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  1. #1
    Community Member DevinC's Avatar
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    Default The Horc Silver Drinker

    Yes the new enhancements are coming and tons of stuff is going to change but would like to see how you guys think of how I built and think when I make a barbarian

    36 point Horc
    18 Barbarian 2 fighter

    Stats
    Str:20 base +6 lvl ups
    Dex:8 base
    Con:18 base
    Wis:8 base +3 tome
    Intel:8 base +3 tome
    Cha:8 base +3 tome

    Feats: Power attack, Cleave, Greater Cleave, Stunning Blow, Toughness,2HF, Imp 2HF, G2HF,Imp Crit: Slashing, Overwhelming Crit, Epic Toughness

    Enhancements
    Barb Dmg boost IV
    Ftr Haste boost I
    Barb extra action boost II
    Frenzy Beserker 3
    Barbarian extra rage III
    Barb hardy rage III
    Barb PA III
    Barb power rage IV
    Ftr strategy(Stunning blow I)
    Orcish brute fighting I
    Orcish Str II
    Racial toughness II
    Barb toughness IV
    Barb extend rage II(I believe that 1 minuet and 30 seconds is long enough per barb rage as far as my experience)
    Barb sprint boost 1
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  2. #2
    Community Member Domthegreat's Avatar
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    Quote Originally Posted by DevinC View Post
    Yes the new enhancements are coming and tons of stuff is going to change but would like to see how you guys think of how I built and think when I make a barbarian

    36 point Horc
    18 Barbarian 2 fighter

    Stats
    Str:20 base +6 lvl ups
    Dex:8 base
    Con:18 base
    Wis:8 base +3 tome
    Intel:8 base +3 tome
    Cha:8 base +3 tome

    Feats: Power attack, Cleave, Greater Cleave, Stunning Blow, Toughness,2HF, Imp 2HF, G2HF,Imp Crit: Slashing, Overwhelming Crit, Epic Toughness

    Enhancements
    Barb Dmg boost IV
    Ftr Haste boost I
    Barb extra action boost II
    Frenzy Beserker 3
    Barbarian extra rage III
    Barb hardy rage III
    Barb PA III
    Barb power rage IV
    Ftr strategy(Stunning blow I)
    Orcish brute fighting I
    Orcish Str II
    Racial toughness II
    Barb toughness IV
    Barb extend rage II(I believe that 1 minuet and 30 seconds is long enough per barb rage as far as my experience)
    Barb sprint boost 1
    nice build, will probably turn out to have a lot of damage and DPS in end game.

  3. #3
    Community Member bergeau09's Avatar
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    How about HP? What's your stun DC ? How look the gear layout? We want details!

    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  4. #4
    Community Member lyrecono's Avatar
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    Quote Originally Posted by DevinC View Post
    Yes the new enhancements are coming and tons of stuff is going to change but would like to see how you guys think of how I built and think when I make a barbarian

    36 point Horc
    18 Barbarian 2 fighter

    Stats
    Str:20 base +6 lvl ups
    Dex:8 base
    Con:18 base
    Wis:8 base +3 tome
    Intel:8 base +3 tome
    Cha:8 base +3 tome

    Feats: Power attack, Cleave, Greater Cleave, Stunning Blow, Toughness,2HF, Imp 2HF, G2HF,Imp Crit: Slashing, Overwhelming Crit, Epic Toughness

    Enhancements
    Barb Dmg boost IV
    Ftr Haste boost I
    Barb extra action boost II
    Frenzy Beserker 3
    Barbarian extra rage III
    Barb hardy rage III
    Barb PA III
    Barb power rage IV
    Ftr strategy(Stunning blow I)
    Orcish brute fighting I
    Orcish Str II
    Racial toughness II
    Barb toughness IV
    Barb extend rage II(I believe that 1 minuet and 30 seconds is long enough per barb rage as far as my experience)
    Barb sprint boost 1
    doesn't work, thoughness enhancements and epic toughness feat require the toughness feat.
    class toughness 3&4 cost 3&4 ==>7 points, those are better spend tbh (barb con1+2 give 25 hp, longer rage and better fort save), epic toughness also needs con 21 (you mention no con tome
    action boost: horc action boost cost the same but net you 1 more action boost (for those sprints XD), they will also give access to: orcish power rage (another +2 str whille raging)
    brutish fighting is a bit of a waste, doing insane damage is enough to keep their attention, assuming wou want that to happen.

    no horc power attack???
    no orc melee damage???

    why pick half orc in the first place?

