Actually 2 questions:
1) Why do you have healing-over-time implementations versus a one shot heal. Is there some particular reason you want people waiting around twiddling their thumbs for 2 minutes healing up.
2) Can we get a re-scaling of the potions to be more in line with what people have sp and hp-wise now at cap. Sort of annoying to have to buy 2 and wait 2 full durations to fully heal up. Specifically many people have a heck of a lot more than 450 hp at cap now and many have more than 2500 sp at cap. It is only going to get worse as you add more levels to cap.
One last unrelated questions - can we please make the phiarlan pendant of time either an instantaneous cast or make it so it does not halve movement speed while casting. It boggles the mind why, when I am casting something in a public area, you are making it a pain in the rear to do so. The best would be a slot for it where the effect was granted without having to do anything when you got out of a quest but that is asking for the world.