Also, there are some who like to play the "you need me but I dont need you" card, thinking they somehow earned the right to do so simply by choosing a class with curing and healing ability on the character creation screen, while the player they are holding this over did not.
Combine this with the attitude of turning the game into work, because while many have admitted they do not like the low to mid levels, they still run it as a means to an end - getting that extra plus one on some ability per life.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
To sum up:
Lighten up and have fun.
You can't tell them two opposite things, namely that they should manage their own red bars, and that certain select others, based on nothing but class, are automatically assumed and expected to manage their red bars for them.
People can say I'm ranting or bitter or whiny, but I'm just doing the educating you just said you think is part of the answer.
I'd also add in another factor that just came to me while thinking about another MMO I've played. Self-sufficiency was possible, but you generally had to dial back the speed of play. That's not so much the case for DDO, though in many cases it takes a bit of tinkering to get there and it's still what I would consider rather clunky (swapping out gear for UMD, weapon for a scroll and dodging around to avoid being interrupted).
Your player examples are what I call pugtards. I don't have time or patience for them anymore. Why I stick to the groups I do now, especially when I heal.
Maybe then grouping could be a time to break that monotony instead of just playing... the same way.
Last edited by Azarddoze; 07-24-2013 at 02:49 AM.
Kal Vas Flam... Corp Por... Corp Por
...And then there was silence
You don't swap gear out for UMD. It defeats the purpose. My kensei fighter (fighter18/rogue2) uses skill boost to scroll greater heroism, has charisma (+6, but whatever your level allows) slotted in a colorless slot, and from there can use heal scrolls no-fail. If for some reason he has a debuff that lowers his UMD significantly, he can boost again and pray.
He also has 2 first-tier ED twists, and both of them went into Healing Spring and a companion. Healing Spring is NOT interruptable and works simply by anticipating that the next five minutes is going to involve damage. Yes, he had other choices to put in those twist slots. I knew that group (not self, GROUP) healing would be the most advantageous by a significant margin. I was right.
Many noobs don't seem to get the argument. Very few people are claiming that a cleric shouldn't heal in order to be labelled as a good player. It's not the cleric that is the issue here - it's the barbarian. Clerics will heal, and as many people have stated, it is rare to see otherwise. The problem is the barbarian that doesn't.
If you see the picture in that light, then tolerating clerics that don't heal is only slightly less trivial than tolerating a typical barbarian. Bad players are NOT the enemy. The enemy is player attitudes.
Will barbs suck less after August 19?
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