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  1. #1
    Community Member Leonhart's Avatar
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    Default Trying a build for Void Strike IV, Touch of Death and Vorpal Strikes

    This is a build I am going to try out for my 1st TR, focusing on Void Strike IV, Touch of Death and Vorpal Strikes. Posted mostly for my own reference, but would also love some criticism.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Feiy the Hands of God
    Level 20 Lawful Good Human Female
    (20 Monk) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 21
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 20)        
    Strength             15                 18            
    Dexterity            15                 18            
    Constitution         15                 18            
    Intelligence          8                  8            
    Wisdom               16                 24            
    Charisma              8                  8            
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Human Versatility I
    Enhancement: Improved Balance I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Void Strike I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Enhancement: Human Improved Recovery I
    Enhancement: Monk Improved Recovery I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 5 (Monk)
    Enhancement: Static Charge
    Enhancement: Porous Soul
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Sunder
    Enhancement: Monk Ninja Spy I
    
    
    Level 7 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Enhancement: Void Strike II
    Enhancement: Adept of Rain
    
    
    Level 9 (Monk)
    Feat: (Selected) Great Cleave
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 10 (Monk)
    Enhancement: Touch of Death
    
    
    Level 11 (Monk)
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness II
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Ninja Spy II
    
    
    Level 13 (Monk)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Master of Thunder
    
    
    Level 14 (Monk)
    Enhancement: Void Strike III
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Enhancement: Master of Stone
    Enhancement: Master of Bonfires
    Enhancement: Master of the Sea
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Grandmaster of Storms
    Enhancement: Grandmaster of Mountains
    
    
    Level 19 (Monk)
    Enhancement: Void Strike IV
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Human Versatility II

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default

    I presume you're taking the +3 tomes before TRing; if so, you'll be able to take ITWF @ lvl 9 and GTWF @ lvl 15. So I would rearrange feats to take GC @ lvl 6, ITWF @ 9, IC:Blunt @ 12, GTWF @ 15, Imp Sunder @ 18.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
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  3. #3
    Community Member Miow's Avatar
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    [QUOTE=Leonhart;5046188]This is a build I am going to try out for my 1st TR, focusing on Void Strike IV, Touch of Death and Vorpal Strikes. Posted mostly for my own reference, but would also love some criticism.

    I'm assuming your going to be running Legendary Dreadnaught?

  4. #4
    Community Member
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    just want to say, from what we saw of the enhancement alpha, this will no longer be doable after the release, as void strike and touch of death were both t5 abilities.

    Just wanted to let you know.

    Also, i agree that you should delay either great cleave or improved sunder until 18. Personally, i prefer to take great cleave, as it really mows the mobs down while soloing. but if you're going to group a lot, then i would take improved sunder

  5. #5
    Community Member Leonhart's Avatar
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    Quote Originally Posted by unbongwah View Post
    I presume you're taking the +3 tomes before TRing; if so, you'll be able to take ITWF @ lvl 9 and GTWF @ lvl 15. So I would rearrange feats to take GC @ lvl 6, ITWF @ 9, IC:Blunt @ 12, GTWF @ 15, Imp Sunder @ 18.
    I will rework it, thank you!

    Quote Originally Posted by Miow View Post
    I'm assuming your going to be running Legendary Dreadnaught?
    That is the plan.

    Quote Originally Posted by ArcaneArcher52689 View Post
    ...from what we saw of the enhancement alpha, this will no longer be doable after the release, as void strike and touch of death were both t5 abilities.
    When will this likely occur?

  6. #6
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    Quote Originally Posted by Leonhart View Post

    When will this likely occur?
    I think it's august 19th. It's supposed to release same day as the expansion.

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