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  1. #1
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    Default Some questions about Greensteel items

    Hi all,

    Recently returned and having a blast relearning how to play My toon is level 15 (2 rogue/13 wiz WF) and I'm wondering if I should go about grinding out GS items for him. My questions are as follows:

    1) Are they still considered must haves? At the time I played, they were, but the game has changed alot!

    2) If so, which items should I go for? I may or may not ever TR, so let's assume that this char is the only one I'm worried about at the moment. I don't know if it makes any difference, but I'll also mention I solo most of the time.

    3) Can someone link the GS planner for me? I can't seem to find a working link anymore.

    Thanks!

    Ist.

  2. #2
    Community Member SiliconScout's Avatar
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    Welcome back!

    1. No they are not really must haves though concordant opposition is still VERY useful and well worth your time.
    2. Concord Opposition that boosts either HP or SP, depends on what bar runs out on you most often.
    3. http://www.iro.umontreal.ca/~delalle...roud/index.php

    Enjoy!


  3. #3
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    Quote Originally Posted by Istaria1 View Post
    Hi all,

    Recently returned and having a blast relearning how to play My toon is level 15 (2 rogue/13 wiz WF) and I'm wondering if I should go about grinding out GS items for him. My questions are as follows:

    1) Are they still considered must haves? At the time I played, they were, but the game has changed alot!

    2) If so, which items should I go for? I may or may not ever TR, so let's assume that this char is the only one I'm worried about at the moment. I don't know if it makes any difference, but I'll also mention I solo most of the time.

    3) Can someone link the GS planner for me? I can't seem to find a working link anymore.

    Thanks!

    Ist.
    -Probably not, especially for a caster class. They're still probably the best midlevel Heroic weapons, but there are other alternatives now that serve perfectly well. Augments are fulfilling a lot of the stat-bonus role that GS items held. Plus, by the time you ground up a complete GS item, probably, the Enhancement Pass is going to hit and bring new lootgen tables and an accelerated Heroic XP curve, anyway.

    -The same logic applies as it always has. You'll probably want a Conc Opp for the SP healing, and something with HP. There really isn't a "best" slot AFAIK for GS anymore, though....there's no slots with "nothing else good" available, so it depends what else you're going to end up slotting.

  4. #4
    2015 DDO Players Council FuzzyDuck81's Avatar
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    Weapons-wise, though they aren't the top any more they're certainly still effective & for particular niches they can still be pretty nice once in epic levels - a triple positive weapon is still the best anti-undead weapon in the game (with the possible exception of the level 20+ mabar handwraps for monks) the min2 weapons are still great all-purpose DR breakers & lit2 still pack a hefty punch... i'd also say the ooze2 is a good for ranged characters, especially as a repeater for an arty but that's mainly for the fun factor of spawning augmented puddings all over the place

    For gear, they still have some nice utility - either for some HP boost (less important now with all the epic levels but admittedly still nice) & as previously mentioned conc opp are very nice for the periodic SP recharges & in the forthcoming update the +skill value from exceptional bonus will be doubled (but no longer stacking) so with a bit of careful building you can get a +6 to one set of skills then a +4 to another set, which as a rogue/wizzy could be handy in places.
    I don't mean to come across as unsympathetic - but I am, so I do.

  5. #5
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    For weapons, I'm still wondering why so many overlook how powerfull Radiance is. It's not only for Rogue to enable sneak damage, blind opponent has 50% miss chance. Put it on large crit range weapon and have fun, mobs not hitting is even better for survival then killing 2% faster once they've got enough hp to survive long enough to do a few attacks.

  6. #6
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    Quote Originally Posted by Nagantor View Post
    For weapons, I'm still wondering why so many overlook how powerfull Radiance is. It's not only for Rogue to enable sneak damage, blind opponent has 50% miss chance. Put it on large crit range weapon and have fun, mobs not hitting is even better for survival then killing 2% faster once they've got enough hp to survive long enough to do a few attacks.
    Eeks, not more choices. At the moment I've got enough ingredients to make one GS weapon before I TR into a few melee lives. I was trying to decide between making an undead beater and a MinII, but this gives me something else to think about. I was leaning towards the undead beater because I feel like I already have some decent trash beaters with a lvl 14 Great Axe of the Chained Soldier and Whirlwind.

    Any thoughts, guys?

  7. #7
    Community Member Book_O_Dragons's Avatar
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    I'd actually recommend a smoke item. Perma blur is hard to beat at survival especially when combined with +45 HP but I would make a con-opp first if I knew that next life would be a primary caster (FvS/Clr/Sor/Wiz/Drd/Brd/Art).
    Here is a link for a +45 HP smoke item. I recommend goggles for divine classes not planning on melee combat.
    http://www.iro.umontreal.ca/~delalle...&weapon=weapon
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  8. #8
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    At the risk of hijacking the OP's thread (though it does address the original question), I still think a Lit II weapon (holy/shocking burst/shocking blast or shock/good burst/shocking blast; both have the occasional lightning strike effect) makes levelling up a melee/ranged a LOT more fun, and there really isn't any better weapon at lvl 12 for damage against most mobs you'll encounter. I've run melees up both with and without one, and with is definitely better It still works well in Epic, as my khopesh-wielding fighter recently discovered, so you can use it as you build toward epic gear. If you're into running rogues or anyone else with sneak attack, though, Radiance weapons are probably better.

    As for the OP, as others noted, a conc-opp item is still a great item for casters (and more realistic to acquire than the torc from ADQ), and is probably more important at lvl 15 than a hit point item (as good as those are), since that type of hp can be found elsewhere. I would also mention that you could make an INT stick (+6 int, +1 exceptional int, +2 exceptional int on a weapon/scepter). That's fairly powerful at lvl 12, when you could first use it, but I wouldn't bother in the OP's case--epic lvls are just around the corner, and +7 int, +2 insightful int and exceptional int items are pretty easy to acquire. So, I'd say a conc-opp is worth grinding out (though if you're not TRing or in no hurry to do so, it can be a pretty light 'grind').

    Welcome back to the game!

    Quote Originally Posted by kmankowski View Post
    Eeks, not more choices. At the moment I've got enough ingredients to make one GS weapon before I TR into a few melee lives. I was trying to decide between making an undead beater and a MinII, but this gives me something else to think about. I was leaning towards the undead beater because I feel like I already have some decent trash beaters with a lvl 14 Great Axe of the Chained Soldier and Whirlwind.

    Any thoughts, guys?

  9. #9
    Community Member ThePrisoner's Avatar
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    Quote Originally Posted by Istaria1 View Post
    My toon is level 15 (2 rogue/13 wiz WF)
    Since you have a caster, I would recommend two worn items; a con op and a min II. Made the third tier of the con op; +100sp, +3 exceptional intelligence skills to aid you in your trapping.

    A perma blur item will do you no good, since you can cast displacement on yourself. The weapons will do little for you as well, because you aren't a melee and probably will not need absorption items with evasion and the insightful reflexes feat.

  10. #10
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Istaria1 View Post
    My toon is level 15 (2 rogue/13 wiz WF)
    Since you have a caster, I would recommend two worn items; a con op and a min II.

    A perma blur item will do you no good, since you can cast displacement on yourself. The weapons will do little for you as well.
    Last edited by FlaviusMaximus; 07-15-2013 at 07:52 PM.

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