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  1. #21
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006


    I'd be more upset in the unbalance in doubleshot chance comparing bows to repeaters

    that coupled with archers focus still being bugged out and giving melee a permanent 30% buff while not working correctly on ranged
    Shadowsteel [TR train wreck]

  2. #22
    Community Member
    Join Date
    Jun 2006


    Quote Originally Posted by BlackSteel View Post
    I'd be more upset in the unbalance in doubleshot chance comparing bows to repeaters
    Actually I tested that out (briefly) on Lama during the preview and the reduced chance on repeaters ends up working out to about the same as a bow archer over 2 mins.

    The repeater firing cycle works out to the same number of shots per 2 mins as an archer with Manyshot (16+BAB) - repeaters essentially get Manyshot always active, but averaged over the 2 min cycle. Since doubleshot gets a -100% penalty when Manyshot is active for bows, repeaters get a penalty applied to bring their doubleshots/second in line with bows.

    Again, that's just a brief test, but it makes sense to balance it like that, otherwise Repeaters get 50% extra damage from doubleshot

  3. #23
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Canada,Ontario, GTA


    I doubt repeaters will become useless in the Enhancement pass Arties are a pretty solid class. What I would like to see be changed in the enhancements it the useless Weapon training line this needs to be a single ability leading to a line of repeater abilities culminating in Endless Fusillade for repeaters or Haste Boost for Melee

    Like This:

    Weapon Training (4 tiers choose Melee or ranged) -> Special Ability ->Special Ability -> Special Ability -> Weapon Attachment

    Alternatively you could make weapon training a single tier 3 ability with 4 tiers (the 4th tier should increase crit range, Stacks w/ IC: Ranged) leading to endless fusillade/haste boost T tier 4 than use that left line as the official "WF/Construct Essence" can include things like increasing repair amp, grant an SLA that revives targets healed by repair, grant fort boosts, basically make construct essence make a non-WF more WF like and make a normal WF (or BF) even better.

    Personally I'd prefer the latter idea.
    Last edited by Failedlegend; 07-27-2013 at 06:53 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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