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  1. #21
    Community Member lyrecono's Avatar
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    if you do multiple lives, do trie your hand at some epics to gain tokens for tr-ing and gaining some Epic Destiny points.
    For trash mobs i recommend the trusty old carnifex(good for lv 4-10) a very good greataxe, to speed things up. (when a crazzy barb has sprinted ahead and taken agro :P)

    Vod and Hound have nice gear that works well in most lives but i bet you'll hit 20 before you get that, at wich point the purple dragon knight gear might work just as well and might be easier to aquire too.
    By then 20% heal amp bracer are found on the AH/vendor, i just bought 2 for 30k each, they stack with the 30% heal amp pdk gloves and your healer will love you for your heal amp

    A bastard sword sound very nice and fits the theme well but be prepared to loose agro to your party members due to lack in dps, you'll need dps in ddo as a tank because intimidation allone will not work on its own.
    A barb will have those same 2 handed fighting feats aswell as cleave/greatcleave.

    I do not recommend the house denith bastard sword build for a first life paladin, it boxes you interms of feats..
    and paladins dont get too many feats.
    The costs for (the future) enhancements are unknown but usually a tank needs most of them for tanking.

    i agree on cleave/greatcleave, it very good at low level, but they are needed for Overwhelming Critical, an epic feat you might wanne work to in your end life. it does require 23 str too.
    metamagics to complement your healing and agro boosting enhancements might be wiser then the third 2 handed fighting feat.

    In de past i have taken 2 monk levels on my paladin (even after the introduction of prr), walking around in plate but switching to the parasitic breastplate for caster bosses like the abbot. (who didnt need tanking btw)

  2. #22
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Trying to understand why no-one has mentioned for me the all important feat for a Sword + Board Tank - Improved Shield Bash - http://ddowiki.com/page/Improved_Shield_Bash
    Because ISB is pretty weak, pallies are feat-starved, and there aren't a lot of great "DPS" shields. I add it to my ftr tanks, because hey a little more DPS is a little more DPS, but never to a pally.

    Anyway, I prefer pally tanks with a monk or ftr splash; but were I to level a 28-pt pure pally tank, I would start out as a DPS-focused HotD for the first several levels:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 11 Lawful Good Human Female
    (11 Paladin) 
    Hit Points: 205
    Spell Points: 125 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 6
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 11)
    Strength             16                    19
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    17
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might II
    Then before taking lvl 12, I would swap Toughness for Shield Mastery and switch to DoS:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Human Female
    (20 Paladin \ 5 Epic) 
    Hit Points: 402
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 14
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Charisma used at level 15
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might III
    
    
    Level 21 (Paladin)
    Feat: (Selected) Maximize Spell
    
    
    Level 22 (Paladin)
    
    
    Level 23 (Paladin)
    
    
    Level 24 (Paladin)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Paladin)
    Skills: max Intim, UMD, and Concentration; if you take a +2 INT tome @ lvl 7, I would put the extra pts into Balance (a prone tank is a useless tank).

    Without the THF feats to boost your glancing blows, I think you're better off using scimitars rather than splurging a precious feat on b.sword prof. When you first hit epics, Oathblade is a pretty decent "starter" weapon, along with the PDK set if you don't have better gear by then; Commendation farming is boring, but not too tough for a newbie, IMHO. If you Twist in Rejuvenation Cocoon someday, I'd swap Maximize for Emp Heal; otherwise Max provides more oomph to your CSWs.

    I thought about tweaking stats a bit to squeeze in Divine Might IV, but I'd probably have to drop heal amp III to get it - doesn't seem worth it.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
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  3. #23
    Community Member Ralmeth's Avatar
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    In regards to the discussion of a tank not being needed 99% of the time, I totally 100% disagree. This is really not true. I believe that the assumption when stating this is that you are in a group of experienced, well built, well equipped characters that can totally handle themselves. In this case, I agree you don't need a tank most of the time and higher DPS is more helpful. This is why a well built, well played tank needs to have a good DPS mode. However, people will not always be in a vet group running epic quests. In fact, I would think there are quite a number people in PUGs running heroic quests, and having a S&B tank can be quite helpful some of the time.

    A well played tank is someone who recognizes the group and situation they are in, and adjusts their play style accordingly to best help the group. If the group needs DPS, then the tank should maximize DPS. If the group could benefit from a tank, then tank.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
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  4. #24
    Community Member SerPounce's Avatar
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    I'm surprised how many outdated opinions about S&B are here.

    S&B can do good DPS for their defense if built, geared, and played property. Yes, not as much as 2HF/2WF , but the survivability difference is significant making it a reasonable trade off.

