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  1. #1
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default The Official Lines of Supply (Storm Horns) Loot Thread!

    Use this thread to discuss items found in the Storm Horns Quest: Lines of Supply (Previously known as "The Giant's Run").

    End and Optional Chests' Named Items:



    Master's Riposte (Longsword - It's just currently pretending to be a Rapier...)
    Heroic Normal
    • +1 Enhancement Bonus
    • Parrying VI
    • Random Effect
    • Empty Red Augment Slot

    Heroic Hard
    • +1 Enhancement Bonus
    • Parrying VII
    • Random Effect
    • Empty Red Augment Slot

    Heroic Elite
    • +1 Enhancement Bonus
    • Parrying VIII
    • Random Effect
    • Empty Red Augment Slot

    Epic Normal
    • +1 Enhancement Bonus
    • Parrying X
    • Random Effect
    • Empty Red Augment Slot

    Epic Hard
    • +1 Enhancement Bonus
    • Parrying XI
    • Random Effect
    • Empty Red Augment Slot

    Epic Elite
    • +1 Enhancement Bonus
    • Parrying XII
    • Random Effect
    • Empty Red Augment Slot





    Prismatic Cloak (Cloak)
    Heroic Normal
    • Elemental Absorption – 16% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Heroic Hard
    • Elemental Absorption – 18% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Heroic Elite
    • Elemental Absorption – 20% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Normal
    • Elemental Absorption – 26% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Hard
    • Elemental Absorption – 28% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Elite
    • Elemental Absorption – 30% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot
    Last edited by SqueakofDoom; 08-05-2013 at 09:27 AM. Reason: Quest Name Change! Plus Surveys!
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  2. #2
    Community Member UurlockYgmeov's Avatar
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    Thanks Squeak!

    One observation - the Heroic Hard (Vorpal) and Epic Normal (Greater Banishing) appear to be the best of the rapiers..... the other iterations loose the vorpal and g.banishing....

    I see the theme - but the different level versions seem to be, well.... unless there are several versions of each level version....

  3. #3
    Community Member Greantun's Avatar
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    Default Random effect

    It looks like the follow the pattern of the named items in wheeloon:
    * Enhancement Bonus
    * Parrying
    * Random Effect
    * Red Augment

    So that means Vorpal could be on any of them, but it is random.

  4. #4
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    More random effects, it seems? Please, no.
    It's definitely an N-word.

  5. #5
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    Quote Originally Posted by Dandonk View Post
    More random effects, it seems? Please, no.
    I won't mind the random effects as long as there aren't any worthless effects. I'd also suggest removing anarchic, axiomatic and true law/pure good type effects. It's one thing if you get banishing and wanted vorpal. It's another if you now suffer a negative level to use the item (leave holy in though, because no one suffers a negative level from holy).

  6. #6
    Community Member TPICKRELL's Avatar
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    Default +1 Enhancement on a ML 28 weapon?

    Really???

  7. #7
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    Quote Originally Posted by TPICKRELL View Post
    Really???
    Not only that, but rapiers with 19-20/x2 crit ranges...
    It's definitely an N-word.

  8. #8
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    Did the loot designer get replaced with a monkey throwing darts at a board?

    Named weapon loot should have equal or (to be truthful) better crit range and damage, not worse. Critical threat range for the average rapier is 18-20/x2, yet this one has 19-20/x2. If you are decreasing the crit range, the crit multipler should be increased.

    On top of the poor basic weapon stats design of the named item, it only has a +1 enhancement. A +1 Enhancement isn't going to cut it for a weapon that is worse than all randomly generated rapiers. A Red Slot does not make up for creating worse than randomly generated loot, especially since the "Enhancement Bonus upgrade" crystals were purposely removed from the game.

    Again, I repeat, if the loot designer isn't a monkey with a dart board, fire the loot designer and hire the money with a dart board. The monkey can't do a worse job and it will probably be more fun at office parties.

  9. #9
    Community Member UurlockYgmeov's Avatar
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    Thanks Squeak for the update!

    Random isn't so bad - as long as there are things like vorp and banish and disrup and smiting included

  10. #10
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    Thanks Squeak for the update!

    Random isn't so bad - as long as there are things like vorp and banish and disrup and smiting included
    IMO, a random effect slot added onto an otherwise solid item could be an ok starting point for a named item. A random effect on a named item that is complete **** without a very good result in the random effect slot is a very bad starting point for a named item.

  11. #11
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    i think this might be a bug issue. The rapier is a 1.5[1d8] slashing 19-20/x2... Anyone else think that looks suspiciously like a longsword?

    just saying.

  12. #12
    Community Member HatsuharuZ's Avatar
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    I'm wondering why it only has a +1 enhancement bonus.... the rapier, that is.

  13. #13
    Community Member dlsidhe's Avatar
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    Hm.

    Trying to figure this out.

    +1 enhancement goes with the flavor text - it's a weapon for a master swordsperson (the person behind the sword) where additional enhancement bonuses are minor compared to the base bonuses the toon gets from wielding the weapon. Still, it's an epic item so it should give some kind of improved bonus - maybe along the lines of being +7 when used by a toon with the proper kensei specialization, or when wielded by a drow or elf with the tier 5 rapier bonuses?

    Damage/Crit profile of a longsword; also, the thumbnail graphic is of a longsword. So...a longsword typed as a rapier so it's finesseable? Does it use IC:Piercing or IC:Slashing? What is this?

    Random effects I'm actually fine with; I like flexibility in slotting, though on weapons it's less important.

    Overall, the parrying bonus is nice, and I love anything that's done for flavor, but I'm not sure I get the point of the weapon overall.
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  14. #14
    Lamannia Coordinator SqueakofDoom's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    i think this might be a bug issue. The rapier is a 1.5[1d8] slashing 19-20/x2... Anyone else think that looks suspiciously like a longsword?

    just saying.
    Why look at that! You are right. The Rapier is actually a Longsword. I've updated the OP, and bugged the name! Thank you!
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  15. #15
    Community Member Cetus's Avatar
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    LOL!

    A +1 weapon at ML28?

    Yikes, just when I thought it couldn't get any worse
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  16. #16
    Community Member soloist12's Avatar
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    Some of the worst stuff I've seen. Level 23-25 loot is currently better than 26-28.

    No wonder they had us pre-pay before seeing anything.

  17. #17
    Community Member maddmatt70's Avatar
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    The rapier looks a little bugged. Not sure if the intent is a slashing rapier with parry 6 on it which would be useful on a light tank type build. Actually the first non spellcaster thing that I have truly been interested for one of my characters - my light tank in this case.
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  18. #18
    The Hatchery Cernunan's Avatar
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    As someone who uses longswords exclusively on mostly every build, these are pretty much awful in just about every way.

    They neither compliment nor replace any existing gear. The Oathblades at level 20 are far superior than the epic versions.
    The heroic versions are far below greensteel anything, although to be fair greensteel is raid gear, if albeit dated raid gear.

    The one bright spot is the chance of getting banishing/greater banishing on slashing weapons. The greator vorpal mutations on the epic version shows a little promise as well, just not much.
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  19. #19
    Community Member TazMan098's Avatar
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    Thanks for posting the loot Squeak! But some opinions..... The EE version is pathetic atm and random weapons at level 21 are better. I would like to see it be like 3.5[1d8], Axiomatic 8 (8-32 law), keen 4 (1.5[w] and double crit range), red slot, and a random DAMAGE effect.
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  20. #20
    Community Member TazMan098's Avatar
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    Gah edit is broken for me... I forgot to say +9 enh bonus on the item.
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