Its funny that I usually see far many more pure rogues failing at traps because they are completely ungeared than I see players with 1 or 2 rouge levels and gear. All it takes is heroism pots / GH from a caster at higher levels, max INT / DD / Search gear for your level, or foxes pots at lower levels, and max trapping skills.
8 base INT can manage sufficiently with skill boost. 12 base INT can manage without skill boosts.
Last edited by DDOisFree; 07-27-2013 at 07:44 PM.
A worthless barb that joins my party will at most cost me 10p, and I hate it.
A worthless trapper joins my party and they cost me 15p, and I really hate that.
I could care less what class/race you are, but if you slow me down or cost me xp, then we will tango. I could care less what “role” the trapper wants to play, but when he costs me xp, then we have a problem.
Just like in some groups no one cares if a Rogue can or cannot do traps, but in a group where it is advertized that a trapper is wanted, then yes, a Rogue who joins should be able to do traps.
However, in a BYOH group a Rogue is generally less wanted for his ability to trap as he is for his ability to UMD curative effects and self-sufficiency; especially since his Evasion will likely allow him to ignore many things that will hurt other players. If he can do traps too and is willing to, knowing that his groupmates will likely not stop for him to get traps, then that's just gravy; after all extra xp is extra xp.
Last edited by eonfreon; 07-27-2013 at 09:11 PM.
There is an expectation for most Barbarians to be mana sponges and to make "healers" cringe ( although one always hopes the Barbarian has enough sense to invest in Healing Amp and DR and doesn't "roleplay an 8 Int and just charge into the fray with no thought about how to control the battlefield), to some degree, especially in the hands of new players.
However, there is also an expectation of players who join BYOH to actually be able to survive on their own, to be self-sufficient, and smart enough to know how to stay alive without help from other party members for the most part.
And since a Barbarian can be built to be pretty darn self-sufficient if he wants to be (yes, this does include knowing when to "run away" even if that means getting a lower "kill count"), with high hit points and decent DR (and PRR nowadays) as well as resistance to holds and such, there is no reason to believe that a Barbarian that joins a BYOH can't "take care of himself".
Yes, this may even mean that he has to "turtle up" when he's bitten off more than he can chew and let the rest of the group take care of the Mobs. BYOH doesn't mean people don't work together, not at all.
So, no there is no contradiction. Barbarian's have a certain degree of "dependency" built into them, sure. But in the hands of a veteran player, those "dependencies" can be largely mitigated to the point where he can keep himself going with minimal heals, which he can even provide himself.
honestly, as much as I complain about teamwork and how much I hate zerg BYOH, one thing I do notice more times than not is someone will help with a heal time and again if you show you are trying hard to keep your red bar close to full and using your head while playing.
I guess we could take the avenue that BYOH is really just elitist slang for No barbs, and then you be correct that there is no contradictions in expectation, however if someone posted a BYOH LFM with the expectation that a Barb would even be able to join, then yes, what you said would be a direct contradiction.
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