    You need:
    Dwarf axe/bastard sword
    2HF
    Imp. 2HF
    Grt. 2HF
    Shield Mastery
    Improved Shield Mastery
    Cleave
    Great Cleave
    Improved Critical
    Power Attack
    Overwhelming critical

    For a paladin, this means for practical purposes you'll need to be human with a monk or fighter spash. I prefer monk splash for S&B because once you have all the PRR from defensive stance and shield, the loss from using light armor is more than made up for with evasion and your great pally saves.

    Also, holding aggro shouldn't be a problem in epic. You just need to spam intolerant blows when the DPS is going all out. That's really not a problem on a pally, you'll have plenty of smites, just *never use smite except for intolerant blows*. This does mean that you have to be in sentinel if you want to tank until you can twist IB. OK, furyshot can be a problem, but if it's a tanking situation and someone does that on second 1 of the fight it's kind of their fault. If you have a full IB to get aggro you'll be fine, and that's just 12 seconds.

    IB averages +600% aggro, combined with DoS w/ shield +150%, and +100% from Divine Righteousness, you're getting 850% threat.

    I do prefer 2HF over S&B pallies right now, but that's mostly do to with the crappy selection of bastard swords and dwarf axes compared to two handers than the build and abilities which work fine.
    Sabathal and Sabbathiel of Sarlona

  5. #25
    Community Member Charononus's Avatar
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    Quote Originally Posted by SerPounce View Post
    I'm surprised how many outdated opinions about S&B are here.

    S&B can do good DPS for their defense if built, geared, and played property. Yes, not as much as 2HF/2WF , but the survivability difference is significant making it a reasonable trade off.

    You need:
    Dwarf axe/bastard sword
    2HF
    Imp. 2HF
    Grt. 2HF
    Shield Mastery
    Improved Shield Mastery
    Cleave
    Great Cleave
    Improved Critical
    Power Attack
    Overwhelming critical

    For a paladin, this means for practical purposes you'll need to be human with a monk or fighter spash. I prefer monk splash for S&B because once you have all the PRR from defensive stance and shield, the loss from using light armor is more than made up for with evasion and your great pally saves.

    Also, holding aggro shouldn't be a problem in epic. You just need to spam intolerant blows when the DPS is going all out. That's really not a problem on a pally, you'll have plenty of smites, just *never use smite except for intolerant blows*. This does mean that you have to be in sentinel if you want to tank until you can twist IB. OK, furyshot can be a problem, but if it's a tanking situation and someone does that on second 1 of the fight it's kind of their fault. If you have a full IB to get aggro you'll be fine, and that's just 12 seconds.

    IB averages +600% aggro, combined with DoS w/ shield +150%, and +100% from Divine Righteousness, you're getting 850% threat.

    I do prefer 2HF over S&B pallies right now, but that's mostly do to with the crappy selection of bastard swords and dwarf axes compared to two handers than the build and abilities which work fine.
    You need to wait a good minute or more to fury shot, just did a fot a couple nights ago and I pulled aggro at the end of it every time vs the to. The tank was using intolerant blow. Now he got it back pretty quick, but you can pull aggro regardless and this would just be amplified if I had 3x ranger and monk lives etc.

  6. #26
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Charononus View Post
    You need to wait a good minute or more to fury shot, just did a fot a couple nights ago and I pulled aggro at the end of it every time vs the to. The tank was using intolerant blow. Now he got it back pretty quick, but you can pull aggro regardless and this would just be amplified if I had 3x ranger and monk lives etc.
    TTO is a particular problem for a S&B tank because you either have to use a warhammer and give up glancing blows (about 25% DPS hit) or not break his DR. I don't recommend using a shield while tanking TTO (at least on hard) if there are big aggro people in the group.

    Also keep in mind that TTO has a spinning move where it looks like the tank looses aggro, but really doesn't. He's also just a b**ch about knocking you down (through knockdown immunity) right when you activate and ability and all that. IMO it's not that big a deal to loose aggro once or twice in there anyway. He's not that dangerous, it's nothing like having Horoth running around killing people was when doing ToD back in the day.

    I can definitely hold aggro on my pally against furyshot in more normal situation (He's 2HF now, but has been S&B in the past), and he's not that uber.
    Sabathal and Sabbathiel of Sarlona

  7. #27
    Community Member bsquishwizzy's Avatar
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    I’m going to add one caveat to the “tanking is not required for 99% of the game.” It may not be required, but it can be very useful in more than 40% of the content. If you have people who can beat-down mobs well, turning tank in the heat of the moment can be a real boon to the party.

