Results 1 to 5 of 5
  1. #1

    Default Monk - Shintao / Henshin Mystic thoughts

    While my thoughts may not bring up many new opinions, at least I reaffirm other ones. I'm not going to omit something because it was mentioned before.

    Note: Aside from a bit on Defensive Strikes, I am not talking about splashed/multi-class monks. I simply don't have that kind of time, and I do not have any position of authority or knowledge to lean on. I'm also not talking about Ninja Spy, because i've had a limited time to test, and I focused on the spec I like (Shintao) and the new guy i was interested in (Henshin).

    Let's get to it then!

    Henshin/Ninja Spy: Suffers from the loss of Stunning Fist/Quivering Palm without being given something of comparable value. If not allowing the ability with those specific weapons (quarterstaff and short sword respectively), consider giving them an attack/cooldown which can product an effect of equal worth.

    Henshin: Elemental Confusion. I did not take “Henshin Mystic” to mean “Fire Monk with a splash of Force”. I think the focus on Fire damage hurts the class from a gameplay perspective. Consider adding a core ability or toggle that changes the element of the various “Ki” abilities to match your stance. This toggle, or a higher ability (or capstone?) could enhance or change the bonuses/penalties to the stances themselves (would have to be tier 5 or capstone for this) and encourage shifting your elemental affinity for tactical advantage.

    Fire damage, Frost damage, Lightning damage, Acid damage. This would also make the Elemental Words abilities more useful, since you would be able to personally use any of them – rather than just fire, and the rest limited to party buffing. I imagine a situation where you could shift to Ocean Stance, abundant step into a fire elemental, hit it with Winter’s Tough and then a Ki Blast (Frost) to it’s face. Then, upon seeing a random army of undead attack, shift to Mountain Stance and throw an Acid Wave at it (or Cauldron of Acid)

    Finally, adjust Animal Forms – They are… outdated, large inconsequential. We have a lot of toggles and stances already, so I’m not sure what to do here. Negotiator also seems out of place – Being a HENSHIN MYSTIC monk doesn’t suddenly turn you into a bard or something.

    -
    I’m not a ninja spy, so I will let this path be handled by people better suited to it, other than my bit about having an alternative to Stunning Fist/Quivering Palm.
    -

    Shintao. Seriously, there’s too MUCH tanking stuff here. I do not see monks as tanks at all, personally – but if I did, I would see them as more of a dodge/AC-based monk rather than a “let’s just absorb all the damage” PRR tank. Personal thought, probably not widely shared, but i'm putting it here anyway.

    On top of that, Meditation of War gives a PRR bonus to Mountain Stance. We could have at least had a damage bonus in Mountain here as well, I think, without being overpowered. A bit redundant. Aside from soloing, I would image if you were really going to whole-hog tank route, you'd just stay in defensive stance, and not bounce aspects in Meditation.

    Defensive Strikes <-> Meditation of War. Move Meditation of War to Tier 4 (it’s not THAT powerful), and switch places. If you want the 80 PRR that comes without almost any drawbacks to a non-monk, you should at least have to work at it. Leave removing the penalties from Meditation to the capstone. if you don't want Meditation to be in Tier 1, push it up a notch or two - You will have room because of...

    Smite Tainted / Dismissing Strike / Tomb of Jade – Combine abilities into one, let’s call it “Obliterate The Snot Out of Un-Natural Mofos” (name up for debate, if you insist). The individual attacks have not aged well (kukan-do has, so I’m not including it) and doing this would give us room for a non-tanking based attack in the Shintao tree for unarmed fighting. Plus you could have it do something awesome like destroy all tainted creatures in a 1,000 meter radius that ignores zone lines. Look, I don’t do balance testing.

    Okay, I need to get back to work now. Thoughts, comments, insults, dev responses, women swooning and throwing themselves at me (like, from a catapult or something) - all are welcome.

  2. #2
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Location
    Cincinnati, OH
    Posts
    1,595

    Default

    I agree with most of this.

