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  1. #1
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    Default 1st character... what to roll?

    I'm sure this has been asked before. Just wondering what everyone's thoughts are lately for a first character in DDO. Obviously it's gonna be a 28 pt build and I will have no extra money or gear or anything.

    Pick a pure class and run with it? Go multiclass cause they are better somehow?

    If I multiclass, how does that work toward reincarnation and past lives? How does it count towards the completionist achievement?

    I'm game to try any kind of role... melee, ranged, healer, or tank. Probably leaning less towards a tank though.

    Thanks for your help!

  2. #2
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by Faerzress View Post
    I'm sure this has been asked before. Just wondering what everyone's thoughts are lately for a first character in DDO. Obviously it's gonna be a 28 pt build and I will have no extra money or gear or anything.

    Pick a pure class and run with it? Go multiclass cause they are better somehow?

    If I multiclass, how does that work toward reincarnation and past lives? How does it count towards the completionist achievement?

    I'm game to try any kind of role... melee, ranged, healer, or tank. Probably leaning less towards a tank though.

    Thanks for your help!
    Without knowing anything about your play style, this is a difficult question to provide a meaningful answer to.

    Spend some time on the wiki and see what appeals to you, and look on the forums for proven builds to give you an outline to follow. Do NOT use the pre-built paths when you are making your toon. They are bad.

    I'd probably suggest going pure for a first life, but here is info on multi-classing that answsers your questions: http://ddowiki.com/page/Past_Life_Feats

    The ddowiki is a very good resource to get familiar with, its not perfect, but it helps a lot.

  3. #3
    Community Member Fedora1's Avatar
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    A ranger is a good first choice, they can melee, range, and have some self healing with spells (by level 4) and can use cure and resist wands early.

    Do you plan to solo or group?

  4. #4
    Community Member Teh_Troll's Avatar
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    WF barbarian. Healers will love you.

  5. #5
    Community Member Charononus's Avatar
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    I'd probably go with an elven pale trapper build, put points into int and the rest into con the build is 18 wizard 2 rogue with the insightful reflexes feat. Make sure to take elven arcanum for extra spell pen. You'll be lighter on hp so spend what plat you get on getting in order of priority:

    best int item for your level
    best con item for you level
    best disable device item for your level
    best search item for your level
    best false life item for your level
    When high enough level a vitality item

  6. #6
    Community Member Charononus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    WF barbarian. Healers will love you.
    Be nice we do need new players to stick around.

  7. #7
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    Quote Originally Posted by TPICKRELL View Post
    Without knowing anything about your play style, this is a difficult question to provide a meaningful answer to.
    .
    I pretty much enjoy it all. However, I usually take a dps as a first character as they usually do well on solo content and are more forgiving in group play as your not the tank or the healer. But, I'd be willing to give any role a try.

    I have been trying to read up and familiarize myself with everything, but there is a lot to learn apparently.

    What I'm asking I guess is are there any suggested builds for people that do not have extra ability points to spend, will not have extra money to burn, extra gear waiting for me (including stat tomes), or previous life bonuses. Will a straightforward barbarian or fighter type be ok, or will I be sorely missing some self-healing. If that's the case, would a cleric be a good choice? Should I worry about Search/Disable device or Open Lock? If so, would that merit a rogue splash? What about UMD? Should I worry about Jump or Spot? Are ranged classes gimped compared to melee classes?

    I'll probably be mostly soloing stuff, but I'll be looking for a guild for comraderie and to eventually run instances. I'm a subscriber (VIP I guess in ddo lingo) if that changes anything.

  8. #8
    Community Member count_spicoli's Avatar
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    leaning towards a tanky build? One that self heals? Paladin would be a suggestion but can be rough to spread out your stats on 28 pt build as pallys require just about everystat. Battle cleric isn't too bad. Maybe 18 cleric/2 ftr. Str based. level ups into str. dps wont be great but will be able to do some dps while self healing a ton. If you had helf i would suggest a kensai ftr with cleric dilly. that way you can self heal and hand out high dps. Any type of arcane caster can be tough to get the hang of first go around. Hp and sp limitations will make it tough. Anyways hope this helps. and welcome to the game.

  9. #9
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    Quote Originally Posted by count_spicoli View Post
    If you had helf i would suggest a kensai ftr with cleric dilly. that way you can self heal and hand out high dps. Any type of arcane caster can be tough to get the hang of first go around. Hp and sp limitations will make it tough. Anyways hope this helps. and welcome to the game.
    I do have half elf

    How would this build work? What does the cleric dilettante do you for? Do you have an example build I could look at?

  10. #10
    Build Constructionist unbongwah's Avatar
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    The newbie guide and the revisiting paths thread are the first places I usually point out to newcomers; the former for general info about DDO, the latter to see improved (if somewhat obsolete) versions of the default paths, with explanations of the pros & cons of every class. Once you're able to zero in on what appeals to you, it's easier to recommend specific builds.

  11. #11

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    I might suggest a tempest trapmonkey, linked in the signature of the previous post. A self-healing melee trapper with a decent range option; it does it all.

  12. #12
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I might suggest a tempest trapmonkey, linked in the signature of the previous post. A self-healing melee trapper with a decent range option; it does it all.
    As Always I'm going to agree with the above Ranger option.
    Rangers all the way.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
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  13. #13
    Community Member Lonnbeimnech's Avatar
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    The easiest character to roll is a human fighter specialised in two handed fighting.