    A couple of prime quests I can think of where tanks can be helpful are Redwillows Ruins, and one of the Necro quests where you run from fire to fire with respawing wraiths and shadows (can’t remember the quest off the top of my head at the moment). Run and aggro mobs, intimidate, hit the shift key, and have the wizzy / sorc lay down firewalls. Very useful when in situations with lots of melee mobs (not so good with ranged mobs).

    Another one that kinda comes to mind is Jungles of Khyber.

    Tanking is what you make of it.

    Secondly, keep in mind that apparently there will be some changes to DoS when the enhancement pass comes around, or so I’ve been told. Gone will be THF in favor of straight S&B. Someone correctly me if I am wrong on this (never got to try this with my pally on lamannia).

  8. #28
    Community Member Charononus's Avatar
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    Quote Originally Posted by SerPounce View Post
    TTO is a particular problem for a S&B tank because you either have to use a warhammer and give up glancing blows (about 25% DPS hit) or not break his DR. I don't recommend using a shield while tanking TTO (at least on hard) if there are big aggro people in the group.

    Also keep in mind that TTO has a spinning move where it looks like the tank looses aggro, but really doesn't. He's also just a b**ch about knocking you down (through knockdown immunity) right when you activate and ability and all that. IMO it's not that big a deal to loose aggro once or twice in there anyway. He's not that dangerous, it's nothing like having Horoth running around killing people was when doing ToD back in the day.

    I can definitely hold aggro on my pally against furyshot in more normal situation (He's 2HF now, but has been S&B in the past), and he's not that uber.
    When I many shot I tend to back up five steps or so, so that I'm not in range of any of his knockdown **** when i don't have to be , he turned and ran over to me at that point. I agree though he's not as bad as horoth used to be.

  9. #29

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    Quote Originally Posted by bsquishwizzy View Post
    A couple of prime quests I can think of where tanks can be helpful are Redwillows Ruins, and one of the Necro quests where you run from fire to fire with respawing wraiths and shadows (can’t remember the quest off the top of my head at the moment). Run and aggro mobs, intimidate, hit the shift key, and have the wizzy / sorc lay down firewalls. Very useful when in situations with lots of melee mobs (not so good with ranged mobs).

    Another one that kinda comes to mind is Jungles of Khyber.
    Undead can't be intimidated.

  10. #30
    Community Member Charononus's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Undead can't be intimidated.
    Mindless undead can't be I know, but can't oh what's the word mindful undead be intimed? I'm not positive on this I'm actually asking.

  11. #31

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    Quote Originally Posted by Charononus View Post
    Mindless undead can't be I know, but can't oh what's the word mindful undead be intimed? I'm not positive on this I'm actually asking.
    Actually, I think I may be wrong. The prospect of a raid boss (Truthful One) who can't be intimidated doesn't sound right at all, so I can't imagine there's a blanket immunity for undead against intim/diplo/bluff.

  12. #32
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Ralmeth View Post
    In regards to the discussion of a tank not being needed 99% of the time, I totally 100% disagree. This is really not true.
    And I'll disagree with that.
    My first toon felt no need for a tank. No, most of the content is just a joke. And the rest? You can do it anyway.
    My mate and I differ on the usefulness of a tank. He sees them as the glue of a team... I see them as someone who needs HJEALZ while contributing less dps than the "healer".

  13. #33
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    And I'll disagree with that.
    My first toon felt no need for a tank. No, most of the content is just a joke. And the rest? You can do it anyway.
    My mate and I differ on the usefulness of a tank. He sees them as the glue of a team... I see them as someone who needs HJEALZ while contributing less dps than the "healer".
    Hey he rarely plays anymore because of issues with logging in mainly BUT I'm pretty certain there's a number of people on Cannith who'd recognize Celcia! - I have a similarly named character {My Arti Celeia} and have received tells from people thinking I'm him {clearly they DIDN'T look at the Class!}

    This ^ is the guy who got me into DDO in the first place!

    And we've had these conversations on many occasions where he's been absolutely insistent that a "Good Tank" makes this game so much easier {throughout the game and not just in FoT, LoB etc.}.

    Unfortunately a "Good Tank" is also one of the GRINDIEST Builds to play Gearwise!

    So - Getting there is for me FAR more important than the End of the Road!

    If you concentrate on DPS while Levelling up and FORGET about the Tanking you'll miss out on the Gear you'll need at that point when you're actually needed as a Tank!
    You'll have to go back over your Enhancements of course AND Possibly Feats too!
    Basically you'll be forced into Re-Building your character!

    WHEN it would have made more sense to actually learn how to play that tank whilst Leveling up!

    Look - I've gone back to one of my Stalwarts {a Fighter NOT a Pally} recently {and yes he was created as a Chimera's Fang Build} and at Lvl 13 he was missing a number of required Feats.
    At Lvl 15 he's still missing some {incl. Greater Dragonmark of Sentinel which isn't needed till 20} BUT I've got my Improved Shield Bashing Finally!

