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  1. #1
    Community Member TekkenDevil's Avatar
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    Default Dwarven Sniper - Artificer 2/Ranger 12/Fighter 6

    Because I'm an altoholic and only just now begun to explore the realm of multiclassing, I came up with another flavor build I'd like to hear some reviews of before I begin:

    Dwarven Sniper:
    -Trapper with base DD and Search both at 20 at level 20.
    -Heavy Repeater X-bow as primary source of damage.
    -Dual wield Dwarven Axes as secondary weapon set.
    -High DEX focus.

    Starting stats:
    Lawful Neutral Dwarf
    STR: 15
    DEX: 18
    CON: 16
    INT: 10

    Prestige Enhancements:
    Tempest II
    Kensei I - Ranged

    Progression: Artificer 2 -> Ranged 12 -> Fighter 6

    Feats (In rough order):
    -Dodge->Mobility->Spring Attack : Tempest by level 8.

    -FvD Enemy: Goblinoid
    -FvD Enemy: Lawful Outsiders
    -FvD Enemy: Elf

    -Toughness first free choice. - Level 9
    -Oversized TWF
    -Precision
    -Shot on the Run
    -Point Blank Shot
    -Improved Crit Ranged
    -Weapon Focus: Ranged
    -Weapon Specialization: Ranged
    -Specialization: Ranged

    I'd like to take Improved Precise Shot, but according to the character generator I'm using, the Precise Shot feat granted for a Ranger does not qualify me for it in itself. Can anyone confirm this?

    Does the Artificer pet grow based on Artificer levels, or will it grow with character level?
    It's not important for this build but I'm just wondering.

    Any obvious improvements spotted?
    Last edited by TekkenDevil; 07-16-2013 at 06:39 AM.

  2. #2
    Community Member Yamato-San's Avatar
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    The Artificer pet grow and the active runearm shots are based on Artificer levels.
    In my experience artis and rangers mix terribly, if you want to use repeaters.
    You will do much better, if you play a 20 arti or a 18/2 arti/rogue for evasion.

  3. #3
    Community Member TekkenDevil's Avatar
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    Quote Originally Posted by Yamato-San View Post
    The Artificer pet grow and the active runearm shots are based on Artificer levels.
    In my experience artis and rangers mix terribly, if you want to use repeaters.
    You will do much better, if you play a 20 arti or a 18/2 arti/rogue for evasion.
    I want two weapon fighting though, and 1 level of Arti saves me 2 feats.
    Ranger also grants me access to Shiradi Champion destiny where I can further enhance my ranged damage.
    Last edited by TekkenDevil; 07-16-2013 at 06:40 AM.

  4. #4
    Community Member darthhento's Avatar
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    I'm obviously missing something.

    You are going Tempest II yet you're not putting anything into strenght and you're clearly going to be taking all your feats towards ranged. DEX based only gives you to-hit with ranged which you won't have problems with since you're proficient with xbows in the first place.

    You get IPS for free as lvl 11 Ranger wether you have the requirements or not.

    If you're set on focusing ranged may as well go /6 Arty, INT based and you get Insightful Damage buff which puts your INT bonuses to damage. You can also take Insightfull Reflexes feat which does the same thing for your reflex saves. AND you get Arty prestige with Endless Fussilade.

    Also this way you can buff your D-axes with some DR breakers and have acces to Flame Turret.
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  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by TekkenDevil View Post
    I'd like to take Improved Precise Shot, but according to the character generator I'm using, the Precise Shot feat granted for a Ranger does not qualify me for it in itself.
    That's because it's granted free by rgr 11.
    Quote Originally Posted by darthhento View Post
    If you're set on focusing ranged may as well go /6 Arty, INT based and you get Insightful Damage buff which puts your INT bonuses to damage.
    This: if you don't have ID or Mechanic in your repeater build, you're gimping your repeater DPS. Plus ID will work w/1H weaps, which means you can buff your d.axes with it too. So I would probably do arty 8 / rgr 12.

    This might work better after the enh pass goes live. They're getting rid of the feat pre-reqs for rgr PrEs (hooray!) and you're allowed to spend pts in more than one PrE; so some combo of Tempest and DWS might work out.

  6. #6
    Community Member TekkenDevil's Avatar
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    Quote Originally Posted by darthhento View Post
    You are going Tempest II yet you're not putting anything into strenght and you're clearly going to be taking all your feats towards ranged. DEX based only gives you to-hit with ranged which you won't have problems with since you're proficient with xbows in the first place.
    So what would I need to keep my DEX score on to have good attack throughout the game?
    EDIT:
    I suppose I can do Arti 6/ Ranger 12/ Fighter 2

    I don't see how abilities are possible this way, though. I want to have DEX as high as needed for the best to-hit, I want CON fit for a Dwarf, INT for best Damage and STR for Two-Weapon Fighting.

    Does Insightful Damage land on both weapons when Two-Weapon-Fighting?
    Last edited by TekkenDevil; 07-16-2013 at 01:21 PM.

  7. #7
    Build Constructionist unbongwah's Avatar
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    I wouldn't worry too much about boosting your base DEX just for ranged to-hit; you'll have high(ish) BAB, rgr DEX enhs, +DEX item, etc. Though you still need decent Reflex saves and (for now) D/M/SA chain, so I wouldn't dump-stat it, either.

    And you're right about this being a MAD build. Which is part of why I've never attempted anything similar and I'm, like, the self-appointed mad monarch of gimpy builds!

  8. #8
    Community Member darthhento's Avatar
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    Quote Originally Posted by TekkenDevil View Post
    So what would I need to keep my DEX score on to have good attack throughout the game?
    EDIT:
    I suppose I can do Arti 6/ Ranger 12/ Fighter 2

    I don't see how abilities are possible this way, though. I want to have DEX as high as needed for the best to-hit, I want CON fit for a Dwarf, INT for best Damage and STR for Two-Weapon Fighting.
    The new to-hit mechanics allow you to dump DEX into the ground.
    Heck, with the new enhancement pass you will be able to dump STR as a Dwarf and take the racial CON to damage enhancement. So basicly I'd go with 18(16) CON, 18 INT and leftover into STR.
    Quote Originally Posted by TekkenDevil View Post
    Does Insightful Damage land on both weapons when Two-Weapon-Fighting?
    Not according to the description.
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  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by darthhento View Post
    The new to-hit mechanics allow you to dump DEX into the ground.
    You still need some DEX for Reflex saves, Precision, and the Tempest pre-reqs (for now).
    Heck, with the new enhancement pass you will be able to dump STR as a Dwarf and take the racial CON to damage enhancement. So basicly I'd go with 18(16) CON, 18 INT and leftover into STR.
    Interesting idea, however CON won't apply to ranged atks; it'll still be STR for bows/Manyshot and INT for repeaters (presuming ID). Also going CON-based means no Overwhelming Crit.

    Once the Enhancement changes go live & you don't need the PrE pre-req feats anymore, then what you'll want is: PBS, IC:Ranged, and Precision for ranged atks; Imp Crit and Power Atk/CL/GC/OC (if STR-based) for melee; leaving 3 or 4 feats free for tweaking things - e.g., Quik+Emp Heal, or Toughness+eToughness, or whatever.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Meanwhile, just messing with the builder for now:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Dwarf Female
    (12 Ranger \ 8 Artificer \ 5 Epic) 
    Hit Points: 481
    Spell Points: 659 
    BAB: 18\18\23\28\28
    Fortitude: 16
    Reflex: 14
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             14                    16
    Dexterity            14                    18
    Constitution         18                    22
    Intelligence         16                    25
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 23
    
    Level 1 (Artificer)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Artificer)
    Feat: (Selected) Toughness
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    
    
    Level 5 (Artificer)
    Feat: (Artificer Bonus) Point Blank Shot
    
    
    Level 6 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    
    
    Level 9 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 10 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: INT
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons (swap for Quicken Spell)
    
    
    Level 16 (Ranger)
    Ability Raise: INT
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: INT
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Deepwood Sniper I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    
    
    Level 21 (Ranger)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Ranger)
    DWS is just a placeholder for now until the enh pass is done. I may mess around on Lami to see how it works out there.

  11. #11
    Community Member TekkenDevil's Avatar
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    I decided to hold off from rolling this character until the Enhancement pass, since it will so wildly influence a toon like this.

  12. #12
    Community Member 96th_Malice's Avatar
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    Who's gonna hold the dwarf up so fe can fire arrows over top of things ????
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