  14. #14
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    The easiest character to roll is a human fighter specialised in two handed fighting.
    While this is technically true, I think in todays game a pure human fighter has got to be one of the less favorable builds for newer players. With BYOH runs becoming all the more common, less pugs being run, Most people expecting you to be self sufficient to some extent, a first life pure fighter just don't offer enough flexibility.

    This is why I always say Rangers, arcane casters, or FvS's are the way to go for newer players. Simply because all of these can self heal from level 1, all of them can dish out the DPS when needed through one source or another, and all are very flexible in how you build then. And then there is the expectations people will place on them.

    As a ranger people will not expect you to do anything other than DPS and not die. Easy, done.
    The same can be said for Arcane casters, particularly sorcs; maybe a haste/rage every now and then. Easy, done.
    As a Favored Soul, you're not expected to be a real healer 90% of the time. Usually a back up healer at best, and DC caster at least. Pass a heal every now and then and most people will be happy.

    All other classes can work, but in my opinion are not that great for newer players. For the simple reason that newer players don't have the experience, gear, or game knowledge that make other classes excel. For instance, Wizards on their first life, without a bunch of gear do not have a lot of SP. Not a problem for a vet who knows how to manage their SP down to the last point. But for a newer player? They will be out of SP so fast, and the mobs still won't be dead.

    Same goes with Paladin IMO. There is just to much stat dependency in that class, and it's damn near impossible to get everything you need to make a good paladin on a first life toon with no tomes. Sure, you're hard to kill, and sure you can self heal a bit, but your DPS will not be good.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  15. #15
    Community Member Iriale's Avatar
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    Quote Originally Posted by Charononus View Post
    I'd probably go with an elven pale trapper build, put points into int and the rest into con the build is 18 wizard 2 rogue with the insightful reflexes feat. Make sure to take elven arcanum for extra spell pen. You'll be lighter on hp so spend what plat you get on getting in order of priority:

    best int item for your level
    best con item for you level
    best disable device item for your level
    best search item for your level
    best false life item for your level
    When high enough level a vitality item
    no, no. Elves will be dead as wizards with the EP. Better human (or drow, but if is his first toon...)

    I think all classes are good for a first toon. It's more important that you like the class.
    English is not my native language. Sorry for the mistakes.

  16. #16
    Community Member Zillee's Avatar
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    Go human, two handed fighter. Check the link from unbongwah about revisiting paths for a reasonable pure fighter build to follow.

    Don't worry about healing. Pop a cleric hire if you're soloing or in a small group and the leader doesn't mind. And have about 30 cure wounds pots on you before starting any quest. You won't need them all, but its good to have and shows willing if others seeing you swigging pots =)

    This is one of the easiest builds for a beginner as basically you're just worried about killing stuff fast and staying alive. It will give you a feel for the game and the dungeons and help you decide if you want to invest more time here playing this game. It's a cheap build to maintain - get good armor, get a good great axe, go kill stuff.

    At some point you'll go, hey, I want to play a jazzier class!

    That is when you really make your first toon, and your fighter will then become your mule for extra storage space (or mebbe not, my first fighter is on their third life!)

  17. #17
    Founder & Hero cdbd3rd's Avatar
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    I'm going to angle my answer slightly off from what you're asking, OP.

    As was mentioned above, get an idea of what you WANT to play and go with it. Then ask around for a casual/newbie friendly guild. Check your server sub forum or even just ask here and I'm sure someone will point you a good direction.

    Getting in with some folks willing to help you get the feel of the game will do you a lot more good than which class you start off with. They'll be able to offer advice as you go, as well as twink ya some decent starter gear down.

    Welcome to the neighborhood.
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  18. #18
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Faerzress View Post
    I'll probably be mostly soloing stuff, but I'll be looking for a guild for comraderie and to eventually run instances. I'm a subscriber (VIP I guess in ddo lingo) if that changes anything.
    Then I'll stick by my recommendation that you roll up a ranger, or as someone else suggested a tempest trapper. These are great to solo, you get some dps from tempest, good ranged ability, good self healing, evasion for surviving those AOE's, and you can open locked chests/doors (always annoying as a new player not being able to unlock that door or chest) and the ability to find and disarm traps (a big killer of non-evasion soloists). The rogue splash also gives you a little extra dps by way of sneak attack when you dont have aggro.

    Since you have half elf they make great rangers, and the dilly you chjoose can add some special bonus perks. I took a wizard dilly on one of mine and love buying a stack of 100 blur scrolls to use - you survive those tough fights a lot easier.

    On top of all that you'll still be a good member of any group w/o any high expectations placed on you except to contribute dps and not die.

  19. #19
    Community Member Maatogaeoth's Avatar
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    With access to half elf, I'd lean towards pure cleric with fighter dili.

    Focus on STR/CON with decent WIS/CHA. Get power attack, cleave and great cleave when you can. Walk thru most quests on your own with little issue.

    Plus, you can heal in groups when you want to practice it.

  20. #20
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    If you don't have a class/playstyle preference, and you want a solo-friendly build that will be appreciated in parties without super high expectations, I'd recommend bard. Right or wrong (wrong), most people don't expect much out of a bard except buffs.

    Maybe a 16/2/2 bard/rogue/fighter split. If you go str based, you can have self heals, buffs, and ok dps, as well as some crowd control from fascinate. There are several good bard builds out there.

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