Results 1 to 9 of 9
  1. #1
    Lamannia Coordinator SqueakofDoom's Avatar
    Join Date
    Oct 2012
    Location
    The End of the Universe - The view is great!
    Posts
    443

    Default The Official The Tracker's Trap (Storm Horns) Loot Thread!

    Use this thread to discuss items found in the Storm Horns Quest: The Tracker's Trap.

    End and Optional Chests' Named Items:



    Magistrate's Scepter (Heavy Mace)
    Heroic Normal
    • +3 Enhancement Bonus
    • Axiomatic II
    • Random Effect
    • Empty Red Augment Slot

    Heroic Hard
    • +4 Enhancement Bonus
    • Axiomatic II
    • Random Effect
    • Empty Red Augment Slot

    Heroic Elite
    • +4 Enhancement Bonus
    • Axiomatic III
    • Random Effect
    • Empty Red Augment Slot

    Epic Normal
    • +6 Enhancement Bonus
    • Axiomatic IV
    • Random Effect
    • Empty Red Augment Slot

    Epic Hard
    • +7 Enhancement Bonus
    • Axiomatic IV
    • Random Effect
    • Empty Red Augment Slot

    Epic Elite
    • +7 Enhancement Bonus
    • Axiomatic V
    • Random Effect
    • Empty Red Augment Slot





    Prismatic Cloak (Cloak)
    Heroic Normal
    • Elemental Absorption – 16% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Heroic Hard
    • Elemental Absorption – 18% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Heroic Elite
    • Elemental Absorption – 20% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Normal
    • Elemental Absorption – 26% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Hard
    • Elemental Absorption – 28% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot

    Epic Elite
    • Elemental Absorption – 30% (Acid, Cold, Electric, Fire, Sonic Absorption)
    • Random Effect
    • Empty Green Augment Slot
    Last edited by SqueakofDoom; 08-05-2013 at 09:27 AM.
    Surveys are AWESOME!
    Bug Things! We like bugs! ... well not really, bugs are bad, but we like to know about them!
    Copy your Character or make a new one using the handy tools available in the Test Dojo.

  2. #2

  3. #3
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Location
    North Carolina
    Posts
    2,332

    Default

    The item itself is alright, but I'm more interested in the 'Ghostbane' and the modified 'Stunning' properties I'm seeing~

  4. #4
    Community Member TazMan098's Avatar
    Join Date
    Nov 2009
    Posts
    78

    Default

    Thanks again Squeak. The EE version of the scepter feels very weak; please consider bumping up the base die to, 2.5[1d10], 20 crit range, and x4 base multiplier (as hardly any melee will use a mace this will make the item desireable).
    Slow player: puggers beware!

  5. #5
    The Hatchery
    2014 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Location
    Denmark
    Posts
    5,278

    Default

    Again with the random stuff /sigh
    It's definitely an N-word.

  6. #6
    Community Member
    Join Date
    Jan 2010
    Location
    South Island, NZ
    Posts
    814

    Default

    Quote Originally Posted by TazMan098 View Post
    Thanks again Squeak. The EE version of the scepter feels very weak; please consider bumping up the base die to, 2.5[1d10], 20 crit range, and x4 base multiplier (as hardly any melee will use a mace this will make the item desireable).
    Agreed the mace is shocking... its threat range/crit multiplier make it a weapon no one is ever going to use for DPS purposes, yet it looks to be a general melee DPS weapon.

    I'm starting to feel we are seeing weapons aimed at undergeared Iconic characters and not weapons aimed at existing characters, this is bad imo.

    Shadakai = Shiv
    Morninglords = Sceptre
    PDK = Rapier thats a longsword...

    Just got to wait for an underwhelming Greatsword for the bladeforged next.
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

  7. #7
    The Hatchery Cernunan's Avatar
    Join Date
    Sep 2006
    Location
    You know, there
    Posts
    560

    Default

    Quote Originally Posted by CoasterHops View Post
    Agreed the mace is shocking... its threat range/crit multiplier make it a weapon no one is ever going to use for DPS purposes, yet it looks to be a general melee DPS weapon.

    I'm starting to feel we are seeing weapons aimed at undergeared Iconic characters and not weapons aimed at existing characters, this is bad imo.

    Shadakai = Shiv
    Morninglords = Sceptre
    PDK = Rapier thats a longsword...

    Just got to wait for an underwhelming Greatsword for the bladeforged next.
    My thoughts exactly
    Quote Originally Posted by Drwaz99 View Post
    While it's not difficult to figure out, it's a mindless, stupid and eye-bleeding grind. It's not too hard to figure out that is not what this game needs right now. 2-3 million karma ok, there's some pain for your gain. But really, the EPL's are not worth the pain of 6 million XP in off destinies/sphere's.
    Quote Originally Posted by PermaBanned View Post
    Profit quantity has been prioritized above product quality.

  8. #8

    Default

    Found these:

    Sage's Mantle: Enchantment Focus V, Illusion Focus IV
    Skirmisher's Cloak: Acid Resistance +40, Electric Resistance +40
    Guardian's Cloak: Axeblock, Spearblock VI, Accuracy VI

    Fireproof curse ring of False Life +40: Curse of Repulsiveness (CHA -1), Fire Resistance +40, Hit Points +40, Empty Yellow Augment Slot.

    With Great Power Comes Great Responsibility

  9. #9
    Community Member Dawnsfire's Avatar
    Join Date
    Sep 2009
    Posts
    1,643

    Default Is this a global nerf on the stunning effect?

    My melee bard uses an item with the stunning effect. She doesn't have stunning blow or fist but likes the occasional independent stun effect inherent to the item. Is the stun effect changing globally or just locally for these items?

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload