

    I am Borg

    Best,

    Liv

    Quote Originally Posted by Faerzress View Post
    Hi everyone,

    New to DDO and trying to figure out a good first character build (28 pts, no gear, no money, etc..) and a few people brought up a warforged artificer. I was curious if you guys had any builds for me to look at and get my head around.

    Thanks!

  3. #3
    Build Constructionist unbongwah's Avatar
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    Jul 2009
    Posts
    12,731

    Default

    Before anyone else mentions it: the Juggernaut is an amazing build, but it's not remotely what I would call "newbie-friendly;" way too dependent on extra build pts, gear, EDs, etc. to hit its full potential. It could probably be downgraded to a 28-pt melee-only version; but without Bow STR+Manyshot, it loses its best burst-DPS option.

    Here is what a "classic" ranged+caster-focused WF arty build looks like:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (20 Artificer) 
    Hit Points: 272
    Spell Points: 1157 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 10
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            16                    19
    Constitution         16                    18
    Intelligence         18                    26
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
    Level 1 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Toughness
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Rapid Shot
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Mithral Body (or Empower Spell)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Improved Rune Arm Use II
    Enhancement: Artificer Improved Rune Arm Use III
    Enhancement: Artificer Improved Rune Arm Use IV
    Enhancement: Artificer Battle Engineer I
    Enhancement: Artificer Rune Arm Overcharge I
    Enhancement: Artificer Rune Arm Overcharge II
    Enhancement: Arcane Empowerment
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Intelligence III
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV
    The good news is only one tome is actually req'd on this build; the bad news is it's the +3 DEX one for Imp Prec Shot. On a 28-pt version, it becomes that much harder to hit DEX 19 w/out gimping your INT (which boosts both your ranged DPS and your caster DCs); I'm half-tempted to suggest skipping IPS so you can start w/DEX 14, with the plan to GR into 32-pt version, once you unlock it and acquire that +3 DEX tome.

  4. #4
    Community Member
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    Jun 2006
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    3,018

    Default

    Not so much a build, because there's nothing unexpected about it - but just playing a pure arti "by the book" works perfectly well with a WF. Just a few notes to be aware of:

    -Stats: Max your INT, you'll want 16 starting DEX, and the rest in CON, maybe two in STR to keep from being encumbered/helpless. Level-up points on INT.

    -Skills: Search/Disable Device/Open Lock, UMD, Conc/Balance, Spot, Jump in that order

    -Enhancements: Battle Engineer + prereqs, INT, all the Runearm ones, and spellpower/spell crit in Repair, Electric (early on) and Force (later on)

    -Feats (forgive my brevity): Xbow: PBS, IC:R, Rapid Shot, Precise Shot/IPS (will require a +3 Dex tome by L18, which is doable). Runearm+spells: SF: Evo, GSF: Evo. Toughness, Insightful Reflexes. Metas: Maxi, Emp, Quicken. Make sure you plan which to use your Arti bonus feats on (metas and most xbow feats are valid)

    -Gear: This is what hurts new Artis the most. If you don't have VIP and/or some quest packs, you aren't going to have access to many good runearms. Only a few are available on the AH, and they're pricey. Also, there aren't as many options for good repeaters as you level up. If you can, get a Strinati's (runearm) on the AH whenever you can afford it, and starting at L10, you can look for a repeater with Disruption (vs undead), Banishing (vs Outsiders and elementals), Smiting (vs constructs), and Paralyzing (vs everyone else). You might also want a Ghost Touch (vs incorporeals).

    Remember you can convert handwraps to collars for your dog, that might be an easier way to equip your pet than waiting for a collar from quest rewards.

    Its worth it, I think, to grind crafting as you level up too, so look into that.

    -Quest Packs: Cannith Challenge pack is definitely worth it for Artis, I'd buy that first. Eveningstar Challenges have good repeaters starting at L16. GH, Vale, Sands are useful for everyone.

    A slightly more nuanced build would be 18 Arti/2 Rogue, to get Evasion and 1d6 sneak attack - everything else is the same, except you lose one Arti bonus feat, so drop Empower.
    Last edited by droid327; 07-30-2013 at 03:28 AM.

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