  5. #5
    Community Member DevinC's Avatar
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    Quote Originally Posted by lyrecono View Post
    doesn't work, thoughness enhancements and epic toughness feat require the toughness feat.
    class toughness 3&4 cost 3&4 ==>7 points, those are better spend tbh (barb con1+2 give 25 hp, longer rage and better fort save), epic toughness also needs con 21 (you mention no con tome
    action boost: horc action boost cost the same but net you 1 more action boost (for those sprints XD), they will also give access to: orcish power rage (another +2 str whille raging)
    brutish fighting is a bit of a waste, doing insane damage is enough to keep their attention, assuming wou want that to happen.

    no horc power attack???
    no orc melee damage???

    why pick half orc in the first place?
    Horc is more str
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  6. #6
    Community Member DevinC's Avatar
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    Quote Originally Posted by bergeau09 View Post
    How about HP? What's your stun DC ? How look the gear layout? We want details!

    and darree hp should be around 1k in fury 800 in dreadnaught and stuns in the 70s that's a fair dc for EEs

    Helm:EH Black dragon Helm +3 ins con
    Goggles:GS Hp item
    Necklace:Shintao Cord
    Trinket:Planar Focus prowess: +3 ins str
    Boots:Madstone Boots
    Bracers: Manacles of Tiol(+8 con +8 str)
    Gloves:EN Nethers Grasp
    Ring:Encrusted Ring(slot in heal amp 20)
    Cloak:Any cloak is fine but i would recemend cloak of the bear
    Belt:Knost Belt
    Armor:Flawless Black dragonscale armor

    Your weapons should be: Esos, Cleaver, EATGA, or any kind of Dr breaker
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  7. #7
    Community Member DevinC's Avatar
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    Quote Originally Posted by lyrecono View Post
    doesn't work, thoughness enhancements and epic toughness feat require the toughness feat.
    class toughness 3&4 cost 3&4 ==>7 points, those are better spend tbh (barb con1+2 give 25 hp, longer rage and better fort save), epic toughness also needs con 21 (you mention no con tome
    action boost: horc action boost cost the same but net you 1 more action boost (for those sprints XD), they will also give access to: orcish power rage (another +2 str whille raging)
    brutish fighting is a bit of a waste, doing insane damage is enough to keep their attention, assuming wou want that to happen.

    no horc power attack???
    no orc melee damage???

    why pick half orc in the first place?
    and honestly I forgot to add +3 con tome and your right with the barb con more is effective, and sprint boost 1 is all you need well think about this Haste, sprint boost 1 and striding +30% that's enough to zerg, speed run or do anything that will require speed, and about the Horc PA and Horc melee damage honestly with those enhancements and gear your doing so much damage I would say 3-400 with out adrenaline isn't really worth taking those 2 enhancements, and the brute fighting is for tanking easy stuff (Sulu, Lob depending on difficulty, ect)
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  8. #8
    Community Member lyrecono's Avatar
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    i see that you did have room for toughness but didn't wrote it down.
    being 18/2 looses 3 str over a fighter but with the enhancement pass comming i do get why you go this route, so...

    here is my take on it:

    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page

    barb
    Level 25 Neutral Good Half-Orc Male
    (2 Fighter / 18 Barbarian / 5 Epic)
    Hit Points: 548
    Spell Points: 0