    I've got several monks and monk splashes, and all are currently unarmed fighters. I don't see enough in the ninja spy tree to pry Stunning Fist off my shortcut bars. So even my dark monks are now likely to root in the shintao tree, then dip into ninja spy and assassin (in the case of the halfling) to supplement with Shadow Veil and Sneak damage. I'm currently thinking even my pure dark monk is going fists of light and ku-kan doh, just splashing more heavily for sneak damage into ninja spy and assasin. I'm not really happy about that, my dark monk shouldn't be better off with fists of light.

    I'm skeptical about Henshin, but I've got a monk set aside to run primarily out of the Henshin tree. I don't see enough DPS in the tree to make it work, but I've not spent enough time sorting through the ED's to see what synergy I can come up with. Fire isn't terrible in much of the game now, but I'm doubting that I'll have the spell power to really make Hensin competitive with a caster or enough dps to compete with an unarmed fighter monk build. So, I see it as a role play toon at this point.

    I'm planning to have at least 3 fists of light based monks now. One that is built for medium heavy tanking and takes all the tanking stuff. One that is primarly aimed at Shintao DPS with light to medium tanking as an option. And one that dips heavily into ninja spy and assasin for sneak damage and threat reduction. All three will start with fists of light and shintao, all three will take enough from ninja spy to get shadow veil... They will most likely play quite differently but they start with 50% or so of the enhancements in common, at least in my spreadsheet mock ups based on the current trees.

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    191

    Default

    I like most of the suggestions made, here. I only disagree with the assessment of the animal forms: I really love Way of the Patient Tortoise, as it gives me extra concentration and hit points, both of I really need, now, to make up for the loss of the +10 to concentration in my Shintao capstone, as well as a lack of the racial toughness line--at least for the human racial tree.

  4. #4
    Community Member NicktheJick's Avatar
    Join Date
    Dec 2009
    Location
    Montreal
    Posts
    3

    Default

    Extracting following:

    Quote Originally Posted by TPICKRELL View Post
    I agree with most of this.

    I don't see enough in the ninja spy tree to pry Stunning Fist off my shortcut bars. So even my dark monks are now likely to root in the shintao tree, then dip into ninja spy and assassin (in the case of the halfling) to supplement with Shadow Veil and Sneak damage.

    I'm currently thinking even my pure dark monk is going fists of light and ku-kan doh, just splashing more heavily for sneak damage into ninja spy and assasin. I'm not really happy about that, my dark monk shouldn't be better off with fists of light.

    I'm planning to have at least 3 fists of light based monks now.
    I have always been a fan of Light Monks in any role, but I have explored the variations.

    The problem I see with the current Monk trees is that ALL will root in the Shintao tree... Even the formerly dark monks.
    This indicates to me that the Non Shintao trees do not offer enough variation of "neat" abilities.
    In other words, the Ninja and the Henshin Monks are not viable since they are still fundamentally a Shintao Monk with other abilities.

    The question is what is a Ninja Monk and what is a Henshin Monk and what makes them cool?
    What abilities would they need to "Pry stunning Fist off my shortcut bar"?

  5. #5
    Community Member
    Join Date
    Dec 2013
    Posts
    5

    Default

    Quote Originally Posted by Detton View Post
    ...Henshin: Elemental Confusion. I did not take “Henshin Mystic” to mean “Fire Monk with a splash of Force”. I think the focus on Fire damage hurts the class from a gameplay perspective. Consider adding a core ability or toggle that changes the element of the various “Ki” abilities to match your stance. This toggle, or a higher ability (or capstone?) could enhance or change the bonuses/penalties to the stances themselves (would have to be tier 5 or capstone for this) and encourage shifting your elemental affinity for tactical advantage...
    Bleeech :P No one respects the power of Water or Air/Lightning. The only reason I was even thinking of going Henshin was because it promised a focus on the elements, not on Fire :P I like Fire as much as the next guy, but it's rather tired and there's sooo much more that could be done with a tactical use of the other elements. Till Henshin stops being the Fire Monk, I doubt it's going to be pull many players away from Shintao.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload