hi, i understand what you mean,
When i started ddo, as a free to play trie out, i rolled up a dwarven fighter and took kensai enhancements.
put 18 into str, the rest was put into con/dex (if i remember correctly), took all the dps related feats and enhancements. picked up great axes and headed for korthos.
I met wonderfull people in the harbor and ran nearly every night with a new buddy (a 2wf dwarf fighter) and 4 puggers.
Every quest ended with him and me in the at the top of the kill list, usualy taking 85% of the kills. I had to learn a lot to adapt to DDO but liked it a lot, i mattered.
Then at lv 11 and 12 he picks up greensteel items, he told me he was a tr???
He soon outshinned me in the kill list.
Even with all the dps related feats and enhancements my dps was to low to be on even footing with hard mobs, let alone elite. My platemail ment nothing to mobs and my ref save was abysmall. By the time i reached 17 i was a perma soulstone, being dragged to 20 by Tink and Star on on of their tr lives.
The grim realisation that you can not bring anything to the table, not being able to carry your own weight, even worse, being a detriment to the quest objective is painfull as it is. People kept telling me that melee is dead in end game exept for 2wf with weapons of wounding/puntcering (and later 2 picks for auto crits) and i should role up a caster, wf sorc or humand pm.
There went my dream of being a strong melee...
So i put some money in turbine hands, grinded some gear and TR-ed, created my next build, wich was more viable and made it to 20 in half the time with four times the fun.
Now this guy is a lv 20 barb with all destinies maxed out and 17 pastlives(epic commoner levels dont count).
I can have him join any EE quest and have him contribute in a very possitive way!
it took me years to get all the gear, tomes, past lives, reputation of being competent etc.
Though i played many other classes, this is still my main guy and i enjoy playing him a lot.
The power/player know. difference between this guy and his first life is huge though.
i still meet the occasional new player (becomming a rare breed these days) and help them with gear and advise as much as i can because i've never forgotten i came of that same pier all those many years ago.
moral of the story: persistance pays off?
Should we make the game easier for newer players? i always assumed that was going on all the time?
If we lessen the difference, would their sense of accomplishment be the same?