Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Any way that you can prevent mobs from touching you while you are laying down massive damage (insert w/e builds you like) is the best way to power through EE content.
That said, you can come up with ways to make it work with melee DPS and healers and do fine..they are just no optimal.
Sadly, the presence of wings on a player title hasn't been an indicator of competence since 2010 really.
As to the debate regarding 5 varying dps toons and a healer for them vs. 6 self sufficients - it's a wash. Both work. It's why there are many and varied ways to get content done. The self sufficient guys will get done sooner each time though. After you factor in the time the other group spends standing around trying to get a divine.
I'm having a similar issue with the FOT/CITW runs I am leading lately. I want to accept and try out different players for our guild runs. It's rather difficult though when I see what applies to those runs. I've had to do a fair bit of declining lately. And more of something I hate, which is asking questions about their build. We'll finish the run regardless, but I'm not having our divines potting it to make up for terrible players...
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!
There are two options:
1. Live and let live. Accept them all, if they die res them or carry the stone. Just don't stress it.
2. Revel in being an A**hole. Chew them out, boot them, have a ball.
Just choose one, trying to go with a middle ground is just a headache.
Gildus, Sabathiel, Einion, Yhvain
As for "hjeal meh" barbs, if you have a character that is dependent on someone else healing you, first you should make sure such a person is actually in your group and second that the healer is actually willing heal you and third that if you run in a different direction from the rest of the party the healer has agreed to follow and heal you instead of staying with and healing the rest of the party. I can't imagine why someone who NEEDS heals would not make certain of these basic things.
My group of 6 kensai /monks, versus 4 frenzied barbs, a healer, and you are going to need a trapper because those in the party will not survive a trap. While you wait for an hour+ to get a healer that would touch this group, we will already be done.
And yes, my completionist was half elf for every melee life. With cleric dilly, I did not need a healer outside of doing EE raids. People can role play their Conan, Frodo or Legoliss (sp) builds. I build for sufficiency and if others do not, then that is their problem. As you already stated we know what to expect so why build and a gimp toon and then complain that you cannot get groups or you cannot survive a fight?
Without realizing it, I think, you admitted to playing only classes that can be self sufficient and can't understand why a player would not also. That's the attitude and mentality this game has gotten to which makes players feel like they have to play the optimal build with self sufficiency built into it. Never mind the guy who wants to play that max DPS build that survives on pots. The mentality in the game has shifted to self sufficient builds, which are the FOTM builds. Players feel as though they won't get any help from others and have to resort to playing something more fitting for groups.
Unless you're axer =P
I've got a guy in my group who is at epic levels (non-TR) who a) rarely uses CSW pots, and b) gets lost trying to find stuff in the Harbor, Marketplace, and c) has little-to-no idea what gear does what. He's a nice guy, he just is not hardcore into the game as a lot of people here.
It is annoying sometimes? Yes. Do I squelch him? Absolutely not. He's part of our start group.
The problem here is that:
1) he has virtually NEVER PUG-ed,
2) he uses a hireling every time he goes out. When our group runs, they pop a couple of hirelings, or maybe a hireling and a panther / owlbear.
I help equip him sometimes, mainly because he doesn't research this stuff ad infinitum (sp:?) like a lot of people here. And maybe he just has a crappy sense of direction. So I probably wouldn't want him driving if we were on a road trip together.
Then again, this is what happens when grouping atropies. Because a lot of people learn casually from others in PUGs. I think a lot of you would be surprised by just how many people learn the game that way. However, instead of joining a PUG, they pop a cleric hireling, and run the quest over-and-over until they complete it the bareknuckle way (brute force and a large dash of luck).
So, I'd expect more of this in the future given the current PUG climate.
That's exactly my point. Too few players out there actually want to be a team player and help out there party members when in need. This makes people either quit, learn to play without expecting help or playing a FOTM/blue bar build. The former is probably more popular.
If you know the game well enought, and I think you do, a good self sufficient player will not continually take time out to stay alive because he has enought DPS to kill fast enought to not take damage. Add skill to that and it's even more true.
Kal Vas Flam... Corp Por... Corp Por
...And then there was silence
I remember when I started a few years ago after the game went f2p, I didn't join right away right away I started somewhere around update five. But even back then when I started playing groups sat around waiting for a very long time when they decided they needed a healer or trapper. Even back then there weren't many divines, the situation may be a little worse but only because there are even less players now it feels like and they're spread out into a larger level spread. Lack of divines and finding a solution with self healing is not a new situation.
On the other hand, two non-healing barbs and two healers to back them up could probably accomplish the same thing as you describe just as fast if not faster.
People who promote self-healing under all conditions fall into the trap that being a generalist means that you accomplish more. Nature and history have shown that specialization creates efficiency.
If you have a problem with your heart, you don’t go to a general practitioner, you go to someone who specialized in cardiac medicine. In fact, the general practitioner will refer you to a cardiac specialist in many cases.
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