    AND FINALLY he can actually swing his Shield!

    Seriously - When considering MAX DPS maybe Imp Shield Bash isn't the BEST Feat in the World BUT it's a heck of a Boost to a Sword & Board Tank!

  14. #34
    Community Member Soulfurnace's Avatar
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    But while leveling, you do NOT need a tank - and come epics, you still don't need one, aside from a few quests.
    The rest of the time, my mates will put down their shield (exception of 1, but he's strange) and pull out a 2h - because they realize that S&B tanking isn't needed all the time.
    And people change enhancements all the time... That's just an accepted thing. Esp while leveling.

  15. #35
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    I love these forums. Everyone is so nice and helpful.
    I think I might just go either 2 lvls of monk or 2 levels of fighter. I also plan on doing heavy crafting so I can create my own holy weapon early to get an advantage in those levels.

  16. #36
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    And I'll disagree with that.
    My first toon felt no need for a tank. No, most of the content is just a joke. And the rest? You can do it anyway.
    My mate and I differ on the usefulness of a tank. He sees them as the glue of a team... I see them as someone who needs HJEALZ while contributing less dps than the "healer".
    A paladin tank really shouldn't need heals. I run BYOH (and sometimes solo) EE on my paladin pretty regularly, and don't die more than anyone else while having plenty of aggro. If a Pally tank is just another DPS needing heals something is wrong.

    The problem is thinking in terms of DPS vs. Tank. It's more like moving along the offense vs. defense curve to a point that works for you. Being on either extreme of that curve is very sub-optimal in the current content and gaming environment.
    Sabathal and Sabbathiel of Sarlona

  17. #37
    Community Member guyge1's Avatar
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    Love my Pallys
    ~The Judges of Sarlona~~RAAHA Fuego Oscuro~20 Dark Fire Knight of the Chalice~~DanseMacabre~Dancing Radiant Death Servant~
    ~Barroness~Angel of Vengeance Winged Striker~~PanzerSchrek~BasTower of Hate Stawlart Defender~

  18. #38
    Founder & Build Synthesis Battlehawke's Avatar
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    Default paladins

    Tons of good advice so far from everyone. You can see that there are so many different opinions and playstyles for this Iconic and favored D&D Class. All of this WILL change in the Enhancement Pass in a few weeks.

    My advice: Play the way you want to play and you will put it all together to meet your playstyle. Consider all this valuable advice. My input:

    Lvl 1 Human - Toughness, Power Attack
    Lvl 3 - Cleave
    Lvl 6 - Great Cleave
    Lvl 7 Fighter - Shield Mastery (& FREE Tower Shield)
    Lvl 9 - Imp Crit Slashing
    Lvl 12 - Quicken (faster healing)
    Lvl 14 Fighter - Imp Shield Mastery
    Lvl 15 - Exotic; B-Sword
    Lvl 18 - Two Handed Fighting
    Lvl 21 - Overwhelming Critical
    Lvl 24 - Improved Thf
    Lvl 27 - Greater Thf


    Good Luck and have Fun!
    B
    Last edited by Battlehawke; 08-08-2013 at 11:16 PM.
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  19. #39
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Paladin

    Just a quick note and some feeling of comfort. At later "Epic" levels some Epic Destinies have great synergy with the Paladin and really begin to help it shine. 1) Unyielding Sentinel obviously when Tanking. This ED adds some needed PRR, AC, Hate Aggro and Survivability. 2) Legendary Dreadnaught adds some real top notch DPS. (You can toggle through all the Special moves/Cleaves from the ED and feat list all while Sword & Boarding and Shield Blocking the whole time..... its really cool while tanking bosses) 3) Fury works as well to add some nice DPS especially for some powerful THF Fury Smites. For twists, depending on what ED I'm in: Cacoon (my fleshy blue bar favorite. It makes me feel invincible), Brace for Impact (Obvious Defense), Sense Weakness (makes them go down faster), and/or LD Haste Boost (Holy Fast Attacks).

    Ultimately, remember the versatility and survivability of a Paladin.

    If you want a great build, do a search for the Pyrene build. Its not a Tank, but its one of the Best Paladins out there.
    Last edited by Battlehawke; 08-08-2013 at 11:18 PM.
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  20. #40
    Community Member
    Join Date
    Feb 2014
    Posts
    91

    Default

    Actually, there is a fair number of quests where a S&B tank is needed, not for the party but instead to babysit npcs who are necessary to the quest. It's not a glam job, but it is a necessary one, lest said npc die and make you fail the quest.

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