    BAB: 20/20/25/30/30
    Fortitude: 19
    Reflex: 8
    Will: 6

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 25)
    Strength 20 32
    Dexterity 12 15
    Constitution 18 21
    Intelligence 6 9
    Wisdom 8 11
    Charisma 6 9

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 25)
    Balance 3 18
    Bluff -2 4
    Concentration 4 10
    Diplomacy -2 4
    Disable Device n/a 4
    Haggle -1 15
    Heal -1 5
    Hide 1 7
    Intimidate -2 4
    Jump 5 16
    Listen -1 5
    Move Silently 1 7
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -2 4
    Search -2 4
    Spot -1 10
    Swim 5 16
    Tumble 2 8
    Use Magic Device n/a 4

    Level 1 (Barbarian)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Power Attack

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave

    Level 3 (Barbarian)
    Feat: (Selected) Toughness

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Great Cleave

    Level 5 (Barbarian)

    Level 6 (Barbarian)
    Feat: (Selected) Two Handed Fighting

    Level 7 (Barbarian)

    Level 8 (Barbarian)

    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 10 (Barbarian)

    Level 11 (Barbarian)

    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting

    Level 13 (Barbarian)

    Level 14 (Barbarian)

    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    Level 16 (Barbarian)

    Level 17 (Barbarian)

    Level 18 (Barbarian)
    Feat: (Selected) Stunning Blow

    Level 19 (Barbarian)

    Level 20 (Barbarian)

    Level 21 (Barbarian)
    Feat: (Selected) Overwhelming Critical

    Level 22 (Barbarian)

    Level 23 (Barbarian)

    Level 24 (Barbarian)
    Feat: (Selected) Epic Toughness

    Level 25 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Extra Action Boost III
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Power Rage I
    Enhancement: Orcish Power Rage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II


    i assumed 2 paly past lives since you said 32 pointbuy but this build benefits greatly from more pastlives (3X fighter/paly/monk and barb)
    assumed gear:
    +8 enhancement to stat gear, and a +3 exeptional to str/dex/con
    +10 to stun item
    +5 exep combat feat item (dun robar ring/spare hand?)
    +7 to wis/int/cha augments slotted.

    assumed ED: Legendairy Dreaghnought or Fury with +6 tactics twisted

    stun dc raged:
    str: 32 base, +8 enh, +3 exeptional, +6 rage enh, +6 mighty rage, +5 scream, +2 rage spell, +2 yugo pot +2 FB ToD set, +2 madstone effect, +6 FB frenzy
    ==>74, a 32 str mod, i know you can get it up higher, i'm trieing to be moddest here.

    base 10+ str mod, +10 stun weapon, +5 exep bonus, 1 fighter bonus, 6 ED bonus.
    10+ 32 +10+5+1+6 =59
    that doesnt look that high, i might be missing stuff, like the titan gloves, fighter pastlives etc

    this will change a lot in U19 though, but you'll have to discus that on the lamania forum


    btw, i have never had problems tanking those, its realy not needed to have hate amp, deal damage, thats should be enough, i have "tanked" every tankeble boss in the game, you'll be fine without.

    nice gear layout btw, how about pdk gloves for tanking? 30% hamp is better then 20%diversion.
    cloak of the bear is nice but by the time you capped your barb and have the cloak, the expansion is here. with hopefully better gear.

    btw, haste boost can't be activated with damage boost.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Turbine is getting rid of the class Toughness enhs; so Toughness + eToughness will add "only" 80 HPs by lvl 28. As such, I'd say drop the Toughness feats and either stay pure for barb capstone or pick up a couple more tactics feats (e.g., Imp Sunder and, I dunno, maybe Sap?).

    BTW, why did you bump up INT & CHA? Is it just so you can drink Silver Flame pots? If so, okay; but otherwise I'd rather bump up DEX to help with Reflex saves.

  10. #10
    Community Member lyrecono's Avatar
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    Quote Originally Posted by unbongwah View Post
    Turbine is getting rid of the class Toughness enhs; so Toughness + eToughness will add "only" 80 HPs by lvl 28. As such, I'd say drop the Toughness feats and either stay pure for barb capstone or pick up a couple more tactics feats (e.g., Imp Sunder and, I dunno, maybe Sap?).

    BTW, why did you bump up INT & CHA? Is it just so you can drink Silver Flame pots? If so, okay; but otherwise I'd rather bump up DEX to help with Reflex saves.
    not all class toughness, but the feat wont be needed either. discussing that needs to be done on the lamania forum tough....
    sunder is a bit wasted on a barb, if you can't hit stuff you're doing it wron (with either his build or my suggestion.
    on live server: i agree, stay pure for 2 points of str more.
    on lamania server: i agree but won't talk about it here

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by lyrecono View Post
    not all class toughness, but the feat wont be needed either. discussing that needs to be done on the lamania forum tough....
    That change was in the alpha, so it's fair game for the open forums. Any changes made during the closed beta are covered by the NDA, ofc, so that's as far as the discussion goes here...
    sunder is a bit wasted on a barb, if you can't hit stuff you're doing it wron (with either his build or my suggestion.
    Imp Sunder is for the Fortification & Fortitude debuffs, not the AC reduction. BTW, did they ever fix Sundering Swing?
    on live server: i agree, stay pure for 2 points of str more.
    Effectively it's a +3 difference: +1 STR enh from ftr 2 vs +2 Mighty Rage +2 Barb Might capstone.

  12. #12
    Community Member lyrecono's Avatar
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    Quote Originally Posted by unbongwah View Post
    That change was in the alpha, so it's fair game for the open forums. Any changes made during the closed beta are covered by the NDA, ofc, so that's as far as the discussion goes here...

    Imp Sunder is for the Fortification & Fortitude debuffs, not the AC reduction. BTW, did they ever fix Sundering Swing?

    still meh tbh
    with live as well as beta, i have so many combat clickies on my barb.....
    i have no more room on my combat bar, with the damage output of the barb imps sunder wouldn't be my first choice, lay waste, trip(the free feat) and stunning blow are far better as a first attack.

    Effectively it's a +3 difference: +1 STR enh from ftr 2 vs +2 Mighty Rage +2 Barb Might capstone.
    oops, typo, but yeah, its another +2 stun dc right there, to bad it wont work after U19

  13. #13
    Community Member DevinC's Avatar
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    Quote Originally Posted by unbongwah View Post
    Turbine is getting rid of the class Toughness enhs; so Toughness + eToughness will add "only" 80 HPs by lvl 28. As such, I'd say drop the Toughness feats and either stay pure for barb capstone or pick up a couple more tactics feats (e.g., Imp Sunder and, I dunno, maybe Sap?).

    BTW, why did you bump up INT & CHA? Is it just so you can drink Silver Flame pots? If so, okay; but otherwise I'd rather bump up DEX to help with Reflex saves.
    yes I bumped them up so I can read +3 to int and char so I don't have to put on a item while drinking
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  14. #14
    Build Constructionist unbongwah's Avatar
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    Yeah, it belatedly occurred to me that's probably why you called this the "Silver Drinker." I plead caffeine deficiency, Your Honors!

  15. #15
    Community Member DevinC's Avatar
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    Quote Originally Posted by unbongwah View Post
    Yeah, it belatedly occurred to me that's probably why you called this the "Silver Drinker." I plead caffeine deficiency, Your Honors!
    hehe,this build gets drunk a lot
    Hotncold - 25 Fvs 4.6K sp junkie/Davethebar 16 Arty 2 Rgr 2 Monk Juggernaut

  16. #16
    Community Member lyrecono's Avatar
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    Quote Originally Posted by DevinC View Post
    yes I bumped them up so I can read +3 to int and char so I don't have to put on a item while drinking
    slotting those should be eassy with propper gear
    (EGH) has loads of slots.
    having a decent ref save might be a lot more usefull

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