Results 1 to 8 of 8
  1. #1
    Community Member
    Join Date
    Jul 2013
    Posts
    1

    Unhappy How do you make a name for yourself with the fighter class?

    As one of the most frequently used classes in the game its hard to become known as more then a tank to most people I'm only in the guild that I am because one of their previous fighters quit. I figured if I joined I may have a shot. but I seem to be sinking lower and lower. I would make a new character but through all the years I've spent playing D&D I've always been the fighter. this worked well when I was playing with my friends in my small town but I want to be more then a tank to throw at the hobgoblins and zombies and such. I don't want fame but I do want to be individual not just another fighter.

  2. #2
    Community Member
    Join Date
    May 2013
    Posts
    702

    Default

    You could jump into a group of Hobgoblins and Zombies and use your Diplomacy skill instead of Intimidate?


    Actually I won't join a guild where there's only a "free slot" for the class I play. Your role in such a guild will always be the same: you are the tank. If you decide to be no tank anymore or try a different playstyle, the slot is free again. I'd advise to join another guild where you like the people who are in and them liking you too. Second, I guess it also depends on server population. The more players a server has, the harder it is to become a well-known fighter. It's just caused by the sheer amount of players.

  3. #3
    Community Member Soulfurnace's Avatar
    Join Date
    Nov 2012
    Location
    The Land of Oz
    Posts
    1,534

    Default

    Impress people. That's about all I can suggest.
    My 28 pt monk had a degree of rep after saving a few elite raids (where everyone else wiped. Legend life my ass!)... At least within the guild. I killed that rep on my arti life, but w/e.

    Or, be a strange fighter. Ditch the idea of being a tank - do something different. Be a kensei, go TWF or something. If you don't want to be a tank, don't be a tank. If people won't accept that, you're playing with the wrong people.

    I don't like being a healbot, so I don't do it. I cast and/or melee. Nobody called my cleric or FvS lives healbots - yes, I could heal. Yes, I would... if I wasn't busy. But my focus was ripping things to little pieces. Ain't nobody got time fo' healing. Or, in your case, tanking. Be busy ripping things to pieces!

  4. #4
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    3,299

    Default

    Be the fighter that can raise the cleric from the dead, can out kill the pale master, can steal kills from the assassin, that can sing songs to the bard... ok, maybe not that one. But you should have your own buffs, displace clickies, haste pots, gh, curse pots a permanent blur item etc. And don't die often, that impresses most people.

  5. #5
    Community Member Soulfurnace's Avatar
    Join Date
    Nov 2012
    Location
    The Land of Oz
    Posts
    1,534

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    And don't die often, that impresses most people.
    Well.... I was VERY impressed with a 26th lifer dying 9 times to this one rat...
    The worst part, it wasn't even red named.

  6. #6
    Community Member Daine's Avatar
    Join Date
    Mar 2006
    Location
    Down Under
    Posts
    674

    Default Success is contextual!

    Always carry at least 100 CSW pots, stacks of pots of: Cure disease, curse, poison, restoration, blindness (if you dont have immunity)

    Never ask for resist elements spells, you can always have by mid levels 30 to all elements without worrying about ship buffs. Get youself loaded up with haste clickies, displacement, get some 20% concealment for when you run out of displacement, stoneskin apon stoneskin and then some more stoneskin, carry stacks of protection pots even if they're only level 5 and "only" help for 60. Heroism all the time, get greater heroism.

    You should be beholden to no arcane. Quaff pots of healing, show the divines you're making an effort. Silver flame heal pots heal big and only penalise you for 30 seconds, know your dungeons, if you've got 30 secs, then drink one if you need it.

    Get lots of res items, res the healers, it's deeply satisfying to do so when you're a melee, and never ever brag about your resses, just keep 'em up.

    If you're not resting at every shrine when the spell casters are then you're not using your action boosts, use them, you shouldn't have any left at a shrine.

    If you are a tank and people expect you to tank, then pull out a shield when it is required though realise it is almost never required. Trip, stun, paralyze whatever crowd control you can do, you should be a master of at least one tactical maneuver.

    If you want some fame then: don't die, don't ask for buffs, don't ask for heals and don't ask for thanks.

    Know your mob DR's, know you Bosses. Always be ready with your gear, you should never be asking for silver, good or anything else to fight a boss, you should be equipped and ready to fight.

    Know your puzzles, use solvers to practice, learn to master reaver and shroud and von etc. Be the go-to guy for almost anything.

    If you're surrounded by mages who want to blow up everything in sight, let them. Don't waste your time running about uselessly. Watch what they're doing, sometimes they'll throw a powerful initial burst and then leave it for you to clean up, othertimes some will want the kill count. Just ignore the kill count, in the shorter dungeons or shrine filled ones that make up most of the game a good nuker will not run out of power, just be there to help.

    Playing a tank when there's a solid boss at the end, in the minds of many you're about as useful as a rogue in a dungeon with a single trap. Most Sorcs consider themselves the heavy lifter of the party and you just the ancilliary specialist. Prove them wrong, find what's needed in your party mix and fill the role, initial puller, mob clean up, personal body guard, barrel basher extroadinaire, killing machine, tank. Fighters can be so much more than just an afk, auto-attack, power sucking vacuum if you just leave your ego at the dungeon door and get on with what needs to be done, which has been the mantra of most successful soldiers throughout time.

    Soon you and your guild wont care if you're a good tank they'll just care that you're a good team player.

    My 2 cents worth anyway, oh, and most importantly have fun, no one wants to play with someone who's always wearing their cranky pants!

  7. #7
    Community Member count_spicoli's Avatar
    Join Date
    May 2010
    Posts
    925

    Default

    Need some info here. Where are you sinking lower and lower at? Are you in epic elitez and taking too much damge for tanky type? Are you at 16 and having hard time in vale. Need to know more about your build and yor expectations before i can truly help.

  8. #8
    Community Member Horkster's Avatar
    Join Date
    Jul 2010
    Posts
    66

    Thumbs up What a gem of a post!

    Quote Originally Posted by Daine View Post
    Prove them wrong, find what's needed in your party mix and fill the role, initial puller, mob clean up, personal body guard, barrel basher extroadinaire, killing machine, tank. Fighters can be so much more than just an afk, auto-attack, power sucking vacuum if you just leave your ego at the dungeon door and get on with what needs to be done, which has been the mantra of most successful soldiers throughout time.
    Daine,

    That was very excellent advice - kudos to you!

    Regards,
    Horkster
    Stavandal - Guild Leader of 'The Silver Legion' of Cannith, a part of Guild Medieval

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload