Take it easy if my ideas are bad or stupid this is the first time I post something on these forums but I've been playing DDO for awhile and wanted to suggest somethings
1. We all know how useless "word of recall" is right for it being a level 6 spell it should be a bit more useful so this is my suggestion for this spell. Instead of it teleporting you to the Temple of the Sovereign Host (In House Deneith) it should be a way point to shrines you've pined (ex. In invaders! (the level 17 quest in the harbor) you took the path to the shrine 1st once you got there no one in your party needed to rest at that moment so you skipped it. You've cleared everything on the shrine side now your going to the bridge side with the 3 beholders and you notice your casters and you lacking sp and notice you cant heal due to the lack of sp but you have enough sp to cast word of recall on your party once you cast it you'll be teleported to the shrine you saved for an occasion like this. This would make a bigger use for that spell but I think if my suggestion ever gets put into the game the spell should cost 75sp as a mass buff it should also have three spells in one like the spells that have more then 1 spell (ex. Delayed Blast Fireball,Fire Shield,Flame Arrow,Protection from Energy and last but not least Resist Energy) 1 spell to pin the shrine another to cast on the party and the other one to teleport the party to the pinned shrine.
2. Next useless spell is Flame Sphere it is just a level 2 spell so not going to suggest a big change but it should be a bit more useful instead of it bumping into your enemies and dealing almost no damage it should be more like the Eladrin Ghaele (From Summon Monster IX) it should cast spells on your enemies, fire based spells maybe a weaker version of Fire Storm and Flame Strike (just with out the divine damage) or when it gets defeated it'll cast Fire Storm. Its main spells should be Burnings Hands (Burning Hands just because Flame Sphere is a level 2 spell) Flame Strike (With out the divine damage) and Scorching Ray (Tire 1) and Fire Storm (Only when defeated). This might be to much now but how about Aura of Flame it is a ball of fire isnt it?
3. I know we all love underwater action items but the name of the enchantment doesnt really speak for its self especially when something like that pops up the name of the item clearly says underwater action but I cant perform "UNDERWATER ACTIONS" my proposal to this item is to atleast let you cast spells on yourself or other players (like hires do) but I'm not just suggesting beneficial ideas I also think it should have a drawback since you are casting underwater there should be a delay just because your casting underwater but that drawback can be removed with FoM (Also know as Freedom of Movement). If this gets put in another drawback should be not allowing players to drink pots with out having underwater action on. ( Lol this is me just suggesting so don't attack me if you dont like it)
Let me know what you guys think is this a good idea or bad and should it be implanted to DDO
(I'm open to other suggestions)