If they were upping the xp penalties without the diminishing penalties, I would agree with you.
Seems like a bad deal to me.
Haha lfms will take an even bigger dive with this LMFAO.
I can't blame Carpone for not wanting to update his Efficient TR Leveling Guide though. It is going to suck TRing now....
Originally Posted by CordovanOriginally Posted by Jendrak
mixed feelings about this.
there are definitly good sides to this, I like that f2p now have the possibility to cap with patience.
I like opening up a wider quest range and juggling between your runs doing 3-4 runs of each rather then farming certain quests dry (I get bored that way anyway).
I do hope the max xp ransack stays at 80% otherwise I will really be disliking not being able to do my favorite quests more then 5 times
I also am afraid lfm's will decline further because of this and I think grouping up already isn't stimulated enough while games become fun because of playing with other people in general.
I suggest reducing xp penalty by 10% IF one of your team members didn't do the quest yet, this would stimulate people to join lfm's more.
- The same penalty schedule as on live (3 free runs, then -10% per run thereafter)
- 50% repetition comes off every 18 hours
That's what you're holding your breath until you're blue in the face hoping for? If so, take a breath, because such a system is clearly silly.
There's not enough for one and done unless they lower the xp requirements, but you dont have to run any quest into the ground and dont have to wait weeks. I don't like the side effects of this, and would much rather they left repeat decay alone. But I don't think the argument that there isnt enough xp holds water. Sticking to an arugment that is easily disproved doesn't help make the case.
TPICKRELL forum identity still broken, 15 weeks and counting... So yet another throw away Forum identity
To me the proposed repetition penalty feels like an attempt to force me to play content that I do not want to play. It feels like I am penalized for playing the content I do want to play. And, IMO that feeling is one that no player should have to feel.
The current repeat penalty on quests is small enough that I level past the quest before it becomes onerous. The proposed repetition penalty is large enough that I cannot level past the quest I want to run before it becomes hurtful.
And, IMO, that is the major difference.
Lastly, I still have seen nothing to allay fears for those of us with level capped characters who have already burned first time bonus opportunities on all but the upcoming quests because running them did nothing to our XP totals. We are going to be hurt very much in the mad rush to L28 since streaks and bonuses won't be there for us.
Players should never be forced to run content. The choice of what content to run should belong to the players. And repetition penalties should be small enough that they do not become hurtful until a player has leveled past the preferred content.
Seems to me that quest ransack penalties is an attempt to stop a play mechanic resulting from their poorly implemented design - namely Epic Destiny / Fate Points and the resulting ED XP farming.
The problem with this system is it greatly affects heroic TR and leveling which, with the exception of lack of decent XP quests at certain levels (especially at the upper-end 17+), everyone was perfectly fine with. People could TR, they could not. They could go for bravery bonus, they could not. They could go for max bonuses/optionals, they could not. They could run many quests for first time bonuses or they could repeatedly run select quests repeatedly.
Turbine have done alot in the past to give players more options in regards to the TR system (upping higher difficulty bonuses, bravery bonus, tomes of learning). Don't wipe all those great ideas with this wide-reaching system to halt ONE mechanic I and many others hate - ED XP farming. Leave the system out and instead implement fun options for players to level epic destinies.
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I like the new system, fits my rather slow playstyle better. The biggest plus being not having to worry about which quests to run as to not incur a penalty later on.
Personally i would like to see any quest repetition penalty to go away let people burn themselves out if they wish to.
But i honestly doubt that is in turbines best interest :P
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