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  1. #1
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default The Official A Lesson in Deception Loot Thread!

    Use this thread to discuss items found in the Wheloon Quest: A Lesson in Deception.

    End and Optional Chests' Named Item:



    Prison Break (Dwarven War Axe)
    Heroic Normal
    • +4 Enhancement Bonus
    • Random Effect
    • Random Effect

    Heroic Hard
    • +5 Enhancement Bonus
    • Random Effect
    • Random Effect

    Heroic Elite
    • +5 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Normal
    • +6 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Hard
    • +7 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Elite
    • +7 Enhancement Bonus
    • Random Effect
    • Random Effect
    • Empty Red Augment Slot
    Last edited by SqueakofDoom; 07-12-2013 at 06:00 PM.

  2. #2
    Hero
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    Default

    Normal end rewards pictures:






  3. #3
    Community Member Greantun's Avatar
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    Default FVS/Sorc SP change

    My understanding is that on Live, FvS and Sorc's when they get Wizardry type items, they always get 2x the SP. These show that it is now based on the mix of your multi-class.

    So a 18 Sorc/2 Monk would only get ~190% of the SP, not 200%.

    Another Nerf?

  4. #4
    The Hatchery kierg10's Avatar
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    Default

    Quote Originally Posted by Greantun View Post
    My understanding is that on Live, FvS and Sorc's when they get Wizardry type items, they always get 2x the SP. These show that it is now based on the mix of your multi-class.

    So a 18 Sorc/2 Monk would only get ~190% of the SP, not 200%.

    Another Nerf?
    No for a long time splashed sorcs/FvSes have gotten less than double the SP, before they nerfed it you would have people splashing 1 fvs or sorc to gain a huge increase in SP which was broken lol.
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  5. #5
    Community Member Greantun's Avatar
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    Default Bad Description then

    So, it is just a bad description on the items that still say 2x.

    OK, I was just already worried about my Sorc (though he is pure).

  6. #6
    Community Member Wulverine's Avatar
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    Default

    Quote Originally Posted by Greantun View Post
    My understanding is that on Live, FvS and Sorc's when they get Wizardry type items, they always get 2x the SP. These show that it is now based on the mix of your multi-class.

    So a 18 Sorc/2 Monk would only get ~190% of the SP, not 200%.

    Another Nerf?
    This has been the case for a long time.
    See the ddowiki: http://ddowiki.com/page/Sorcerer
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  7. #7
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    I think those Epic Axes need a little buff, maybe need another 1d10 added to base damage, we are talking end game Dwarven Axes here!
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  8. #8
    Community Member Cetus's Avatar
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    Those dwarven axes are not good
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  9. #9

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    Quote Originally Posted by SqueakofDoom View Post
    Use this thread to discuss items found in the Wheloon Quest: A Lesson in Deception.

    End and Optional Chests' Named Item:



    Prison Break (Dwarven War Axe)
    Heroic Normal
    • +4 Enhancement Bonus
    • Random Effect
    • Random Effect

    Heroic Hard
    • +5 Enhancement Bonus
    • Random Effect
    • Random Effect

    Heroic Elite
    • +5 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Normal
    • +6 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Hard
    • +7 Enhancement Bonus
    • Random Effect
    • Random Effect

    Epic Elite
    • +7 Enhancement Bonus
    • Random Effect
    • Random Effect
    • Empty Red Augment Slot
    Hmm, no augment slot on EN and EH?

    I dunno. why would I want that in my build?

  10. #10
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    Quote Originally Posted by Cetus View Post
    Those dwarven axes are not good
    As I mentioned above the Epic versions need another 1d10 damage die, I would think this would be a starting point and may even need more than that.
    They just seem weak on base damage to me, heck they could even buff the die to be 1d12 or increase the threat range or something, as they stand now you might as well find some nice min Lvl 27 Loot gen axes (although the EE Red slot does provide some flexibility)
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  11. #11
    Community Member Atremus's Avatar
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    There needs to be augments in all variations: Epic Normal and Epic Hard are not appealing without a slot. This gear will have a hard time justifying a slot when compared to Epic GH equipment and Weaponry
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  12. #12
    Founder Delacroix21's Avatar
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    Stuff seems like weaker versions of EH giant hold gear, disappointing.
    Making DDO a better game 1 post at a time!

    Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36

  13. #13
    Hero JOTMON's Avatar
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    Axes ... Yawn,... Boring... .
    At level 27 and still not even worthy of being compared to Greensteel let alone eSOS or GH stuff...,
    All the weapons so far look unworthy, no variety, just a few select pigeon-holed weapon types.
    Not endgame worthy by any means.
    looks like random junk drops is the way to go..
    Last edited by JOTMON; 07-12-2013 at 11:28 PM.
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  14. #14
    Community Member maddmatt70's Avatar
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    I am guessing you can slot in a d12 damage effect in a red slot at level 27 and the two random effects could be something like cold 4d24, shock 4d24 and then you slot in fire d12 in the red. That would not be too bad vs. mobs that do not have resistances to energy. Anybody compile a list of the randoms? Perhaps you can get epic bane or etc.? That could be interesting.
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  15. #15
    Community Member Kadderly's Avatar
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    The dwarven axe needs some serious tweaks to make the epic versions worthwhile. Base weapon damage is the same from ML:16 as ML:26? At least bump it to 2d12 or 2.5d10 if not a more level appropriate 3d10.

    The completely different weapon effects for each level of difficulty seems frustrating and the lack of augment slots is unbelievable. I can easily accept no augment slots in early 20's epic gear as it's more "starter" gear but the higher level stuff should have augment slots for some of the basic needs stuff not always found on epic items. Some flexibility is needed.

  16. #16
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    ML:25 mountain's fist will kick that petty little toys ass,oh yeah!
    and EE mountains fist will never get sold above 500k plats on my server(they are pathetic)
    IGN Manasdirge; guild:excalibur

  17. #17
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    Quote Originally Posted by Manasdirge View Post
    ML:25 mountain's fist will kick that petty little toys ass,oh yeah!
    and EE mountains fist will never get sold above 500k plats on my server(they are pathetic)
    ^^ this. EE Mountains Fist is pathetic and never sells on my server either. You can barely give them away. Yet the Mountain Fist is better than the "end game" EE ML 27 dwarven axe posted above since it is 3[1d10] and not 2[1d10], has adamantine bypass, is ML 25 instead of ML 27, and can be slotted with your choice of 3 augments (you're not stuck with some random generated ****). If this is going to be better, and worthy of ML 27 EE, it needs to be 4[1d10] with an expanded threat and crit profile.
    Last edited by Mystera; 08-04-2013 at 01:11 AM.

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