I wouldn't call it comparing apples to oranges, I would call it giving an example of real grind.
With these ready made epic items now the grind to acquire them is not nearly comparable to pre MotU grind to build Epic items.
A little grind in an MMO is not a bad thing.
And I will reiterate the more "versions" of the items that are available the more classes/builds that can make use of the "right combinations'.
Imagine if Blue Helms only came in Charisma Versions....
Lets look at the Stolen Necklace for example:
EE: Cha 10 + Random Effect + Yellow slot.
Now lets set that item in stone as: Cha 10 + Natural Armor 9 + Yellow Slot. I believe this is a realistic combo. Now this is decent for a paladin or a couple of other builds but is it something you want on your Bard or your Sorceror?
Or would you prefer to pull one with Cha 10 + Wizadry + slot or Cha 10 + Spell Pen + slot or Cha 10 + Evo Focus + slot or Cha 10 + Resistance 8 ( or whatever the level is) + slot?
The you can flip it around and see if the Cha 10 + spell pen or evo focus is useful for a paladin bard or a UMD class that could have made use of the natural armor or the resistance?
So instead of random effects you would prefer what exactly??? More items? So we get one Cha 10 + effect + slot that is only useful for a small group of people?
The we get another item that is only useful to another set of people, but it doesn't have that base Cha 10 that could be so useful to so many builds?
I really think that once we see all of the items, sure they may have random effects but we will see that they offer alot more gear choices than having a set of items that are set in stone, narrowing the possible focus of those items.